Silent Hill 2: Difference between revisions

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|genre            = Action, Adventure, Horror
|genre            = Action, Adventure, Horror
|wikipedia        = [https://en.wikipedia.org/wiki/Silent_Hill_2 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Silent_Hill_2 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/437029-silent-hill-2 Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/437029-silent-hill-2 Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/silent-hill-2 Metacritic]|89/100}}, {{ReviewLink|[https://gamespot.com/ps2/adventure/silenthill2/review.html GameSpot]|7.7/10}}, {{ReviewLink|[https://www.ign.com/articles/2001/09/25/silent-hill-2-2 IGN]|9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_silenthill2_ps2 Eurogamer]|9/10}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/silent-hill-2 Metacritic]|89/100}}, {{ReviewLink|[https://gamespot.com/ps2/adventure/silenthill2/review.html GameSpot]|7.7/10}}, {{ReviewLink|[https://www.ign.com/articles/2001/09/25/silent-hill-2-2 IGN]|9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_silenthill2_ps2 Eurogamer]|9/10}}
|gameinfo          = In the sequel to Silent Hill, Silent Hill 2 follows James Sunderland, whose life is shattered when his young wife Mary suffers a tragic death.  Three years later, a mysterious letter arrives from Mary, beckoning him to return to their sanctuary of memories, the dark realm of Silent Hill.  You must guide James through all-new environments and creepy new areas closed off in the original game.  Real-time weather effects, fog, morphing, and shadows set the stage for heart-stopping frights. Be brave as you journey to uncover the truth.
|gameinfo          = In the sequel to Silent Hill, Silent Hill 2 follows James Sunderland, whose life is shattered when his young wife Mary suffers a tragic death.  Three years later, a mysterious letter arrives from Mary, beckoning him to return to their sanctuary of memories, the dark realm of Silent Hill.  You must guide James through all-new environments and creepy new areas closed off in the original game.  Real-time weather effects, fog, morphing, and shadows set the stage for heart-stopping frights. Be brave as you journey to uncover the truth.
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|GPU=NVIDIA GeForce GTX 570 1368MB
|GPU=NVIDIA GeForce GTX 570 1368MB
|Revision=1.1.0 (r5829)
|Revision=1.1.0 (r5829)
<spoiler show="Settings" hide="Hide">
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*Speedhacks:
*Speedhacks:
**MTVU
**MTVU
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**Enable Wait Loop Detection
**Enable Wait Loop Detection
**mVU Flag Hack
**mVU Flag Hack
</spoiler>
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|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
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|Revision=1.4.0
|Revision=1.4.0
|Graphics=GSdx 1.0.0
|Graphics=GSdx 1.0.0
<spoiler show="Settings" hide="Hide">
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*Renderer: Direct3D11 (Hardware)
*Renderer: Direct3D11 (Hardware)
*Internal Resolution: 4x Native
*Internal Resolution: 4x Native
*Allow 8-Bit Textures
*Allow 8-Bit Textures
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|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=ATI Radeon R9 280 3GB
|GPU=ATI Radeon R9 280 3GB
|Revision=1.5.0 (dev-655 g0de8f4a)
|Revision=1.5.0 (dev-655 g0de8f4a)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EEC: 0 & VUCS: 0
** EEC: 0 & VUCS: 0
** mVU Flag: ON
** mVU Flag: ON
** MTVU: ON
** MTVU: ON
</spoiler>
-->
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
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* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x Native
* Internal Resolution: 4x Native
* Shader Configuration:
* Shader Configuration:
** Enable FXAA: ON
** Enable FXAA: ON
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
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* Module: XAudio2
* Module: XAudio2
* Latency: 100ms
* Latency: 100ms
* Sync Mode: TimeStretch
* Sync Mode: TimeStretch
</spoiler>
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* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL, FPS: 60/60. FMVs are bugged in this game in Hardware Mode. See [[Silent Hill 2#Known Issues|'''Known Issues''']] on how to fix that. Other than that the game runs great.
