Silent Hill: Origins: Difference between revisions

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But you can enhance the picture (software mode) and the best solution I found is the custom FXAA shader from KrossX: http://www.mediafire.com/krossx#ste5pa5ijfa0o
But you can enhance the picture (software mode) and the best solution I found is the custom FXAA shader from KrossX: http://www.mediafire.com/krossx#ste5pa5ijfa0o
Download "_patch+FXAA.zip" and only copy the "shader.fx" file into your PCSX2 root, the included patch is not needed. Now toggle "Enable FX Shader" in GSdx settings, works with DX9 and DX11. It looks much better than the internal FXAA from PCSX2 or any other AA shader I found. If you like to get rid of the most jagged edges, the shader from KrossX is superior compared to "PCSX2Fx 2.00 DX10" or "Asmodean's FXAA", "Guest AA 2o Daisy or Undaisy", "SMAA from mrhaandi" or, as I said, the internal FXAA. The latter can be used atop of KrossX's shader, but I didn't liked it, blurs too much. But compare the arms of the main character and you will see, it's the best you can get right now. But only until the hardware mode works with SHO.
Download "_patch+FXAA.zip" and only copy the "shader.fx" file into your PCSX2 root, the included patch is not needed. Now toggle "Enable FX Shader" in GSdx settings, works with DX9 and DX11. It looks much better than the internal FXAA from PCSX2 or any other AA shader I found.
 
If you like to get rid of most jagged edges, the shader from KrossX is superior compared to "PCSX2Fx 2.00 DX10" or "Asmodean's FXAA", "Guest AA 2o Daisy or Undaisy", "SMAA from mrhaandi" or, as I said, the internal FXAA. The latter can be used atop of KrossX's shader, but I didn't liked it, blurs too much. But compare the arms of the main character and you will see, it's the best you can get right now. But only until the hardware mode works with SHO.
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