Silent Hill: Origins: Difference between revisions

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|Revision=1.5.0 Dev-3311
|Revision=1.5.0 Dev-3311
|Graphics=GSdx 1.1.0 SSE4.1
|Graphics=GSdx 1.1.0 SSE4.1
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 4x Native(1440p)
* Internal Resolution: 4x Native(1440p)
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* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* CRC Hack Level: Automatic
* CRC Hack Level: Automatic
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
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|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=Nightliy - v1.7.2083
|Revision=Nightliy - v1.7.2083
<spoiler show="Settings Emulator" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* '''Speedhacks:'''
* '''Speedhacks:'''
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** Wait Loop Detection
** Wait Loop Detection
** mVU Flag Hack
** mVU Flag Hack
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Renderer: Direct3D 11 and OpenGL (Hardware)
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** Fast Texture Invalidation
** Fast Texture Invalidation
* FXAA Shader
* FXAA Shader
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X
*SPU2-X
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|GPU=NVIDIA GeForce GTX 670
|GPU=NVIDIA GeForce GTX 670
|Revision=1.7.2672 (SSE4)
|Revision=1.7.2672 (SSE4)
<spoiler show="Settings" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
** 60fps patch (Sanatorium to Otherworld streets)
** 60fps patch (Sanatorium to Otherworld streets)
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** mVU Flag Hack
** mVU Flag Hack
** MTVU
** MTVU
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* Renderer: Vulkan (Hardware)
* Renderer: Vulkan (Hardware)
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* Resolution: 3*Native
* Resolution: 3*Native
* HW Hacks: None
* HW Hacks: None
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X 2.0.0 Xaudio2
*SPU2-X 2.0.0 Xaudio2
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|Graphics=Software/Vulkan hardware, Native-3x internal resolution
|Graphics=Software/Vulkan hardware, Native-3x internal resolution
|Sound=Defaults
|Sound=Defaults
|Comments=There are a few locations that cause emulation speed to drop below 100% as a result of software mode/full blending (see issue related to text), but otherwise maintains full speed and above. I did actually encounter the game hanging on a load screen leaving the hospital the final time but I could not reproduce it again afterwards and went on to complete the game with no issues.
|Comments=There are a few locations that cause emulation speed to drop below 100% as a result of software mode/full blending (see issue related to text), but otherwise maintains full speed and above. I did actually encounter the game hanging on a load screen leaving the hospital the final time but I could not reproduce it again afterwards and went on to complete the game with no additional issues.
|Tester=Nyahello
|Tester=Nyahello
}}
}}
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==Cheats/Patches==
==Cheats/Patches==
<spoiler show="NTSC-U" hide="Hide">
{{SpoilerTable|caption=NTSC-U|text=60FPS patch and misc fixes for A8D83239 (NTSC-U):
* 60FPS patch and misc fixes for A8D83239 (NTSC-U):
<pre>
<pre>
gametitle=Silent Hill Origins Game CRC = 0xA8D83239
gametitle=Silent Hill Origins Game CRC = 0xA8D83239
comment=credits:felixthecat1970, asasega, Szalay, CMX, Azagthoth, GodShin


//Progressive scan mode
[Progressive scan]
author=felixthecat1970, asasega, Szalay, CMX, Azagthoth, GodShin
patch=0,EE,2029445C,extended,3C050000
patch=0,EE,2029445C,extended,3C050000
patch=0,EE,20294464,extended,3C060050
patch=0,EE,20294464,extended,3C060050
patch=0,EE,2029446C,extended,3C070001
patch=0,EE,2029446C,extended,3C070001


//60FPS
[60FPS]
//Requires "Cycle Rate" set to 180% or 300%
author=felixthecat1970, asasega, Szalay, CMX, Azagthoth, GodShin
comment=Requires "Cycle Rate" set to 180% or 300%
patch=1,EE,E0010000,extended,006BFA48
patch=1,EE,E0010000,extended,006BFA48
patch=1,EE,006B3474,extended,01
patch=1,EE,006B3474,extended,01
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patch=1,EE,006B3474,extended,02
patch=1,EE,006B3474,extended,02


