Silent Hill 2: Difference between revisions

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* SPU2-X 2.0.0
* SPU2-X 2.0.0
* Lilypad 0.12.0
* Lilypad 0.12.0
|Comments=Original release, game runs at a constant 60fps, 100% speed. The FMVs hang without speedhacks. The best way to ensure as little performance loss as possible and getting rid of the hanging is EE Cyclerate -1 and EE Cycle Skipping 1. This will make certain sections lag uncontrollably, especially on Hard Mode with tons of monsters on screen, which may make it unplayable for some people. May still hang on some cutscenes, requires further testing. There is also visual corruption in the inventory whenever you look at a memo or access the option screen, this is only fixed using Software Mode, but SW makes the flashlight glitch out completely. The game is fully playable, but proper emulation is still very problematic.
|Comments=Original release, game runs at a constant 60fps, 100% speed. The FMVs hang without speedhacks. The best way to ensure as little performance loss as possible and getting rid of the hanging is EE Cyclerate -1 and EE Cycle Skipping 1. This will make certain sections lag uncontrollably, especially on Hard Mode with tons of monsters on screen, which may make it unplayable for some people. May still hang on some cutscenes, requires further testing. There is also visual corruption in the inventory whenever you look at a memo or access the option screen, this is only fixed using Software Mode, but SW makes the flashlight glitch out completely. Additionally, using anything other than Bilinear (PS2) can make the pause screen move around and blur. The game is fully playable, but proper emulation is still very problematic.
|Tester=Ruisu
|Tester=Ruisu
}}
}}
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