Silent Hill: Origins: Difference between revisions

m
no edit summary
(Posting my Test Results for Silent Hill Origins with NTSC-U Region of the game.)
mNo edit summary
Line 179: Line 179:
* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
* LilyPad 0.12.1
* LilyPad 0.12.1
|Comments=BIOS: USA v02.30(02/20/2008), Game works at full speed (60 FPS) in both software and hardware modes. Results were mostly same as previous user with the exception of the graphical glitches related to the flashlight, which only occurs in hardware mode. There is a reasonable fix for this issue that makes the game playable in hardware mode. Although the flashlight affect will still not render 100% perfectly (it only displays the top half of the illuminated circle), this does fix the main graphical glitches that would normally make the game unplayable. The fix is under the Video(GS) plugin settings, make sure to set the Renderer to either OpenGL or Direct3D11 in Hardware mode (not the software versions as those don't suffer from this issue). Then check the "Enable HW Hacks" box. In that sub menu, make sure to check the "Fast Texture Invalidation" option. This is the setting that fixes the game's major graphical issues in hardware mode. Leave this option on for this particular game, otherwise it will break the graphics again.  
|Comments=BIOS: USA v02.30(02/20/2008), Game works at full speed (60 FPS) in both software and hardware modes. Results were mostly same as previous user with the exception of the graphical glitches related to the flashlight, which only occurs in hardware mode. There is a reasonable fix for this issue that makes the game playable in hardware mode. Although the flashlight affect will still not render 100% perfectly (it only displays the top half of the illuminated circle), this does fix the graphical glitches. The fix is under the Video(GS) plugin settings, make sure to set the Renderer to either OpenGL or Direct3D11 in Hardware mode. Then check the "Enable HW Hacks" box. In that sub menu, make sure to check the "Fast Texture Invalidation" option. This setting fixes the glitches and disabling this option will break the game again, so leave it enabled when playing in hardware mode.
|Tester=DeusDisciple
|Tester=DeusDisciple
}}
}}
Line 213: Line 213:
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=As soon as you come to the hospital (the first real dark room), the flashlight, instead of doing its intended job of showing light, instead produces graphical glitches and the game is rendered unplayable.
|Description=As soon as you come to the hospital (the first real dark room), the flashlight, instead of doing its intended job of showing light, instead produces graphical glitches and the game is rendered unplayable. This issue only applies in the two hardware rendering modes, the flashlight affect works as normal in either software rendering mode.
|Workaround=Enter the Video(GS) Plugin settings and set Renderer to either OpenGL or Direct3D11 Hardware modes. Then Enable HW Hacks and check the "Fast Texture Invalidation" option under that menu. This fixes the problems with the graphical glitches, however the flashlight only renders the top half of the normal illuminated circle. It is however a much better alternative to playing the entire game in software mode.
|Workaround=Enter the Video(GS) Plugin settings and set Renderer to either OpenGL or Direct3D11 Hardware modes. Then Enable HW Hacks and check the "Fast Texture Invalidation" option under that menu. This fixes the problems with the graphical glitches, however the flashlight only renders the top half of the normal illuminated circle. It is however a much better alternative to playing the entire game in software mode.
}}
}}
ninja
11

edits