Silent Hill 2: Difference between revisions

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|genre            = Action, Adventure, Horror
|genre            = Action, Adventure, Horror
|wikipedia        = [https://en.wikipedia.org/wiki/Silent_Hill_2 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Silent_Hill_2 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/437029-silent-hill-2 Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/437029-silent-hill-2 Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/silent-hill-2 Metacritic]|89/100}}, {{ReviewLink|[https://gamespot.com/ps2/adventure/silenthill2/review.html GameSpot]|7.7/10}}, {{ReviewLink|[https://www.ign.com/articles/2001/09/25/silent-hill-2-2 IGN]|9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_silenthill2_ps2 Eurogamer]|9/10}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/silent-hill-2 Metacritic]|89/100}}, {{ReviewLink|[https://gamespot.com/ps2/adventure/silenthill2/review.html GameSpot]|7.7/10}}, {{ReviewLink|[https://www.ign.com/articles/2001/09/25/silent-hill-2-2 IGN]|9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_silenthill2_ps2 Eurogamer]|9/10}}
|gameinfo          = In the sequel to Silent Hill, Silent Hill 2 follows James Sunderland, whose life is shattered when his young wife Mary suffers a tragic death.  Three years later, a mysterious letter arrives from Mary, beckoning him to return to their sanctuary of memories, the dark realm of Silent Hill.  You must guide James through all-new environments and creepy new areas closed off in the original game.  Real-time weather effects, fog, morphing, and shadows set the stage for heart-stopping frights. Be brave as you journey to uncover the truth.
|gameinfo          = In the sequel to Silent Hill, Silent Hill 2 follows James Sunderland, whose life is shattered when his young wife Mary suffers a tragic death.  Three years later, a mysterious letter arrives from Mary, beckoning him to return to their sanctuary of memories, the dark realm of Silent Hill.  You must guide James through all-new environments and creepy new areas closed off in the original game.  Real-time weather effects, fog, morphing, and shadows set the stage for heart-stopping frights. Be brave as you journey to uncover the truth.
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|GPU=NVIDIA GeForce GTX 570 1368MB
|GPU=NVIDIA GeForce GTX 570 1368MB
|Revision=1.1.0 (r5829)
|Revision=1.1.0 (r5829)
<spoiler show="Settings" hide="Hide">
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*Speedhacks:
*Speedhacks:
**MTVU
**MTVU
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**Enable Wait Loop Detection
**Enable Wait Loop Detection
**mVU Flag Hack
**mVU Flag Hack
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|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
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|Revision=1.4.0
|Revision=1.4.0
|Graphics=GSdx 1.0.0
|Graphics=GSdx 1.0.0
<spoiler show="Settings" hide="Hide">
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*Renderer: Direct3D11 (Hardware)
*Renderer: Direct3D11 (Hardware)
*Internal Resolution: 4x Native
*Internal Resolution: 4x Native
*Allow 8-Bit Textures
*Allow 8-Bit Textures
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|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=ATI Radeon R9 280 3GB
|GPU=ATI Radeon R9 280 3GB
|Revision=1.5.0 (dev-655 g0de8f4a)
|Revision=1.5.0 (dev-655 g0de8f4a)
<spoiler show="Settings" hide="Hide">
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* Speedhacks:
* Speedhacks:
** EEC: 0 & VUCS: 0
** EEC: 0 & VUCS: 0
** mVU Flag: ON
** mVU Flag: ON
** MTVU: ON
** MTVU: ON
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|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
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* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x Native
* Internal Resolution: 4x Native
* Shader Configuration:
* Shader Configuration:
** Enable FXAA: ON
** Enable FXAA: ON
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|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
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* Module: XAudio2
* Module: XAudio2
* Latency: 100ms
* Latency: 100ms
* Sync Mode: TimeStretch
* Sync Mode: TimeStretch
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* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL, FPS: 60/60. FMVs are bugged in this game in Hardware Mode. See [[Silent Hill 2#Known Issues|'''Known Issues''']] on how to fix that. Other than that the game runs great.
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL, FPS: 60/60. FMVs are bugged in this game in Hardware Mode. See [[Silent Hill 2#Known Issues|'''Known Issues''']] on how to fix that. Other than that the game runs great.
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|Revision=1.5.0 dev-1913
|Revision=1.5.0 dev-1913
|Graphics=GSdx 1.1.0
|Graphics=GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
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*Renderer: OpenGL (Hardware)
*Renderer: OpenGL (Hardware)
*Internal Resolution: 4x Native
*Internal Resolution: 4x Native
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*Bilinear (PS2) Texture filtering
*Bilinear (PS2) Texture filtering
