Silent Hill 2: Difference between revisions

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(Added test for PAL Linux and updated playability.)
(Added a new entry to the testing table for 1.5.0-dev1913)
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|Comments=Completed the greatest hits edition with a few minor issues. Originally started playing on the 1.5.0 git, however reverted to the 1.4.0 stable build because of missing HUD elements in the "memo" menu. Using speedhacks will break cutscenes when transitioning into software mode for FMV sections. Use Bilinear (PS2) texture filtering for accurate HUD elements.
|Comments=Completed the greatest hits edition with a few minor issues. Originally started playing on the 1.5.0 git, however reverted to the 1.4.0 stable build because of missing HUD elements in the "memo" menu. Using speedhacks will break cutscenes when transitioning into software mode for FMV sections. Use Bilinear (PS2) texture filtering for accurate HUD elements.
|Tester=CorruptEagle
|Tester=CorruptEagle
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 64-bit
|CPU=Intel Core i5-4690 @ 3.90 GHz
|GPU=Nvidia GTX 1060 6GB
|Revision=1.5.0 dev-1913
|Graphics=GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
*Renderer: OpenGL (Hardware)
*Internal Resolution: 4x Native
*Allow 8-Bit Textures
*Bilinear (PS2) Texture filtering
*HW Hack - Unscale Point Line
</spoiler>
|Sound=
* SPU2-X 2.0.0
* Lilypad 0.12.0
|Comments=Playing the Original Release version. Runs constant at 60 fps without any speedhacks during gameplay, turned off automatic game fixes as the unscale point line fixes the FMV issue in OpenGL HW mode and no longer needs to switch to SW. During cutscenes, there is an occasional stutter at the beginning.
|Tester=Arch4
}}
}}
{{TestingFooter}}
{{TestingFooter}}