Silent Hill 2: Difference between revisions

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(Added test for PAL Linux and updated playability.)
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<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20228<br />SLUS-20228GH <small>(Greatest Hits)</small>
|serialsNTSCU      = SLUS-20228<br />SLUS-20228GH <small>(Director's Cut, Greatest Hits)</small>
|CRCsNTSCU        = E09C1169, FE06A030
|CRCsNTSCU        = E09C1169, FE06A030
|releasedateNTSCU  = September 24, 2001<br />November 17, 2002 <small>(Director's Cut, Greatest Hits)</small>
|releasedateNTSCU  = September 24, 2001<br />November 17, 2002 <small>(Director's Cut, Greatest Hits)</small>
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-50382 <small>(Special 2 Disc Set)</small><br />SLES-51156 <small>(Platinum)</small>
|serialsPAL        = SLES-50382 <small>(Special 2 Disc Set)</small><br />SLES-51156 <small>(Director's Cut, Platinum)</small>
|CRCsPAL          = 6BBD4932
|CRCsPAL          = 6BBD4932
|releasedatePAL    = November 23, 2001 <small>(Special 2 Disc Set)</small><br />February 28, 2003 <small>(Director's Cut, Platinum)</small>
|releasedatePAL    = November 23, 2001 <small>(Special 2 Disc Set)</small><br />February 28, 2003 <small>(Director's Cut, Platinum)</small>
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65051<br />VW047-J1<br />SLPM-65098<br />VW084-J1<br />SLPM-65341 <small>(Konami the Best)</small><br />VW084-J2 <small>(Konami the Best)</small><br />SLPM-65631 <small>(Konami Dendou Collection)</small><br />VW084-J4 <small>(Konami Dendou Collection)</small><br />SLPM-61009 <small>(Trial)</small><br />SLKA-25001
|serialsNTSCJ      = SLPM-65051<br />VW047-J1<br />SLPM-65098 <small>(Director's Cut)</small><br />VW084-J1 <small>(Director's Cut)</small><br />SLKA-25001 <small>(Korea)</small><br />SLPM-65341 <small>(Director's Cut, Konami the Best)</small><br />VW084-J2 <small>(Director's Cut, Konami the Best)</small><br />SLPM-65631 <small>(Director's Cut, Konami Dendou Collection)</small><br />VW084-J4 <small>(Director's Cut, Konami Dendou Collection)</small><br />SLPM-61009 <small>(Trial)</small>
|CRCsNTSCJ        = E36E16C9
|CRCsNTSCJ        = E36E16C9
|releasedateNTSCJ  = September 27, 2001<br />July 4, 2002 <small>(Director's Cut)</small><br />August 7, 2003 <small>(Director's Cut, Konami the Best)</small><br />July 15, 2004 <small>(Director's Cut, Konami Dendou Collection)</small>
|releasedateNTSCJ  = September 27, 2001<br />July 4, 2002 <small>(Director's Cut)</small><br />February 6, 2003 <small>(Korea)</small><br />August 7, 2003 <small>(Director's Cut, Konami the Best)</small><br />July 15, 2004 <small>(Director's Cut, Konami Dendou Collection)</small>
2003-02-06
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Work fine at 50 FPS in Hardware mode with a few slowdowns (30-35 FPS) at some screens.
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Work fine at 50 FPS in Hardware mode with a few slowdowns (30-35 FPS) at some screens.
|Tester={{ForumUser|Altomar}}
|Tester={{ForumUser|Altomar}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 64-bit
|CPU=Intel Core i7-3770K @ 4.20 GHz
|GPU=AMD Radeon HD 7950 3GB
|Revision=1.4.0
|Graphics=GSdx 1.0.0
<spoiler show="Settings" hide="Hide">
*Renderer: Direct3D11 (Hardware)
*Internal Resolution: 4x Native
*Allow 8-Bit Textures
</spoiler>
|Sound=
* SPU2-X 2.0.0
* Pokopom 2.1.0
|Comments=Completed the greatest hits edition with a few minor issues. Originally started playing on the 1.5.0 git, however reverted to the 1.4.0 stable build because of missing HUD elements in the "memo" menu. Using speedhacks will break cutscenes when transitioning into software mode for FMV sections. Use Bilinear (PS2) texture filtering for accurate HUD elements.
|Tester=CorruptEagle
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64 build 1709
|CPU=Intel Celeron G1820 @ 2.70GHz
|GPU=NVIDIA GeForce GTX 960 2GB
|Revision=PCSX2 1.4.0-20160105132032
|Graphics=GSdx 1.0.0 SSE4
|Sound=SPU2-X 2.0.0
|Comments= Used Hack to transition renderer to Software Mode when playing FMVs. See Known Bugs below for more info. Beware that this mode hammers the CPU, so if you don't really care about in-game videos, don't bother. Plays fine, but in FMVs speed drops to high-40s. Used 2x Native Resolution in DX11 Hardware Mode, small stutters happen, unrelated to my hardware.
|Tester=Clorophilla
}}
}}
{{TestingEntry
{{TestingEntry
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 10 64-bit
|OS=Windows 10 64-bit
|CPU=Intel Core i7-3770K @ 4.20 GHz
|CPU=Intel Core i5-4690 @ 3.90 GHz
|GPU=AMD Radeon HD 7950 3GB
|GPU=Nvidia GTX 1060 6GB
|Revision=1.4.0
|Revision=1.5.0 dev-1913
|Graphics=GSdx 1.0.0
|Graphics=GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
*Renderer: Direct3D11 (Hardware)
*Renderer: OpenGL (Hardware)
*Internal Resolution: 4x Native
*Internal Resolution: 4x Native
*Allow 8-Bit Textures
*Allow 8-Bit Textures
*Bilinear (PS2) Texture filtering
*HW Hack - Unscale Point Line
</spoiler>
</spoiler>
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* Pokopom 2.1.0
* Lilypad 0.12.0
|Comments=Completed the greatest hits edition with a few minor issues. Originally started playing on the 1.5.0 git, however reverted to the 1.4.0 stable build because of missing HUD elements in the "memo" menu. Using speedhacks will break cutscenes when transitioning into software mode for FMV sections. Use Bilinear (PS2) texture filtering for accurate HUD elements.
|Comments=Playing the Original Release version. Runs constant at 60 fps without any speedhacks during gameplay, turned off automatic game fixes as the unscale point line fixes the FMV issue in OpenGL HW mode and no longer needs to switch to SW. During cutscenes, there is an occasional stutter at the beginning.
|Tester=CorruptEagle
|Tester=Arch4
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|IssueName=Grid obscures FMV's
|IssueName=Grid obscures FMV's
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=1
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
|Workaround=As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the '''Unscale Point Line''' hack.  
|Workaround=As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the '''Unscale Point Line''' hack.  
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</gallery>
</gallery>


<center><spoiler show="WARNING: The following screenshots contains spoilers to the game's ending/final boss.">
<center><spoiler show="WARNING: The following screenshots contain spoilers">
<gallery mode=packed heights=100px style="font-size:11px">
<gallery mode=packed heights=100px style="font-size:11px">
Silent_Hill_2_Forum_1.jpg|Silent Hill 2 (SLES 51156)
Silent_Hill_2_Forum_1.jpg|Silent Hill 2 (SLES 51156)
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