Silent Hill: Origins: Difference between revisions

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|Revision=1.5.0 Dev-3311
|Revision=1.5.0 Dev-3311
|Graphics=GSdx 1.1.0 SSE4.1
|Graphics=GSdx 1.1.0 SSE4.1
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 4x Native(1440p)
* Internal Resolution: 4x Native(1440p)
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* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* CRC Hack Level: Automatic
* CRC Hack Level: Automatic
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
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|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=Nightliy - v1.7.2083
|Revision=Nightliy - v1.7.2083
<spoiler show="Settings Emulator" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* '''Speedhacks:'''
* '''Speedhacks:'''
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** Wait Loop Detection
** Wait Loop Detection
** mVU Flag Hack
** mVU Flag Hack
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Renderer: Direct3D 11 and OpenGL (Hardware)
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** Fast Texture Invalidation
** Fast Texture Invalidation
* FXAA Shader
* FXAA Shader
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X
*SPU2-X
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|GPU=NVIDIA GeForce GTX 670
|GPU=NVIDIA GeForce GTX 670
|Revision=1.7.2672 (SSE4)
|Revision=1.7.2672 (SSE4)
<spoiler show="Settings" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
** 60fps patch (Sanatorium to Otherworld streets)
** 60fps patch (Sanatorium to Otherworld streets)
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** mVU Flag Hack
** mVU Flag Hack
** MTVU
** MTVU
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* Renderer: Vulkan (Hardware)
* Renderer: Vulkan (Hardware)
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* Resolution: 3*Native
* Resolution: 3*Native
* HW Hacks: None
* HW Hacks: None
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X 2.0.0 Xaudio2
*SPU2-X 2.0.0 Xaudio2
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==Cheats/Patches==
==Cheats/Patches==
<spoiler show="NTSC-U" hide="Hide">
{{SpoilerTable|caption=NTSC-U|text=60FPS patch and misc fixes for A8D83239 (NTSC-U):
* 60FPS patch and misc fixes for A8D83239 (NTSC-U):
<pre>
<pre>
gametitle=Silent Hill Origins Game CRC = 0xA8D83239
gametitle=Silent Hill Origins Game CRC = 0xA8D83239
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patch=1,EE,00137988,word,00000000
patch=1,EE,00137988,word,00000000
</pre>
</pre>
 
}}
</spoiler>




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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Glitchy shadows
|IsFixed=0
|IssueLevel=-1
|Description=Shadows look pixelated, especially when upscaling, and some shadows flicker.
|Workaround=None/play at native resolution.
}}
{{Issue
{{Issue
|IssueName=Hangs on loading screens
|IssueName=Hangs on loading screens
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=The status image becomes corrupted after a short period of time when examining items, going to the notes screen, going into the options menu, or checking the map. Additionally, changing graphics settings or renderer will cause the windows containing item icons to turn completely green. Exiting and re-opening the inventory will clear the issue until it happens again. Only happens in hardware renderers.
|Description=The status image becomes corrupted after a short period of time when examining items, going to the notes screen, going into the options menu, or checking the map. Additionally, changing graphics settings or renderer will cause the windows containing item icons to turn completely green. Exiting and re-opening the inventory will clear the issue until it happens again. Only happens in Hardware renderers.
|Workaround=Use software rendering.
|Workaround=Use software rendering.
}}
}}
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Both the software and hardware renderers show flickering surfaces caused by z-fighting. Observable on the theater stage when setting props and scenery, and on Lisa's name tag when you find her in the theater.
|Description=Both the Software and Hardware renderers show flickering surfaces caused by z-fighting. Observable on the theater stage when setting props and scenery, and on Lisa's name tag when you find her in the theater.
|Workaround=Software rendering minimizes the issue but doesn't solve it completely.
|Workaround=Software rendering minimizes the issue but doesn't solve it completely.
}}
}}


{{Issue
{{Issue
|IssueName=Darker text in hardware renderer
|IssueName=Darker text in Hardware renderer
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Some text is slightly darker in the hardware renders compared to software.
|Description=Some text is slightly darker in the Hardware renderers compared to Software renderer.
|Workaround=Set blending accuracy to full in OpenGL or Vulkan (DX11/12 not sufficient at the time of posting this). This will lower performance in some locations like the hole inside the apartment room and backstage at the theater.
|Workaround=Set blending accuracy to full in OpenGL or Vulkan (DX11/12 not sufficient at the time of posting this). This will lower performance in some locations like the hole inside the apartment room and backstage at the theater.
}}
{{Issue
|IssueName=Glitchy shadows
|IsFixed=0
|IssueLevel=-1
|Description=Shadows look pixelated, especially when upscaling, and some shadows flicker.
|Workaround=None/play at native resolution.
}}
}}


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