//Noise Filter removal
[Noise Filter Toggle]
author=felixthecat1970, asasega, Szalay, CMX, Azagthoth, GodShin
patch=1,EE,00338998,word,00000000
patch=1,EE,00338998,word,00000000
patch=1,EE,0033E700,word,00000000
patch=1,EE,0033E700,word,00000000


//Infinite Stamina
[Infinite Stamina]
//patch=1,EE,00137988,word,00000000
author=felixthecat1970, asasega, Szalay, CMX, Azagthoth, GodShin
patch=1,EE,00137988,word,00000000
</pre>
</pre>
 
}}
</spoiler>




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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Broken inventory screen
|IssueName=Glitchy shadows
|IsFixed=0
|IssueLevel=-1
|Description=Shadows look pixelated, especially when upscaling, and some shadows flicker.
|Workaround=None/play at native resolution.
}}
 
{{Issue
|IssueName=Hangs on loading screens
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=1
|Description=The status image becomes corrupted after a short period of time when examining items, going to the notes screen, going into the options menu, or checking the map. Additionally, changing graphics settings or renderer will cause the windows containing item icons to turn completely green. Exiting and re-opening the inventory will clear the issue until it happens again. Only happens in hardware renderers.
|Description=The loading screens when leaving the theater, and leaving the hospital after the motel, can hang and eventually cause PCSX2 to crash. Difficult to reproduce issue so the exact cause is unknown. Some users have reported not using save states or cheats\patches prevents the issue.
|Workaround=Use software rendering.
|Workaround=Close and restart the game, then load from save in the main menu.
}}
}}


{{Issue
{{Issue
|IssueName=Z-fighting
|IssueName=FMV stutter/ending prematurely
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Both the software and hardware renderers show flickering surfaces caused by z-fighting. Observable on the theater stage when setting props and scenery, and on Lisa's name tag when you find her in the theater.
|Description=The FMV that plays after leaving the hospital for the final time may run at sporadic frame rates (internally) and cut out early. Seems to be a result of long running save states.
|Workaround=Software rendering minimizes the issue but doesn't solve it completely.
|Workaround=Save the game normally before leaving the hospital, close and restart the game, then load the save from the main menu, save states created from this point on should be fine.
}}
}}


{{Issue
{{Issue
|IssueName=Darker text in hardware renderer
|IssueName=Broken inventory screen
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Some text is slightly darker in the hardware renders compared to software.
|Description=The status image becomes corrupted after a short period of time when examining items, going to the notes screen, going into the options menu, or checking the map. Additionally, changing graphics settings or renderer will cause the windows containing item icons to turn completely green. Exiting and re-opening the inventory will clear the issue until it happens again. Only happens in Hardware renderers.
|Workaround=Set blending accuracy to full in OpenGL or Vulkan (DX11/12 not sufficient at the time of posting this). This will lower performance in some locations like the hole inside the apartment room and backstage at the theater.
|Workaround=Use software rendering.
}}
}}


{{Issue
{{Issue
|IssueName=Hangs on loading screens
|IssueName=Z-fighting
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=0
|Description=The loading screens when leaving the theater, and leaving the hospital after the motel, hang and eventually cause PCSX2 to crash. Fixed by disabling cheats, other users have reported this being an issue with savestates.
|Description=Both the Software and Hardware renderers show flickering surfaces caused by z-fighting. Observable on the theater stage when setting props and scenery, and on Lisa's name tag when you find her in the theater.
|Workaround=Disable cheats/patches, or load your save file from the ingame menus.
|Workaround=Software rendering minimizes the issue but doesn't solve it completely.
}}
}}


{{Issue
{{Issue
|IssueName=Glitchy shadows
|IssueName=Darker text in Hardware renderer
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=0
|Description=Shadows look pixelated, especially when upscaling, and some shadows flicker.
|Description=Some text is slightly darker in the Hardware renderers compared to Software renderer.
|Workaround=None/play at native resolution.
|Workaround=Set blending accuracy to full in OpenGL or Vulkan (DX11/12 not sufficient at the time of posting this). This will lower performance in some locations like the hole inside the apartment room and backstage at the theater.
}}
}}


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