Silent Hill 3: Difference between revisions

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|Status=2
|Status=2
|Region=NTSC-U/PAL-M5
|Region=NTSC-U/PAL-M5
|OS=Windows 8.1, 64-bit
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.6.0
|Revision=v1.7.0-dev-2002
|Graphics=GSdx 20200505200719 (MSVC 19.21 SSE4.1/SSE41) 1.2.0
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
<small style="font-size:10px;">
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Large Framebuffer
* Conversation Buffer Allocation
* Native Resolution: 2560x1440
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (Forced and PS2)
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* CRC Hack Level: Partial (OpenGL)
* Mipmapping: Basic (Fast)
* CRC Hack Level: Automatic (Default)
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* Edge Anti-aliasing
* Rendering threads: 2
* FXAA Shader
* FXAA Shader
* Widescreen patch (NTSC-U)
* Widescreen patch
</spoiler>
</spoiler>
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X
* LilyPad (20200506140834) 0.12.1
* LilyPad
|Comments=The game runs at 1440p (2K), with no brakes on OpenGL rendering. Offset shadows appear on Direct3D 11, so it's better to play on OpenGL rendering.
|Comments=The game runs at 1440p (2K), with no brakes on OpenGL rendering. Offset shadows appear on Direct3D 11, so it's better to play on OpenGL rendering.
|Tester=Chern40+7
|Tester=Chern40+7
ninja
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