Silent Hill 2: Difference between revisions

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m (Added my entry for this game.)
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<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20228<br />SLUS-20228GH <small>(Greatest Hits)</small>
|serialsNTSCU      = SLUS-20228<br />SLUS-20228GH <small>(Director's Cut, Greatest Hits)</small>
|CRCsNTSCU        = E09C1169, FE06A030
|CRCsNTSCU        = E09C1169, FE06A030
|releasedateNTSCU  = September 24, 2001<br />November 17, 2002 <small>(Director's Cut, Greatest Hits)</small>
|releasedateNTSCU  = September 24, 2001<br />November 17, 2002 <small>(Director's Cut, Greatest Hits)</small>
Line 33: Line 33:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-50382 <small>(Special 2 Disc Set)</small><br />SLES-51156 <small>(Platinum)</small>
|serialsPAL        = SLES-50382 <small>(Special 2 Disc Set)</small><br />SLES-51156 <small>(Director's Cut, Platinum)</small>
|CRCsPAL          = 6BBD4932
|CRCsPAL          = 6BBD4932
|releasedatePAL    = November 23, 2001 <small>(Special 2 Disc Set)</small><br />February 28, 2003 <small>(Director's Cut, Platinum)</small>
|releasedatePAL    = November 23, 2001 <small>(Special 2 Disc Set)</small><br />February 28, 2003 <small>(Director's Cut, Platinum)</small>
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65051<br />VW047-J1<br />SLPM-65098<br />VW084-J1<br />SLPM-65341 <small>(Konami the Best)</small><br />VW084-J2 <small>(Konami the Best)</small><br />SLPM-65631 <small>(Konami Dendou Collection)</small><br />VW084-J4 <small>(Konami Dendou Collection)</small><br />SLPM-61009 <small>(Trial)</small><br />SLKA-25001
|serialsNTSCJ      = SLPM-65051<br />VW047-J1<br />SLPM-65098 <small>(Director's Cut)</small><br />VW084-J1 <small>(Director's Cut)</small><br />SLKA-25001 <small>(Korea)</small><br />SLPM-65341 <small>(Director's Cut, Konami the Best)</small><br />VW084-J2 <small>(Director's Cut, Konami the Best)</small><br />SLPM-65631 <small>(Director's Cut, Konami Dendou Collection)</small><br />VW084-J4 <small>(Director's Cut, Konami Dendou Collection)</small><br />SLPM-61009 <small>(Trial)</small>
|CRCsNTSCJ        = E36E16C9
|CRCsNTSCJ        = E36E16C9
|releasedateNTSCJ  = September 27, 2001<br />July 4, 2002 <small>(Director's Cut)</small><br />August 7, 2003 <small>(Director's Cut, Konami the Best)</small><br />July 15, 2004 <small>(Director's Cut, Konami Dendou Collection)</small>
|releasedateNTSCJ  = September 27, 2001<br />July 4, 2002 <small>(Director's Cut)</small><br />February 6, 2003 <small>(Korea)</small><br />August 7, 2003 <small>(Director's Cut, Konami the Best)</small><br />July 15, 2004 <small>(Director's Cut, Konami Dendou Collection)</small>
2003-02-06
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Work fine at 50 FPS in Hardware mode with a few slowdowns (30-35 FPS) at some screens.
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Work fine at 50 FPS in Hardware mode with a few slowdowns (30-35 FPS) at some screens.
|Tester={{ForumUser|Altomar}}
|Tester={{ForumUser|Altomar}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 64-bit
|CPU=Intel Core i7-3770K @ 4.20 GHz
|GPU=AMD Radeon HD 7950 3GB
|Revision=1.4.0
|Graphics=GSdx 1.0.0
<spoiler show="Settings" hide="Hide">
*Renderer: Direct3D11 (Hardware)
*Internal Resolution: 4x Native
*Allow 8-Bit Textures
</spoiler>
|Sound=
* SPU2-X 2.0.0
* Pokopom 2.1.0
|Comments=Completed the greatest hits edition with a few minor issues. Originally started playing on the 1.5.0 git, however reverted to the 1.4.0 stable build because of missing HUD elements in the "memo" menu. Using speedhacks will break cutscenes when transitioning into software mode for FMV sections. Use Bilinear (PS2) texture filtering for accurate HUD elements.
