Silent Hill: Origins: Difference between revisions

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{{infobox
{{infobox
|image            = Silent_Hill_Origins.png
|image            = Silent_Hill_Origins.png
|caption          =
|caption          = NTSC-U cover
|developer        = Climax Group
|developer        = Climax Group
|publisher        = [[Konami]]
|publisher        = [[Konami]]
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|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2007/11/13/silent-hill-0rigins-review-2 IGN]|8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/silent-hill-origins Metacritic]|70/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/silent-hill-origins-review Eurogamer]|7/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/silent-hill-origins-review/1900-6188970/ GameSpot]|6/10}}
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2007/11/13/silent-hill-0rigins-review-2 IGN]|8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/silent-hill-origins Metacritic]|70/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/silent-hill-origins-review Eurogamer]|7/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/silent-hill-origins-review/1900-6188970/ GameSpot]|6/10}}
|au_rating        = MA
|au_rating        = MA
|au_rating_Text   = Strong Horror, Violence
|au_rating_text   = Strong Horror, Violence
|eu_rating        = 18+
|eu_rating        = 18+
|eu_rating_Text   = Violence
|eu_rating_text   = Violence
|ko_rating        = 18
|ko_rating        = 18
|ko_rating_text    = Violence, Fear, Horror, Threatening
|na_rating_text    = Blood and Gore, Language, Suggestive Themes, Violence
|na_rating_text    = Blood and Gore, Language, Suggestive Themes, Violence
|na_rating        = M
|na_rating        = M
|italian          = SLES-55147 & SLUS-21731
|italian          = SLES-55147 & SLUS-21731 & SLKA-25422
|spanish          = SLES-55147 & SLUS-21731
|spanish          = SLES-55147 & SLUS-21731 & SLKA-25422
|french            = SLES-55147 & SLUS-21731
|french            = SLES-55147 & SLUS-21731 & SLKA-25422
|german            = SLES-55147 & SLUS-21731
|german            = SLES-55147 & SLUS-21731 & SLKA-25422
|english          = SLES-55147 & SLUS-21731
|english          = SLES-55147 & SLUS-21731 & SLKA-25422
|widescreenpatch  = 1
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
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|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-55147
|serialsPAL        = SLES-55147
|CRCsPAL          =
|CRCsPAL          = DC180A6B
|releasedatePAL    = May 16, 2008<br />May 23, 2008 <small>(Australia)</small>
|releasedatePAL    = May 16, 2008<br />May 23, 2008 <small>(Australia)</small>
|statusPAL        =  
|statusPAL        =  
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLKA-25422
|serialsNTSCJ      = SLKA-25422
|CRCsNTSCJ        =
|CRCsNTSCJ        = F3662F76
|releasedateNTSCJ  = March 28, 2008 <small>(Korea)</small>
|releasedateNTSCJ  = March 28, 2008 <small>(Korea)</small>
|statusNTSCJ      =
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
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{{TestingEntry
{{TestingEntry
|Status=1
|Status=1
|Region=NTSC-M
|Region=NTSC-K
|OS=Windows
|OS=Windows
|CPU=I5 3330
|CPU=I5 3330
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|Comments=BIOS: USA v02.30(02/20/2008), Game works at full speed (60 FPS) in both software and hardware modes. Gameplay results were mostly same as previous user with the exception of the graphical glitches related to the flashlight, which only occurs in hardware mode. There is in fact a reasonable fix for this issue to make the game playable in hardware mode. Although the flashlight affect will still not render 100% perfectly (it only displays the top half of the illuminated circle), this does eliminate the graphical glitches. The fix is under the Video(GS) plugin settings, make sure to set the Renderer to either OpenGL or Direct3D11 in Hardware mode. Then check the "Enable HW Hacks" box. In that sub menu, make sure to check the "Fast Texture Invalidation" option. This setting fixes the glitches, so leave this enabled when playing in hardware mode.
|Comments=BIOS: USA v02.30(02/20/2008), Game works at full speed (60 FPS) in both software and hardware modes. Gameplay results were mostly same as previous user with the exception of the graphical glitches related to the flashlight, which only occurs in hardware mode. There is in fact a reasonable fix for this issue to make the game playable in hardware mode. Although the flashlight affect will still not render 100% perfectly (it only displays the top half of the illuminated circle), this does eliminate the graphical glitches. The fix is under the Video(GS) plugin settings, make sure to set the Renderer to either OpenGL or Direct3D11 in Hardware mode. Then check the "Enable HW Hacks" box. In that sub menu, make sure to check the "Fast Texture Invalidation" option. This setting fixes the glitches, so leave this enabled when playing in hardware mode.
|Tester=DeusDisciple
|Tester=DeusDisciple
}}
{{TestingEntry
|Status=2
|Region=NTSC-K
|OS=Windows
|CPU=Intel® Core™ i3-9100F CPU @ 3.60GHz
|GPU=Nvidia GTX 750TI 2GB
|Revision=Nightly - v1.7.2065
|Graphics=GSdx
|Sound=
* SPU2-X
* LilyPad
|Comments=Game works fine without any graphics glitches. Bugs: Game used to have a bug with flashlight but now it's fixed.
|Tester={{ForumUser|prafull}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=Nightliy - v1.7.2083
<spoiler show="Settings Emulator" hide="Hide">
<small style="font-size:10px;">
* '''Speedhacks:'''
** EE Cyclerate: -3
** VU Cycle Stealing: 2
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag Hack
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<small style="font-size:10px;">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Conversation Buffer Allocation
* Native Resolution: 2560x1440
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* '''Enable HW Hacks:'''
** Fast Texture Invalidation
* FXAA Shader
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments=Europe v02.00(14/06/2004), Playable, Over the years, the game has had big problems with the flashlight, and now they are fixed. The game runs at 1440p (2K) 60 FPS, no freezes, bugs and brakes.
|Tester={{ForumUser|Chern40_7}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}


