Silent Hill: Origins: Difference between revisions

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|german            = SLES-55147 & SLUS-21731
|german            = SLES-55147 & SLUS-21731
|english          = SLES-55147 & SLUS-21731
|english          = SLES-55147 & SLUS-21731
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|serialsPAL        = SLES-55147
|serialsPAL        = SLES-55147
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = May 16, 2008<br />May 23, 2008
|releasedatePAL    = May 16, 2008<br />May 23, 2008 <small>(Australia)</small>
|statusPAL        =  
|statusPAL        =  
|linuxstatusPAL    =  
|linuxstatusPAL    =  
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|serialsNTSCJ      = SLKA-25422
|serialsNTSCJ      = SLKA-25422
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = March 27, 2008
|releasedateNTSCJ  = March 28, 2008 <small>(Korea)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Description=As soon as you come to the hospital (the first real dark room), the flashlight, instead of doing its intended job of showing light, instead produces graphical glitches and the game is rendered unplayable.
|Description=As soon as you come to the hospital (the first real dark room), the flashlight, instead of doing its intended job of showing light, instead produces graphical glitches and the game is rendered unplayable.
|Workaround=Press F9 to use software mode.
|Workaround=Press F9 to use software mode.
}}
{{Issue
|IssueName=Audio glitches
|IsFixed=0
|IssueLevel=0
|Description=As soon as you enter the second room in the burning house, audio cuts off after a while and only resumes playing after you re-enter the room. killing the whole atmosphere. (might be existing in the game itself, needs to be tested.)
|Workaround=There's no known solution. if you know one please edit this.
}}
}}


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