Silent Hill: Origins: Difference between revisions

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|Revision=1.5.0 Dev-3311
|Revision=1.5.0 Dev-3311
|Graphics=GSdx 1.1.0 SSE4.1
|Graphics=GSdx 1.1.0 SSE4.1
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 4x Native(1440p)
* Internal Resolution: 4x Native(1440p)
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* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* CRC Hack Level: Automatic
* CRC Hack Level: Automatic
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
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|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=Nightliy - v1.7.2083
|Revision=Nightliy - v1.7.2083
<spoiler show="Settings Emulator" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* '''Speedhacks:'''
* '''Speedhacks:'''
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** Wait Loop Detection
** Wait Loop Detection
** mVU Flag Hack
** mVU Flag Hack
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Renderer: Direct3D 11 and OpenGL (Hardware)
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** Fast Texture Invalidation
** Fast Texture Invalidation
* FXAA Shader
* FXAA Shader
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X
*SPU2-X
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|GPU=NVIDIA GeForce GTX 670
|GPU=NVIDIA GeForce GTX 670
|Revision=1.7.2672 (SSE4)
|Revision=1.7.2672 (SSE4)
<spoiler show="Settings" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
** 60fps patch (Sanatorium to Otherworld streets)
** 60fps patch (Sanatorium to Otherworld streets)
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** mVU Flag Hack
** mVU Flag Hack
** MTVU
** MTVU
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* Renderer: Vulkan (Hardware)
* Renderer: Vulkan (Hardware)
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* Resolution: 3*Native
* Resolution: 3*Native
* HW Hacks: None
* HW Hacks: None
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X 2.0.0 Xaudio2
*SPU2-X 2.0.0 Xaudio2
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|Comments=2 setups included because I briefly tried to run the game on my laptop (8th gen i5, MX250) in the sanatorium: some areas were very laggy (around 1/2 speed) even with all speedhacks turned on, and the game wasn't really playable. However, this wasn't a surprise, as that was mostly just to test whether I could get PCSX2 to run on my laptop. On desktop (3rd gen i5, GTX 670), the game ran well above full speed at all times, and with a patch (available from https://www.youtube.com/watch?v=8TVacjLmN3I (in description)), I was able to get a pretty consistent 60fps, with drops to the native 30fps in some areas, most notably the theatre. However, I wouldn't suggest you use this patch as it seems to cause some of the loading screens to hang; this happened to me when leaving the theatre and when leaving the hospital after the motel. This also seemed to cause the map not to load one time, softlocking the game. Shadows look pixelated and sometimes flicker, but I'm not sure if this is a PCSX2 bug or just a consequence of upscaling. There are no problems with the flashlight. Fully playable.
|Comments=2 setups included because I briefly tried to run the game on my laptop (8th gen i5, MX250) in the sanatorium: some areas were very laggy (around 1/2 speed) even with all speedhacks turned on, and the game wasn't really playable. However, this wasn't a surprise, as that was mostly just to test whether I could get PCSX2 to run on my laptop. On desktop (3rd gen i5, GTX 670), the game ran well above full speed at all times, and with a patch (available from https://www.youtube.com/watch?v=8TVacjLmN3I (in description)), I was able to get a pretty consistent 60fps, with drops to the native 30fps in some areas, most notably the theatre. However, I wouldn't suggest you use this patch as it seems to cause some of the loading screens to hang; this happened to me when leaving the theatre and when leaving the hospital after the motel. This also seemed to cause the map not to load one time, softlocking the game. Shadows look pixelated and sometimes flicker, but I'm not sure if this is a PCSX2 bug or just a consequence of upscaling. There are no problems with the flashlight. Fully playable.
|Tester=PandoraGTX
|Tester=PandoraGTX
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7 4790
|GPU=AMD RX 570
|Revision=1.7.3531
|Graphics=Software/Vulkan hardware, Native-3x internal resolution
|Sound=Defaults
|Comments=There are a few locations that cause emulation speed to drop below 100% as a result of software mode/full blending (see issue related to text), but otherwise maintains full speed and above. I did actually encounter the game hanging on a load screen leaving the hospital the final time but I could not reproduce it again afterwards and went on to complete the game with no additional issues.
|Tester=Nyahello
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Cheats/Patches==
==Cheats/Patches==
<spoiler show="NTSC-U" hide="Hide">
{{SpoilerTable|caption=NTSC-U|text=60FPS patch and misc fixes for A8D83239 (NTSC-U):
* 60FPS patch and misc fixes for A8D83239 (NTSC-U):
<pre>
<pre>
gametitle=Silent Hill Origins Game CRC = 0xA8D83239
gametitle=Silent Hill Origins Game CRC = 0xA8D83239
comment=credits:felixthecat1970, asasega, Szalay, CMX, Azagthoth, GodShin