*HW Hack - Unscale Point Line
*HW Hack - Unscale Point Line
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|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.6.0
|Revision=1.6.0
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
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*Renderer: OpenGL (Hardware)
*Renderer: OpenGL (Hardware)
*Internal Resolution: 3x Native
*Internal Resolution: 3x Native
*Automatic Gamefixes: On
*Automatic Gamefixes: On
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|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.7.0 dev-2012
|Revision=1.7.0 dev-2012
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
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*Renderer: Direct3D11 (Hardware)
*Renderer: Direct3D11 (Hardware)
*Internal Resolution: Native (PS2)
*Internal Resolution: Native (PS2)
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*HW Hack - None
*HW Hack - None
*Shader Configuration: Only "Texture Filtering of Display" and "FXAA Shader (PgUP)" enabled
*Shader Configuration: Only "Texture Filtering of Display" and "FXAA Shader (PgUP)" enabled
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|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.7.0 dev-2122
|Revision=1.7.0 dev-2122
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
*Renderer: OpenGL (Hardware)
*Renderer: OpenGL (Hardware)
*Internal Resolution: 4x Native
*Internal Resolution: 4x Native
*Allow 8-Bit Textures
*Allow 8-Bit Textures
*Bilinear (PS2) Texture filtering
*Bilinear (PS2) Texture filtering
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|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=Nightly - v1.7.2095
|Revision=Nightly - v1.7.2095
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
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<small style="font-size:10px;">
<small style="font-size:10px;">
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Renderer: Direct3D 11 or OpenGL (Hardware)
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* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* FXAA Shader
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|Sound=build-in
|Sound=build-in
|Comments=Europe v02.00(14/06/2004), '''Automatic fixes''', '''Fast CDVD''', Playable, Platinum version. The game runs at 1440p (2K) or 1620p (3K) 50 FPS, without freezes, brakes and bugs.
|Comments=Europe v02.00(14/06/2004), '''Automatic fixes''', '''Fast CDVD''', Playable, Platinum version. The game runs at 1440p (2K) or 1620p (3K) 50 FPS, without freezes, brakes and bugs.
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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Lack of textures with widescreen patch
|IsFixed=0
|IssueLevel=-1
|AffectedVersions=All
|Description=Textures are missing in some locations with the widescreen patch enabled
|Workaround=Disable '''Widescreen patches'''.
}}
{{Issue
{{Issue
|IssueName=Wrong snapshot height
|IssueName=Wrong snapshot height
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|AffectedVersions=NTSC
|AffectedVersions=NTSC
|Description=When taking snapshots in PCSX2 using the F8 key, the image height is cut in half, resulting in distorted images. (PCSX2 takes screenshots using the internal framebuffer resolution, which is often not standard for 4:3 or 16:9)
|Description=When taking snapshots in PCSX2 using the F8 key, the image height is cut in half, resulting in distorted images. (PCSX2 takes screenshots using the internal framebuffer resolution, which is often not standard for 4:3 or 16:9)
|Workaround=Use the printscreen key or use third party screenshots software. Alternatively stretch the PCSX2 image to a standard aspect ratio in editing software.
|Workaround=Use the printscreen key or use third party screenshots software. Alternatively stretch the PCSX2 image to a standard aspect ratio in editing software. (1.7 Nightly has a proper screenshot feature)
}}
}}
{{Issue
{{Issue
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|Description=Text is grey instead of white.
|Description=Text is grey instead of white.
|Workaround=Use '''Software mode''' or '''OpenGL''' rendering.
|Workaround=Use '''Software mode''' or '''OpenGL''' rendering.
}}
{{Issue
|IssueName=Lack of textures with widescreen patch
|IsFixed=0
|IssueLevel=-1
|AffectedVersions=All
|Description=Textures are missing in some locations with the widescreen patch enabled
|Workaround=Disable '''Widescreen patches'''.
}}
}}


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</gallery>
</gallery>


<center><spoiler show="WARNING: The following screenshots contain spoilers">
{{SpoilerTable|caption=WARNING: The following screenshots contain spoilers|text=
<gallery mode=packed heights=100px style="font-size:11px">
<gallery mode=packed heights=100px style="font-size:11px">
Silent_Hill_2_Forum_1.jpg|Silent Hill 2 (SLES 51156)
Silent_Hill_2_Forum_1.jpg|Silent Hill 2 (SLES 51156)
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Silent_Hill_2_Forum_5.jpg|Silent Hill 2 (SLES 51156)
Silent_Hill_2_Forum_5.jpg|Silent Hill 2 (SLES 51156)
Silent_Hill_2_Forum_6.jpg|Silent Hill 2 (SLES 51156)
Silent_Hill_2_Forum_6.jpg|Silent Hill 2 (SLES 51156)
</gallery></spoiler></center>
</gallery>}}




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