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL, FPS: 60/60. FMVs are bugged in this game in Hardware Mode. See [[Silent Hill 2#Known Issues|'''Known Issues''']] on how to fix that. Other than that the game runs great.
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|Revision=1.5.0 dev-1913
|Revision=1.5.0 dev-1913
|Graphics=GSdx 1.1.0
|Graphics=GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
<!--
*Renderer: OpenGL (Hardware)
*Renderer: OpenGL (Hardware)
*Internal Resolution: 4x Native
*Internal Resolution: 4x Native
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*Bilinear (PS2) Texture filtering
*Bilinear (PS2) Texture filtering
*HW Hack - Unscale Point Line
*HW Hack - Unscale Point Line
</spoiler>
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|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.6.0
|Revision=1.6.0
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
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*Renderer: OpenGL (Hardware)
*Renderer: OpenGL (Hardware)
*Internal Resolution: 3x Native
*Internal Resolution: 3x Native
*Automatic Gamefixes: On
*Automatic Gamefixes: On
</spoiler>
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|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.7.0 dev-2012
|Revision=1.7.0 dev-2012
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
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*Renderer: Direct3D11 (Hardware)
*Renderer: Direct3D11 (Hardware)
*Internal Resolution: Native (PS2)
*Internal Resolution: Native (PS2)
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*HW Hack - None
*HW Hack - None
*Shader Configuration: Only "Texture Filtering of Display" and "FXAA Shader (PgUP)" enabled
*Shader Configuration: Only "Texture Filtering of Display" and "FXAA Shader (PgUP)" enabled
</spoiler>
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|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.7.0 dev-2122
|Revision=1.7.0 dev-2122
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
*Renderer: OpenGL (Hardware)
*Renderer: OpenGL (Hardware)
*Internal Resolution: 4x Native
*Internal Resolution: 4x Native
*Allow 8-Bit Textures
*Allow 8-Bit Textures
*Bilinear (PS2) Texture filtering
*Bilinear (PS2) Texture filtering
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=Nightly - v1.7.2095
|Revision=Nightly - v1.7.2095
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Conversation Buffer Allocation
* Conversation Buffer Allocation
* Native Resolution: 2560x1440 or 2880x1620
* Native Resolution: 1920x1080, 2560x1440 and 2880x1620
* Texture Filtering: Bilinear (Forced or PS2)
* Texture Filtering: Bilinear (Forced and PS2)
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* Mipmapping: Basic (Fast)
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* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* FXAA Shader
* Widescreen patch
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</spoiler>
|Sound=build-in
|Sound=build-in
|Comments=Europe v02.00(14/06/2004), Automatic fixes, Fast CDVD, Playable, Platinum version. The game runs at 1440p (2K) or 1620p (3K) 50 FPS, without freezes, brakes and bugs.
|Comments=Europe v02.00(14/06/2004), '''Automatic fixes''', '''Fast CDVD''', Playable, Platinum version. The game runs at 1440p (2K) or 1620p (3K) 50 FPS, without freezes, brakes and bugs.
|Tester={{ForumUser|Chern40_7}}
|Tester={{ForumUser|Chern40_7}}
}}
}}
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* Original names: '''サイレントヒル2''' (SLPM-65051), '''サイレントヒル2 最期の詩 マリア編シナリオ追加バージョン''' (SLPM-65098) & (SLPM-65341) & (SLPM-65631), '''사일런트 힐 2''' (SLKA-25001), '''サイレントヒル 2 店頭放映用ムービー版''' (SLPM-61011)
* Original names: '''サイレントヒル2''' (SLPM-65051), '''サイレントヒル2 最期の詩 マリア編シナリオ追加バージョン''' (SLPM-65098) & (SLPM-65341) & (SLPM-65631), '''사일런트 힐 2''' (SLKA-25001), '''サイレントヒル 2 店頭放映用ムービー版''' (SLPM-61011)
* Also known as '''Silent Hill 2: Saigo no Uta''' (JP), '''Silent Hill 2: Director's Cut'''
* Also known as '''Silent Hill 2: Saigo no Uta''' (JP), '''Silent Hill 2: Director's Cut'''
* There is an ongoing collaborative project to enhance Silent Hill 2 for the PC, you can update your PC version from [http://www.enhanced.townofsilenthill.com/SH2/index.htm this website].