|Tester=CorruptEagle
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64 build 1709
|CPU=Intel Celeron G1820 @ 2.70GHz
|GPU=NVIDIA GeForce GTX 960 2GB
|Revision=PCSX2 1.4.0-20160105132032
|Graphics=GSdx 1.0.0 SSE4
|Sound=SPU2-X 2.0.0
|Comments= Used Hack to transition renderer to Software Mode when playing FMVs. See Known Bugs below for more info. Beware that this mode hammers the CPU, so if you don't really care about in-game videos, don't bother. Plays fine, but in FMVs speed drops to high-40s. Used 2x Native Resolution in DX11 Hardware Mode, small stutters happen, unrelated to my hardware.
|Tester=Clorophilla
}}
}}
{{TestingEntry
{{TestingEntry
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|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL, FPS: 60/60. FMVs are bugged in this game in Hardware Mode. See [[Silent Hill 2#Known Issues|'''Known Issues''']] on how to fix that. Other than that the game runs great.
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL, FPS: 60/60. FMVs are bugged in this game in Hardware Mode. See [[Silent Hill 2#Known Issues|'''Known Issues''']] on how to fix that. Other than that the game runs great.
|Tester=Ryudo
|Tester=Ryudo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 64-bit
|CPU=Intel Core i7-3770K @ 4.20 GHz
|GPU=AMD Radeon HD 7950 3GB
|Revision=1.4.0
|Graphics=GSdx 1.0.0
<spoiler show="Settings" hide="Hide">
*Renderer: Direct3D11 (Hardware)
*Internal Resolution: 4x Native
*Allow 8-Bit Textures
</spoiler>
|Sound=
* SPU2-X 2.0.0
* Pokopom 2.1.0
|Comments=Completed the greatest hits edition with a few minor issues. Originally started playing on the 1.5.0 git, however reverted to the 1.4.0 stable build because of missing HUD elements in the "memo" menu. Using speedhacks will break cutscenes when transitioning into software mode for FMV sections. Use Bilinear (PS2) texture filtering for accurate HUD elements.
|Tester=CorruptEagle
}}
}}
{{TestingEntry
{{TestingEntry
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|Comments=Playing the Original Release version. Runs constant at 60 fps without any speedhacks during gameplay, turned off automatic game fixes as the unscale point line fixes the FMV issue in OpenGL HW mode and no longer needs to switch to SW. During cutscenes, there is an occasional stutter at the beginning.
|Comments=Playing the Original Release version. Runs constant at 60 fps without any speedhacks during gameplay, turned off automatic game fixes as the unscale point line fixes the FMV issue in OpenGL HW mode and no longer needs to switch to SW. During cutscenes, there is an occasional stutter at the beginning.
|Tester=Arch4
|Tester=Arch4
}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=?
|CPU=Intel Celeron G1820 @ 2.70GHz
|GPU=NVIDIA GeForce GTX 960 2GB
|Revision=PCSX2 1.4.0-20160105132032
|Graphics=GSdx 1.0.0 SSE4
|Sound=SPU2-X 2.0.0
|Comments= Used Hack to transition renderer to Software Mode when playing FMVs. See Known Bugs below for more info. Beware that this mode hammers the CPU, so if you don't really care about in-game videos, don't bother. Plays fine, but in FMVs speed drops to high-40s. Used 2x Native Resolution in DX11 Hardware Mode, small stutters happen, unrelated to my hardware.
|Tester=Clorophilla
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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</gallery>
</gallery>


<center><spoiler show="WARNING: The following screenshots contains spoilers to the game's ending/final boss.">
<center><spoiler show="WARNING: The following screenshots contain spoilers">
<gallery mode=packed heights=100px style="font-size:11px">
<gallery mode=packed heights=100px style="font-size:11px">
Silent_Hill_2_Forum_1.jpg|Silent Hill 2 (SLES 51156)
Silent_Hill_2_Forum_1.jpg|Silent Hill 2 (SLES 51156)
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