Silent Hill: Origins: Difference between revisions

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|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 8.1, 64-bit
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=v1.6.0
|Revision=v1.6.0
|Graphics=GSdx 20170110211115 (MSVC 19.00 SSSE3/SSE41) 1.1.0
|Graphics=GSdx 20170110211115 (MSVC 19.00 SSSE3/SSE41) 1.1.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Large Framebuffer
* Native Resolution: 720p
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Enable HW Hacks: Fast Texture Invalidation
* Edge Anti-aliasing
* Rendering threads: 2
* FXAA Shader
* External Shader
</spoiler>
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
*LilyPad (20200506140834) 0.12.1
*LilyPad (20200506140834) 0.12.1
|Comments=According to the author of "DeusDisciple", I had to change the plugin to make the game better. The game runs at 1080p 60 FPS, no freezes, bugs (the flashlight does not illuminate dark places) and no brakes. But to fix this flashlight problem, switch to program rendering mode.
|Comments=According to the author of "DeusDisciple", I had to change the plugin to make the game better. The game runs at 720p 60 FPS, no freezes, bugs and brakes.
|Tester=Chern40+7
|Tester=Chern40+7
}}
}}
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{{Issue
{{Issue
|IssueName=Flashlight graphical glitches
|IssueName=Flashlight graphical glitches
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=As soon as you come to the hospital (the first real dark room), the flashlight, instead of doing its intended job of showing light, instead produces graphical glitches and the game is rendered unplayable. This issue only applies in the two hardware rendering modes, the flashlight affect works as normal in either software rendering mode.
|Description=As soon as you come to the hospital (the first real dark room), the flashlight, instead of doing its intended job of showing light, instead produces graphical glitches and the game is rendered unplayable. This issue only applies in the two hardware rendering modes, the flashlight affect works as normal in either software rendering mode.
|Workaround=Enter the Video(GS) Plugin settings and set Renderer to either OpenGL or Direct3D11 Hardware modes. Then Enable HW Hacks and check the "Fast Texture Invalidation" option under that menu. This fixes the problems with the graphical glitches, however the flashlight only renders the top half of the normal illuminated circle. It is however a much better alternative to playing the entire game in software mode.
|Workaround=Enter the Video(GS) Plugin settings and set Renderer to either OpenGL or Direct3D11 Hardware modes. Then Enable HW Hacks and check the "Fast Texture Invalidation" option under that menu. This fixes the problems with the graphical glitches, however the flashlight only renders the top half of the normal illuminated circle. It is however a much better alternative to playing the entire game in software mode. Seem to be fixed in latest dev builds
}}
}}


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File:Silent_Hill_Origins_Forum_1.jpg|Silent Hill: Origins (SLUS 21731)
File:Silent_Hill_Origins_Forum_1.jpg|Silent Hill: Origins (SLUS 21731)
File:Silent_Hill_Origins_Forum_6.jpg|Silent Hill: Origins (SLKA 25422)
File:Silent_Hill_Origins_Forum_6.jpg|Silent Hill: Origins (SLKA 25422)
File:Silent_Hill_Origins-chern40+7(1).png|OpenGL (Software)
</gallery>
</gallery>


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