Silent Hill 2: Difference between revisions

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{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|CPU=Intel(R) Core(TM) i5 CPU M 430 @ 2.27GHz
|GPU=NVIDIA GeForce GTS 360M (8.17.12.9551)
|Revision=0.9.9.r5128 (svn)
|Graphics=GSDx r5135 0.1.16
|Sound=
* SPU2-X r5139 2.0.0
* Lilypad r5112 0.11.0
|Comments=BIOS: USA 1.60, FPS:~50-60, The use of dense fog in this game results in an uneven framerate (with frame skip disabled); Running fullscreen D3D10 mode, 2x native scaling with custom window size 1168x1022 on a 1080p TV. Dynamic vsync off. Interpolation #4, de-alias filter, Xaudio 2, latency 90ms, Timestretch w/ default settings. Disc is an ISO on HDD. Playing with Dualshock 3 using libUSB/sixaxis64. FMVs won't play normally with scaled resolution and HW rendering. In other words, hit F9 when movies start :). Sound is a little wobbly in FMVs in software mode, but not unlistenable.
|Tester=Quaestor
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Core i7 920 @ 4.0ghz
|CPU=Core i7 920 @ 4.0ghz
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* Lilypad  svn r5282
* Lilypad  svn r5282
|Comments=BIOS: USA 2.20, Works at full speed and with good scaling, but it has a issue with FMV videos, there is two ways to fix this, first, use native resolution, second, if you want to use scaling, when the FMVs starts change to software mode.
|Comments=BIOS: USA 2.20, Works at full speed and with good scaling, but it has a issue with FMV videos, there is two ways to fix this, first, use native resolution, second, if you want to use scaling, when the FMVs starts change to software mode.
|Tester=?
|Tester=H3llRaiser
}}
}}
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