Silent Hill: Shattered Memories: Difference between revisions

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|genre            = Action, Adventure, Horror
|genre            = Action, Adventure, Horror
|gameinfo          = Re-imagine of the first game with new gameplay, plot and characters, Shattered Memories promises to be more terrifying than ever. The choices the players make will shape Harry Mason, as well as the people he meets and the places he visits.  The enemies evolve as well, taking the form of the player's deepest fears.
|gameinfo          = Re-imagine of the first game with new gameplay, plot and characters, Shattered Memories promises to be more terrifying than ever. The choices the players make will shape Harry Mason, as well as the people he meets and the places he visits.  The enemies evolve as well, taking the form of the player's deepest fears.
|wikipedia        = [http://en.wikipedia.org/wiki/Silent_Hill:_Shattered_Memories Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Silent_Hill:_Shattered_Memories Link]
|widescreen        = 1
|widescreen        = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/959241-silent-hill-shattered-memories Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/959241-silent-hill-shattered-memories Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/silent-hill-shattered-memories Metacritic]|77/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/silent-hill-shattered-memories Metacritic]|77/100}}
|sw-rendering-only = 0
|au_rating        = M
|au_rating        = M
|japan_rating      = C
|japan_rating      = C
|japan_rating_text = Love, Sexual Content, Violence
|eu_rating        = 16+
|eu_rating        = 16+
|eu_rating_text    = Drugs, Violence
|ko_rating        = 18
|ko_rating        = 18
|na_rating_text    = Blood, Drug Reference, Language, Sexual Themes, Violence
|na_rating_text    = Blood, Drug Reference, Language, Sexual Themes, Violence
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|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21899
|serialsNTSCU      = SLUS-21899
|CRCsNTSCU        =  
|CRCsNTSCU        = 61A7E622
|releasedateNTSCU  = January 19, 2010
|releasedateNTSCU  = January 19, 2010
|statusNTSCU      = 2
|statusNTSCU      = 2
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|Revision=1.5.0 Dev-3311
|Revision=1.5.0 Dev-3311
|Graphics=GSdx 1.1.0 SSE4.1
|Graphics=GSdx 1.1.0 SSE4.1
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x Native(1080p)
* Internal Resolution: 3x Native(1080p)
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* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* CRC Hack Level: Automatic
* CRC Hack Level: Automatic
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
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--------------------------------------In "Nightmare 6" part of game it will be necessary to switch into SW mode ( F9 key ) for about 1 minute, here the flashlight works without a problem. Because without light it would be very difficult to overcome this part
--------------------------------------In "Nightmare 6" part of game it will be necessary to switch into SW mode ( F9 key ) for about 1 minute, here the flashlight works without a problem. Because without light it would be very difficult to overcome this part
|Tester=41444
|Tester=41444
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=Nightliy - v1.7.2095
<!--
<small style="font-size:10px;">
* '''Speedhacks:'''
** EE Cyclerate: -3
** VU Cycle Stealing: 1
** INTC Spin Detection
** Wait Loop Detection
** MTVU
-->
|Graphics=GSdx
<!--
<small style="font-size:10px;">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Conversation Buffer Allocation
* Native Resolution: 2560x1440
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Aggressive
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* '''Enable HW Hacks:'''
** Fast Texture Invalidation
* FXAA Shader
-->
|Sound=build-in
|Comments=Europe v02.00(14/06/2004), Playable, Over the years, the game there were problems with the flashlight, graphics and sound, and now they are fixed. The game runs at 1440p (2K) 60 FPS, no freezes, bugs and brakes.
|Tester={{ForumUser|Chern40_7}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
|IssueName=
|IsFixed=
|IssueLevel=
|Description=
|Workaround=
}}
-->
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Major graphical and audio glitches and the in game rendered cut scenes do not play properly.  
|IssueName=Major graphical and audio glitches and the in game rendered cut scenes do not play properly.  
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=This game has some major issues running in PCSX2, as when it's frame rate runs too far above or below 60FPS for the NTSC-U version (50FPS for PAL version), the game completely breaks in numerous ways. The audio will cut out entirely in sections, various graphics will be horribly glitched or not display at all. Also the in game rendered cut scenes will play way too fast and seems to skip most of the CS due to this. The pre-rendered cut scenes seem to be fine and not affected by these issues.
|Description=This game has some major issues running in PCSX2, as when it's frame rate runs too far above or below 60FPS for the NTSC-U version (50FPS for PAL version), the game completely breaks in numerous ways. The audio will cut out entirely in sections, various graphics will be horribly glitched or not display at all. Also the in game rendered cut scenes will play way too fast and seems to skip most of the CS due to this. The pre-rendered cut scenes seem to be fine and not affected by these issues.
|Workaround=There are many fixes needed to fully resolve these issues. One fix that can resolve some of the graphical glitches is by entering the Video(GS) Plugin settings and set Renderer to either OpenGL or Direct3D11 Hardware modes. Then Enable HW Hacks and check the "Fast Texture Invalidation" option under that menu. This fixes some of the graphical problems in the game. Another fix that helps is going into the SPU2-X.ini file in the "inis" folder and change the DelayCycles settings to "=0" instead of the default "=4". Also one mandatory fix to help with both the audio and subtitles displaying properly is to turn on the "Enable fast CDVD" under the speed hacks menu. This is under the Config menu, then go to Emulation settings. The other best suggestion to try and fix these issues is to tweak your graphic and speed hack settings to try and get the game to run at a steady 60FPS (50FPS for PAL). If the game frame rate is running to slow, use some of the settings that speedup the emulator. If the frame rate is too fast, try disabling settings that speedup the emulator in order to slow it down to the proper frame rate.
|Workaround=Resolved as of the latest 1.7.0 development builds. If minor speed issues still occur, consider enabling '''Fast CDVD''' in Speedhacks. For older versions: Use '''Software mode'''.
}}
}}


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