==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Grid obscures FMV's
|IssueName=Lack of textures with widescreen patch
|IsFixed=1
|IsFixed=0
|IssueLevel=1
|IssueLevel=-1
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
|AffectedVersions=All
|Workaround=As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the '''Unscale Point Line''' hack.  
|Description=Textures are missing in some locations with the widescreen patch enabled
|Workaround=Disable '''Widescreen patches'''.
}}
}}
{{Issue
{{Issue
|IssueName=Wrong snapshot height
|IssueName=Wrong snapshot height
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|AffectedVersions=NTSC
|AffectedVersions=NTSC
|Description=When taking snapshots in PCSX2 using the F8 key, the image height is cut in half, resulting in distorted images. (PCSX2 takes screenshots using the internal framebuffer resolution, which is often not standard for 4:3 or 16:9)
|Description=When taking snapshots in PCSX2 using the F8 key, the image height is cut in half, resulting in distorted images. (PCSX2 takes screenshots using the internal framebuffer resolution, which is often not standard for 4:3 or 16:9)
|Workaround=Use the printscreen key or use third party screenshots software. Alternatively stretch the PCSX2 image to a standard aspect ratio in editing software.
|Workaround=Use the printscreen key or use third party screenshots software. Alternatively stretch the PCSX2 image to a standard aspect ratio in editing software. (1.7 Nightly has a proper screenshot feature)
}}
}}
{{Issue
{{Issue
|IssueName=FMV freeze
|IssueName=FMV freeze
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=2
|AffectedVersions=NTSC
|AffectedVersions=NTSC
|Description=At certain cutscenes the game will softlock preventing forward progress. This is due to several bizarre expectations the game has with disc drive timings and the game exploiting that fact too much for pcsx2.
|Description=At certain cutscenes (usually Angela's cutscene in the apartments and Maria's first cutscene) the the game will softlock preventing forward progress. This is due to several bizarre expectations the game has with disc drive timings and the game exploiting that fact too much for PCSX2. This seems to depend heavily on the version, however, as some users have reported softlocks while I only encountered a hang of around 10 seconds (1.6.0, NTSC-U Greatest Hits version).
|Workaround=Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help.
|Workaround=Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help.
'''Note for 1.6 and below:''' Enable "Switch to GSdx software rendering when an FMV plays" under Manual Gamefixes.
}}
}}
{{Issue
|IssueName=Glitchy status screen
|IsFixed=0
|IssueLevel=0
|AffectedVersions=NTSC
|Description=When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage.
|Workaround=Unknown, switching to software mode with F9 might help, but this causes other more major issues (see above).
}}
{{Issue
|IssueName=Discoloured text
|IsFixed=0
|IssueLevel=0
|AffectedVersions=All
|Description=Text is grey instead of white.
|Workaround=Use '''Software mode''' or '''OpenGL''' rendering.
}}
==Fixed Issues==
{{Issue
|IssueName=Grid obscures FMV's
|IsFixed=1
|IssueLevel=1
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
|Workaround=As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the '''Unscale Point Line''' hack.
}}


==Gameplay Screenshots==
==Gameplay Screenshots==
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</gallery>
</gallery>


<center><spoiler show="WARNING: The following screenshots contain spoilers">
{{SpoilerTable|caption=WARNING: The following screenshots contain spoilers|text=
<gallery mode=packed heights=100px style="font-size:11px">
<gallery mode=packed heights=100px style="font-size:11px">
Silent_Hill_2_Forum_1.jpg|Silent Hill 2 (SLES 51156)
Silent_Hill_2_Forum_1.jpg|Silent Hill 2 (SLES 51156)
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Silent_Hill_2_Forum_5.jpg|Silent Hill 2 (SLES 51156)
Silent_Hill_2_Forum_5.jpg|Silent Hill 2 (SLES 51156)
Silent_Hill_2_Forum_6.jpg|Silent Hill 2 (SLES 51156)
Silent_Hill_2_Forum_6.jpg|Silent Hill 2 (SLES 51156)
</gallery></spoiler></center>
</gallery>}}




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