Silent Hill 2: Difference between revisions

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Sorted test entries
m (My entry was merged with previous one. Fixed it, my bad.)
m (Sorted test entries)
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|Comments=Completed the greatest hits edition with a few minor issues. Originally started playing on the 1.5.0 git, however reverted to the 1.4.0 stable build because of missing HUD elements in the "memo" menu. Using speedhacks will break cutscenes when transitioning into software mode for FMV sections. Use Bilinear (PS2) texture filtering for accurate HUD elements.
|Comments=Completed the greatest hits edition with a few minor issues. Originally started playing on the 1.5.0 git, however reverted to the 1.4.0 stable build because of missing HUD elements in the "memo" menu. Using speedhacks will break cutscenes when transitioning into software mode for FMV sections. Use Bilinear (PS2) texture filtering for accurate HUD elements.
|Tester=CorruptEagle
|Tester=CorruptEagle
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64 build 1709
|CPU=Intel Celeron G1820 @ 2.70GHz
|GPU=NVIDIA GeForce GTX 960 2GB
|Revision=PCSX2 1.4.0-20160105132032
|Graphics=GSdx 1.0.0 SSE4
|Sound=SPU2-X 2.0.0
|Comments= Used Hack to transition renderer to Software Mode when playing FMVs. See Known Bugs below for more info. Beware that this mode hammers the CPU, so if you don't really care about in-game videos, don't bother. Plays fine, but in FMVs speed drops to high-40s. Used 2x Native Resolution in DX11 Hardware Mode, small stutters happen, unrelated to my hardware.
|Tester=Clorophilla
}}
}}
{{TestingEntry
{{TestingEntry
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|Comments=Playing the Original Release version. Runs constant at 60 fps without any speedhacks during gameplay, turned off automatic game fixes as the unscale point line fixes the FMV issue in OpenGL HW mode and no longer needs to switch to SW. During cutscenes, there is an occasional stutter at the beginning.
|Comments=Playing the Original Release version. Runs constant at 60 fps without any speedhacks during gameplay, turned off automatic game fixes as the unscale point line fixes the FMV issue in OpenGL HW mode and no longer needs to switch to SW. During cutscenes, there is an occasional stutter at the beginning.
|Tester=Arch4
|Tester=Arch4
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64 build 1709
|CPU=Intel Celeron G1820 @ 2.70GHz
|GPU=NVIDIA GeForce GTX 960 2GB
|Revision=PCSX2 1.4.0-20160105132032
|Graphics=GSdx 1.0.0 SSE4
|Sound=SPU2-X 2.0.0
|Comments= Used Hack to transition renderer to Software Mode when playing FMVs. See Known Bugs below for more info. Beware that this mode hammers the CPU, so if you don't really care about in-game videos, don't bother. Plays fine, but in FMVs speed drops to high-40s. Used 2x Native Resolution in DX11 Hardware Mode, small stutters happen, unrelated to my hardware.
|Tester=Clorophilla
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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