Silent Hill 3: Difference between revisions

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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65257<br />VW127-J1<br />SLKA-25065 <small>(Korea)</small><br />SLPM-65622 <small>(Konami the Best)</small><br />VW127-J2 <small>(Konami the Best)</small><br />SLPM-66018 <small>(Konami Dendou Collection)</small><br />VW127-J4 <small>(Konami Dendou Collection)</small>
|serialsNTSCJ      = SLPM-65257<br />VW127-J1<br />SLKA-25065 <small>(Korea)</small><br />SLPM-65622 <small>(Konami the Best)</small><br />VW127-J2 <small>(Konami the Best)</small><br />SLPM-66018 <small>(Konami Dendou Collection)</small><br />VW127-J4 <small>(Konami Dendou Collection)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        = 8CFE667F
|releasedateNTSCJ  = July 3, 2003 <small>(Japan, Korea)</small><br />July 1, 2004 <small>(Konami the Best)</small><br />June 9, 2005 <small>(Konami Dendou Collection)</small>
|releasedateNTSCJ  = July 3, 2003 <small>(Japan, Korea)</small><br />July 1, 2004 <small>(Konami the Best)</small><br />June 9, 2005 <small>(Konami Dendou Collection)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
Line 212: Line 212:
* LilyPad (20200506140834) 0.12.1
* LilyPad (20200506140834) 0.12.1
|Comments=The game runs at 1440p (2K), with no brakes on OpenGL rendering. Offset shadows appear on Direct3D 11, so it's better to play on OpenGL rendering.
|Comments=The game runs at 1440p (2K), with no brakes on OpenGL rendering. Offset shadows appear on Direct3D 11, so it's better to play on OpenGL rendering.
|Tester=Chern40+7
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1, 64-bit
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=v1.6.0
|Graphics=GSdx 20200505200719 (MSVC 19.21 SSE4.1/SSE41) 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Large Framebuffer
* Native Resolution: 2560x1440
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* CRC Hack Level: Partial (OpenGL)
* Blending Accuracy: Basic (Recommended)
* Edge Anti-aliasing
* Rendering threads: 2
* FXAA Shader
* Widescreen patch
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad (20200506140834) 0.12.1
|Comments=The game runs at 1440p (2K), with no brakes on OpenGL rendering. No problem with the game, just like with the PAL version.
|Tester=Chern40+7
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
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