{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
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}}
}}
{{TestingFooter}}
{{TestingFooter}}


==Trivia==
==Trivia==
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Flashlight graphical glitches
|IssueName=Flashlight graphical glitches
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=As soon as you come to the hospital (the first real dark room), the flashlight, instead of doing its intended job of showing light, instead produces graphical glitches and the game is rendered unplayable. This issue only applies in the two hardware rendering modes, the flashlight affect works as normal in either software rendering mode.
|Description=As soon as you come to the hospital (the first real dark room), the flashlight, instead of doing its intended job of showing light, instead produces graphical glitches and the game is rendered unplayable. This issue only applies in the two hardware rendering modes, the flashlight affect works as normal in either software rendering mode.
|Workaround=Enter the Video(GS) Plugin settings and set Renderer to either OpenGL or Direct3D11 Hardware modes. Then Enable HW Hacks and check the "Fast Texture Invalidation" option under that menu. This fixes the problems with the graphical glitches, however the flashlight only renders the top half of the normal illuminated circle. It is however a much better alternative to playing the entire game in software mode.
|Workaround=Enter the Video(GS) Plugin settings and set Renderer to either OpenGL or Direct3D11 Hardware modes. Then Enable HW Hacks and check the "Fast Texture Invalidation" option under that menu. This fixes the problems with the graphical glitches, however the flashlight only renders the top half of the normal illuminated circle. It is however a much better alternative to playing the entire game in software mode. Seem to be fixed in latest dev builds
}}
}}
{{Issue
{{Issue
|IssueName=Audio glitches
|IssueName=Audio glitches
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=As soon as you enter the second room in the burning house, audio cuts off after a while and only resumes playing after you re-enter the room. killing the whole atmosphere. (might be existing in the game itself, needs to be tested.)
|Description=As soon as you enter the second room in the burning house, audio cuts off after a while and only resumes playing after you re-enter the room. killing the whole atmosphere. (might be existing in the game itself, needs to be tested.)
|Workaround=There's no known solution. if you know one please edit this.
|Workaround=Fixed in emulator version 1.7.0.
}}
}}


==The gallery==
==The gallery==
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File:Silent_Hill_Origins_Forum_1.jpg|Silent Hill: Origins (SLUS 21731)
File:Silent_Hill_Origins_Forum_1.jpg|Silent Hill: Origins (SLUS 21731)
File:Silent_Hill_Origins_Forum_6.jpg|Silent Hill: Origins (SLKA 25422)
File:Silent_Hill_Origins_Forum_6.jpg|Silent Hill: Origins (SLKA 25422)
Silent_Hill_Origins-chern40+7.jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA
Silent_Hill_Origins-chern40+7(1).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA
Silent_Hill_Origins-chern40+7(2).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA
Silent Hill Origins-chern40+7(3).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA
Silent Hill Origins-chern40+7(4).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA
Silent Hill Origins-chern40+7(5).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA
</gallery>
</gallery>


{{Silent Hill series}}
{{Silent Hill series}}
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