Silent Hill: Origins: Difference between revisions
→Known Issues: shadows look fine compared to actual hardware at least as of 1.7. added issue for text rendering and solution.
Waynescousin (talk | contribs) m (→Trivia) |
(→Known Issues: shadows look fine compared to actual hardware at least as of 1.7. added issue for text rendering and solution.) |
||
Line 335: | Line 335: | ||
|IssueName=Glitchy shadows | |IssueName=Glitchy shadows | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=-1 | ||
|Description=Shadows look pixelated, especially when upscaling, and some shadows flicker. | |Description=Shadows look pixelated, especially when upscaling, and some shadows flicker. | ||
|Workaround=Unknown; this may be a native PS2 bug. | |Workaround=Unknown; this may be a native PS2 bug. | ||
*'''Notes:''' Shadows appear glitch free and correct at native resolution | |||
}} | }} | ||
{{Issue | {{Issue | ||
Line 353: | Line 354: | ||
|Workaround=Fixed in emulator version 1.7.0. | |Workaround=Fixed in emulator version 1.7.0. | ||
}} | }} | ||
{{Issue | |||
|IssueName=Darker text in Hardware renderer | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Some text is slightly darker in the hardware renders compared to software. | |||
|Workaround=Set blending to full in OpenGL or Vulkan (DX11/12 not sufficient at the time of posting this) | |||
}} | |||
==The gallery== | ==The gallery== |