Silent Hill 2: Difference between revisions

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m (If it's the patch only problem, it shouldn't be an issue)
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|IssueName=FMV freeze
|IssueName=FMV freeze
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=2
|AffectedVersions=NTSC
|AffectedVersions=NTSC
|Description=At certain cutscenes the game will softlock preventing forward progress. This is due to several bizarre expectations the game has with disc drive timings and the game exploiting that fact too much for pcsx2.
|Description=At certain cutscenes (usually Angela's cutscene in the apartments and Maria's first cutscene) the the game will softlock preventing forward progress. This is due to several bizarre expectations the game has with disc drive timings and the game exploiting that fact too much for PCSX2. This seems to depend heavily on the version, however, as some users have reported softlocks while I only encountered a hang of around 10 seconds.
|Workaround=Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help.
|Workaround=Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help.
'''Note for 1.6 and below:''' Enable "Switch to GSdx software rendering when an FMV plays" under Manual Gamefixes.
}}
{{Issue
|IssueName=Glitchy status screen
|IsFixed=0
|IssueLevel=2
|AffectedVersions=NTSC
|Description=When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage.
|Workaround=Unknown, switching to software mode with F9 might help, but this causes other more major issues (see above).
}}
{{Issue
|IssueName=Discoloured text
|IsFixed=0
|IssueLevel=0
|AffectedVersions=NTSC
|Description=Text is grey instead of white.
|Workaround=Unknown, but this issue is extremely minor.
}}
}}
{{Issue
{{Issue
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