Silent Hill: Shattered Memories: Difference between revisions

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|genre            = Action, Adventure, Horror
|genre            = Action, Adventure, Horror
|gameinfo          = Re-imagine of the first game with new gameplay, plot and characters, Shattered Memories promises to be more terrifying than ever. The choices the players make will shape Harry Mason, as well as the people he meets and the places he visits.  The enemies evolve as well, taking the form of the player's deepest fears.
|gameinfo          = Re-imagine of the first game with new gameplay, plot and characters, Shattered Memories promises to be more terrifying than ever. The choices the players make will shape Harry Mason, as well as the people he meets and the places he visits.  The enemies evolve as well, taking the form of the player's deepest fears.
|wikipedia        = [http://en.wikipedia.org/wiki/Silent_Hill:_Shattered_Memories Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Silent_Hill:_Shattered_Memories Link]
|widescreen        = 1
|widescreen        = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/959241-silent-hill-shattered-memories Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/959241-silent-hill-shattered-memories Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/silent-hill-shattered-memories Metacritic]|77/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/silent-hill-shattered-memories Metacritic]|77/100}}
|sw-rendering-only = 0
|au_rating        = M
|au_rating        = M
|japan_rating      = C
|japan_rating      = C
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|Revision=1.5.0 Dev-3311
|Revision=1.5.0 Dev-3311
|Graphics=GSdx 1.1.0 SSE4.1
|Graphics=GSdx 1.1.0 SSE4.1
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x Native(1080p)
* Internal Resolution: 3x Native(1080p)
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* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* CRC Hack Level: Automatic
* CRC Hack Level: Automatic
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
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--------------------------------------In "Nightmare 6" part of game it will be necessary to switch into SW mode ( F9 key ) for about 1 minute, here the flashlight works without a problem. Because without light it would be very difficult to overcome this part
--------------------------------------In "Nightmare 6" part of game it will be necessary to switch into SW mode ( F9 key ) for about 1 minute, here the flashlight works without a problem. Because without light it would be very difficult to overcome this part
|Tester=41444
|Tester=41444
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=Nightliy - v1.7.2095
<!--
<small style="font-size:10px;">
* '''Speedhacks:'''
** EE Cyclerate: -3
** VU Cycle Stealing: 1
** INTC Spin Detection
** Wait Loop Detection
** MTVU
-->
|Graphics=GSdx
<!--
<small style="font-size:10px;">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Conversation Buffer Allocation
* Native Resolution: 2560x1440
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Aggressive
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* '''Enable HW Hacks:'''
** Fast Texture Invalidation
* FXAA Shader
-->
|Sound=build-in
|Comments=Europe v02.00(14/06/2004), Playable, Over the years, the game there were problems with the flashlight, graphics and sound, and now they are fixed. The game runs at 1440p (2K) 60 FPS, no freezes, bugs and brakes.
|Tester={{ForumUser|Chern40_7}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|IssueLevel=1
|IssueLevel=1
|Description=This game has some major issues running in PCSX2, as when it's frame rate runs too far above or below 60FPS for the NTSC-U version (50FPS for PAL version), the game completely breaks in numerous ways. The audio will cut out entirely in sections, various graphics will be horribly glitched or not display at all. Also the in game rendered cut scenes will play way too fast and seems to skip most of the CS due to this. The pre-rendered cut scenes seem to be fine and not affected by these issues.
|Description=This game has some major issues running in PCSX2, as when it's frame rate runs too far above or below 60FPS for the NTSC-U version (50FPS for PAL version), the game completely breaks in numerous ways. The audio will cut out entirely in sections, various graphics will be horribly glitched or not display at all. Also the in game rendered cut scenes will play way too fast and seems to skip most of the CS due to this. The pre-rendered cut scenes seem to be fine and not affected by these issues.
|Workaround=Resolved as of the latest 1.7.0 development builds. If minor speed issues still occur, consider enabling Fast CDVD in Speedhacks.  
|Workaround=Resolved as of the latest 1.7.0 development builds. If minor speed issues still occur, consider enabling '''Fast CDVD''' in Speedhacks. For older versions: Use '''Software mode'''.
}}
}}


{{Silent Hill series}}
{{Silent Hill series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Silent-Hill-Shattered-Memories-SLUS-21899-U--28859 Silent Hill - Shattered Memories (SLUS 21899) (U)]}}
*[http://forums.pcsx2.net/Thread-Silent-Hill-Shattered-Memories-SLUS-21899-U--28859 Silent Hill - Shattered Memories (SLUS 21899) (U)]}}
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