Silent Hill: Origins: Difference between revisions

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|hacks            =  
|hacks            =  
|fpsinfo          = 59-60
|fpsinfo          = 59-60
|comment          = Works almost 100% in any software mode, still with some graphical bugs. Doesn't work in hardware mode, as soon as you come to the hostpital and the first real dark room, the flashlight produces graphical glitches and is unplayable. Allowing 8-Bit textures makes no difference. Audio works in any mode and the FPS is always max with DX11 + 4x native + Shade Boost + FXAA + Texture Filtering (filled checkbox) + MSAA x8 + Anisotropic x16 OR any software mode with 5 extra threads (for 6-cores). Other HW hacks like Skipdraw destroy the atmosphere or doesn't change anything at all. And in software mode it looks unbelievable crappy, you might get eye cancer from it. For me it's not playable at all with the freshest Git/SVN Build from Summer 2014.
|comment          = Works almost 100% in any software mode, still with some graphical bugs. Doesn't work in hardware mode, as soon as you come to the hostpital and the first real dark room, the flashlight produces graphical glitches and is unplayable. Allowing 8-Bit textures makes no difference. Audio works in any mode and the FPS is always max with DX11 + 4x native + Shade Boost + FXAA + Texture Filtering (filled checkbox) + MSAA x8 + Anisotropic x16 OR any software mode with 5 extra threads (for 6-cores). Other HW hacks like Skipdraw destroy the atmosphere or doesn't change anything at all. And in software mode it looks unbelievable crappy, you might get eye cancer from it. For me it's not really "playable" at all with the freshest Git/SVN Build from Summer 2014.
 
But you can enhance the picture a bit (software mode) and the best solution I found is the custom FXAA shader from KrossX: http://www.mediafire.com/krossx#ste5pa5ijfa0o (download "_patch+FXAA.zip" and only copy the "shader.fx" file into your PCSX2 root, the included patch is not needed). Now toggle "Enable FX Shader" in GSdx settings, works with DX9 and DX11. It looks much better than the internal FXAA from PCSX2 or any other AA shader I found. If you like to get rid of the most jagged edges, the shader from KrossX is more advanced than PCSX2Fx 2.00 DX10, Asmodean FXAA, Guest AA 2o Daisy or Undaisy, SMAA from mrhaandi or, as I said, the internal FXAA. The latter can be used atop of KrossX's shader, but I didn't liked it.
<!-- Linux specs -->
<!-- Linux specs -->
|linuxpcsx2ver    = SVN R5381
|linuxpcsx2ver    = SVN R5381
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