//Progressive scan mode
[Progressive scan]
author=felixthecat1970, asasega, Szalay, CMX, Azagthoth, GodShin
patch=0,EE,2029445C,extended,3C050000
patch=0,EE,2029445C,extended,3C050000
patch=0,EE,20294464,extended,3C060050
patch=0,EE,20294464,extended,3C060050
patch=0,EE,2029446C,extended,3C070001
patch=0,EE,2029446C,extended,3C070001


//60FPS
[60FPS]
//Requires "Cycle Rate" set to 180% or 300%
author=felixthecat1970, asasega, Szalay, CMX, Azagthoth, GodShin
comment=Requires "Cycle Rate" set to 180% or 300%
patch=1,EE,E0010000,extended,006BFA48
patch=1,EE,E0010000,extended,006BFA48
patch=1,EE,006B3474,extended,01
patch=1,EE,006B3474,extended,01
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patch=1,EE,006B3474,extended,02
patch=1,EE,006B3474,extended,02


//Noise Filter removal
[Noise Filter Toggle]
author=felixthecat1970, asasega, Szalay, CMX, Azagthoth, GodShin
patch=1,EE,00338998,word,00000000
patch=1,EE,00338998,word,00000000
patch=1,EE,0033E700,word,00000000
patch=1,EE,0033E700,word,00000000


//Infinite Stamina
[Infinite Stamina]
//patch=1,EE,00137988,word,00000000
author=felixthecat1970, asasega, Szalay, CMX, Azagthoth, GodShin
patch=1,EE,00137988,word,00000000
</pre>
</pre>
 
}}
</spoiler>




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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Glitchy shadows
|IsFixed=0
|IssueLevel=-1
|Description=Shadows look pixelated, especially when upscaling, and some shadows flicker.
|Workaround=None/play at native resolution.
}}
{{Issue
{{Issue
|IssueName=Hangs on loading screens
|IssueName=Hangs on loading screens
|IsFixed=0
|IsFixed=0
|IssueLevel=2
|IssueLevel=1
|Description=The loading screens when leaving the theatre, and leaving the hospital after the motel, hang and eventually cause PCSX2 to crash. Fixed by disabling cheats, other users have reported this being an issue with savestates.
|Description=The loading screens when leaving the theater, and leaving the hospital after the motel, can hang and eventually cause PCSX2 to crash. Difficult to reproduce issue so the exact cause is unknown. Some users have reported not using save states or cheats\patches prevents the issue.
|Workaround=Disable cheats/patches, or load your save file from the ingame menus.
|Workaround=Close and restart the game, then load from save in the main menu.
}}
}}


{{Issue
{{Issue
|IssueName=Z-fighting
|IssueName=FMV stutter/ending prematurely
|IsFixed=0
|IssueLevel=0
|Description=The FMV that plays after leaving the hospital for the final time may run at sporadic frame rates (internally) and cut out early. Seems to be a result of long running save states.
|Workaround=Save the game normally before leaving the hospital, close and restart the game, then load the save from the main menu, save states created from this point on should be fine.
}}
 
{{Issue
|IssueName=Broken inventory screen
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Both the software and hardware renderers show flickering surfaces caused by z-fighting. Observable on the theater stage when setting props and scenery, and on Lisa's name tag when you find her in the theater.
|Description=The status image becomes corrupted after a short period of time when examining items, going to the notes screen, going into the options menu, or checking the map. Additionally, changing graphics settings or renderer will cause the windows containing item icons to turn completely green. Exiting and re-opening the inventory will clear the issue until it happens again. Only happens in Hardware renderers.
|Workaround=Software rendering minimizes the issue but doesn't solve it completely.
|Workaround=Use software rendering.
}}
}}


{{Issue
{{Issue
|IssueName=Darker text in hardware renderer
|IssueName=Z-fighting
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Some text is slightly darker in the hardware renders compared to software.
|Description=Both the Software and Hardware renderers show flickering surfaces caused by z-fighting. Observable on the theater stage when setting props and scenery, and on Lisa's name tag when you find her in the theater.
|Workaround=Set blending accuracy to full in OpenGL or Vulkan (DX11/12 not sufficient at the time of posting this). This will lower performance in some locations like the hole inside the motel room and backstage at the theater.
|Workaround=Software rendering minimizes the issue but doesn't solve it completely.
}}
}}


{{Issue
{{Issue
|IssueName=Glitchy shadows
|IssueName=Darker text in Hardware renderer
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=0
|Description=Shadows look pixelated, especially when upscaling, and some shadows flicker.
|Description=Some text is slightly darker in the Hardware renderers compared to Software renderer.
|Workaround=None/play at native resolution.
|Workaround=Set blending accuracy to full in OpenGL or Vulkan (DX11/12 not sufficient at the time of posting this). This will lower performance in some locations like the hole inside the apartment room and backstage at the theater.
}}
}}


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