Silent Hill 2: Difference between revisions

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|genre            = Action, Adventure, Horror
|genre            = Action, Adventure, Horror
|wikipedia        = [https://en.wikipedia.org/wiki/Silent_Hill_2 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Silent_Hill_2 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/437029-silent-hill-2 Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/437029-silent-hill-2 Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/silent-hill-2 Metacritic]|89/100}}, {{ReviewLink|[https://gamespot.com/ps2/adventure/silenthill2/review.html GameSpot]|7.7/10}}, {{ReviewLink|[https://www.ign.com/articles/2001/09/25/silent-hill-2-2 IGN]|9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_silenthill2_ps2 Eurogamer]|9/10}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/silent-hill-2 Metacritic]|89/100}}, {{ReviewLink|[https://gamespot.com/ps2/adventure/silenthill2/review.html GameSpot]|7.7/10}}, {{ReviewLink|[https://www.ign.com/articles/2001/09/25/silent-hill-2-2 IGN]|9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_silenthill2_ps2 Eurogamer]|9/10}}
|gameinfo          = In the sequel to Silent Hill, Silent Hill 2 follows James Sunderland, whose life is shattered when his young wife Mary suffers a tragic death.  Three years later, a mysterious letter arrives from Mary, beckoning him to return to their sanctuary of memories, the dark realm of Silent Hill.  You must guide James through all-new environments and creepy new areas closed off in the original game.  Real-time weather effects, fog, morphing, and shadows set the stage for heart-stopping frights. Be brave as you journey to uncover the truth.
|gameinfo          = In the sequel to Silent Hill, Silent Hill 2 follows James Sunderland, whose life is shattered when his young wife Mary suffers a tragic death.  Three years later, a mysterious letter arrives from Mary, beckoning him to return to their sanctuary of memories, the dark realm of Silent Hill.  You must guide James through all-new environments and creepy new areas closed off in the original game.  Real-time weather effects, fog, morphing, and shadows set the stage for heart-stopping frights. Be brave as you journey to uncover the truth.
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* Renderer: Direct3D 11 or OpenGL (Hardware)
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Conversation Buffer Allocation
* Conversation Buffer Allocation
* Native Resolution: 2560x1440 or 2880x1620
* Native Resolution: 1920x1080, 2560x1440 and 2880x1620
* Texture Filtering: Bilinear (Forced or PS2)
* Texture Filtering: Bilinear (Forced and PS2)
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* Mipmapping: Basic (Fast)
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* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* FXAA Shader
* Widescreen patch
</spoiler>
</spoiler>
|Sound=build-in
|Sound=build-in
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* Also known as '''Silent Hill 2: Saigo no Uta''' (JP), '''Silent Hill 2: Director's Cut'''
* Also known as '''Silent Hill 2: Saigo no Uta''' (JP), '''Silent Hill 2: Director's Cut'''
* There is an ongoing collaborative project to enhance Silent Hill 2 for the PC, you can update your PC version from [http://www.enhanced.townofsilenthill.com/SH2/index.htm this website].
* There is an ongoing collaborative project to enhance Silent Hill 2 for the PC, you can update your PC version from [http://www.enhanced.townofsilenthill.com/SH2/index.htm this website].


==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Grid obscures FMV's
|IssueName=Lack of textures with widescreen patch
|IsFixed=1
|IsFixed=0
|IssueLevel=1
|IssueLevel=-1
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
|AffectedVersions=All
|Workaround=As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the '''Unscale Point Line''' hack.  
|Description=Textures are missing in some locations with the widescreen patch enabled
|Workaround=Disable '''Widescreen patches'''.
}}
}}
{{Issue
{{Issue
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|IssueName=FMV freeze
|IssueName=FMV freeze
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=2
|AffectedVersions=NTSC
|AffectedVersions=NTSC
|Description=At certain cutscenes the game will softlock preventing forward progress. This is due to several bizarre expectations the game has with disc drive timings and the game exploiting that fact too much for pcsx2.
|Description=At certain cutscenes (usually Angela's cutscene in the apartments and Maria's first cutscene) the the game will softlock preventing forward progress. This is due to several bizarre expectations the game has with disc drive timings and the game exploiting that fact too much for PCSX2. This seems to depend heavily on the version, however, as some users have reported softlocks while I only encountered a hang of around 10 seconds (1.6.0, NTSC-U Greatest Hits version).
|Workaround=Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help.
|Workaround=Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help.
'''Note for 1.6 and below:''' Enable "Switch to GSdx software rendering when an FMV plays" under Manual Gamefixes.
}}
}}
{{Issue
{{Issue
|IssueName=Empty areas in widescreen patch
|IssueName=Glitchy status screen
|IsFixed=0
|IssueLevel=0
|AffectedVersions=NTSC
|Description=When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage.
|Workaround=Unknown, switching to software mode with F9 might help, but this causes other more major issues (see above).
}}
{{Issue
|IssueName=Discoloured text
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|AffectedVersions=All
|Description=There are empty areas in the game in some locations in the widescreen patch.
|Description=Text is grey instead of white.
|Workaround=Disable '''Widescreen patches'''.
|Workaround=Use '''Software mode''' or '''OpenGL''' rendering.
}}
 
==Fixed Issues==
{{Issue
|IssueName=Grid obscures FMV's
|IsFixed=1
|IssueLevel=1
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
|Workaround=As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the '''Unscale Point Line''' hack.  
}}
}}


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