Silent Hill: Origins: Difference between revisions

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{{info-stub}}
{{infobox
{{infobox
|image            =
|image            = Silent_Hill_Origins.png
|caption          =
|caption          = NTSC-U cover
|developer        = Climax Studios
|developer        = Climax Group
|genre            = Survival Horror
|publisher        = [[Konami]]
|gameinfo          = After saving a little girl from a fire you  never expected to embark into this creepy journey into silent hill to see first hand how all started.
|genre            = Action, Adventure, Horror
|gameinfo          = The renowned Silent Hill survival horror series is back with a brand new adventure that reveals many of the series' most hallowed secrets. Assuming the role of Travis Grady, a lone truck driver trapped in Silent Hill while making a routine delivery, players must escape the city's horrific inhabitants and confront the strange hallucinations that have haunted Travis since childhood.
|wikipedia        = [http://en.wikipedia.org/wiki/index.html?curid=5092753 Link]
|wikipedia        = [http://en.wikipedia.org/wiki/index.html?curid=5092753 Link]
|reviewlinks      =
|widescreen        = 1
|reviewscore      =
|gamefaqslink      = [http://www.gamefaqs.com/ps2/944634-silent-hill-origins Link]
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2007/11/13/silent-hill-0rigins-review-2 IGN]|8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/silent-hill-origins Metacritic]|70/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/silent-hill-origins-review Eurogamer]|7/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/silent-hill-origins-review/1900-6188970/ GameSpot]|6/10}}
|au_rating        = MA
|au_rating_text    = Strong Horror, Violence
|eu_rating        = 18+
|eu_rating_text    = Violence
|ko_rating        = 18
|ko_rating_text    = Violence, Fear, Horror, Threatening
|na_rating_text    = Blood and Gore, Language, Suggestive Themes, Violence
|na_rating        = M
|italian          = SLES-55147 & SLUS-21731
|spanish          = SLES-55147 & SLUS-21731
|french            = SLES-55147 & SLUS-21731
|german            = SLES-55147 & SLUS-21731
|english          = SLES-55147 & SLUS-21731
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-21731
|CRCsNTSCU        = A8D83239
|CRCsNTSCU        = A8D83239
|releasedateNTSCU  =
|releasedateNTSCU  = March 4, 2008
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  = 2
|linuxstatusNTSCU  = 2
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-55147
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    =
|releasedatePAL    = May 16, 2008<br />May 23, 2008 <small>(Australia)</small>
|statusPAL        =  
|statusPAL        =  
|linuxstatusPAL    =  
|linuxstatusPAL    =  
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLKA-25422
|CRCsNTSCJ        =
|CRCsNTSCJ        = F3662F76
|releasedateNTSCJ  =
|releasedateNTSCJ  = March 28, 2008 <small>(Korea)</small>
|statusNTSCJ      =  
|statusNTSCJ      = 1
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =  
|macstatusNTSCJ    =
}}
}}


<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=0
|Region=NTSC-U
|OS=?
|CPU=?
|GPU=?
|Revision=0.9.7 r1886
|Graphics=GSdx 1873
|Sound=
* SPU2-X 1.2.0
* LilyPad 0.10.0
|Comments=BIOS: USA 1.6, HACKS: none, Hangs on loading screen, all PCSX2 versions affected. Patch exists to bypass that, but breaks other parts of the game.
|Tester=217.91.5.242
}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=?
|CPU=?
|GPU=?
|Revision=0.9.7 r3878
|Graphics=GSdx 3693
|Sound=
* SPU2-X 1.4.0
* LilyPad 0.10.0
|Comments=BIOS: USA 1.6, HACKS: AlphaHack, Finally the game is somewhat playable it depends on you since it runs at full speed in software with that hack(activable by gsdx ini) but only with flashlight off.
|Tester=200.165.169.201
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=?
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Core2Duo E7400 2.8Ghz @ 3.5Ghz
|GPU=Nvidia GTX 285 768MB
|GPU=NVidia GeForce 8600GT
|Revision=29 12 2012 1.1.0 r5492-
|Revision=0.9.9 r5325
|Graphics=GSdx 5464 SSE41 [09 12 2012]
|Graphics=GSdx 5336
|Sound=
|Sound=
*SPU2-X 2.0.0 [28 12 2012]
* SPU2-X 2.0.0
*LilyPad 0.11.0 [28 12 2012]
* LilyPad 0.11.0
|Comments=Runs above full speed.
|Comments=BIOS: USA 02.00, A hundred percent playable game with Preset on 2 (Safer +) and "Allow 8-bit textures" ENABLED.
|Tester={{ForumUser|General-Plot}}
|Tester=Flaviofearn
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=1
|Status=1
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|Tester={{ForumUser|Vkins}}
|Tester={{ForumUser|Vkins}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=1.1.0 r5492
|Graphics=GSdx 5464 SSE41 [09 12 2012]
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Runs above full speed.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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|Tester={{ForumUser|Altomar}}
|Tester={{ForumUser|Altomar}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=1
|Status=1
|Region=NTSC-M
|Region=NTSC-K
|OS=Windows
|OS=Windows
|CPU=I5 3330
|CPU=I5 3330
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|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=0
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=Windows 7 Enterprise
|CPU=?
|CPU=AMD Phenom II x6 1090T Black Edition @ 3,72 GHz
|GPU=?
|GPU=Palit GeForce GTX 670 JetStream 2GB @ x16 2.0
|Revision=0.9.7 r1886
|Revision=1.3.0 (GIT Compiled 7/20/14)
|Graphics=GSdx 1873
|Graphics=GSdx 0.1.16 (GIT Compiled 7/20/14) (MSVC 18.00m SSE2)
|Sound=
|Sound=
* SPU2-X 1.2.0
* SPU2-X GIT Compiled 7/20/14)
* LilyPad 0.10.0
* LilyPad GIT Compiled 7/20/14)
|Comments=BIOS: USA 1.6, HACKS: none, Hangs on loading screen, all PCSX2 versions affected. Patch exists to bypass that, but breaks other parts of the game.
|Comments=BIOS: USA 02.30, FPS: 59-60. Works almost 100% in any software mode with full FPS. Does work in hardware mode, but as soon as you come to the hospital (the first real dark room), the flashlight produces graphical glitches and is unplayable. The game runs at full speed with DX11 + 4x native + Shade Boost + FXAA + Texture Filtering (filled checkbox) + MSAA x8 + Anisotropic x16.
|Tester=217.91.5.242
|Tester=Messiahgov
}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=?
|CPU=?
|GPU=?
|Revision=0.9.7 r3878
|Graphics=GSdx 3693
|Sound=
* SPU2-X 1.4.0
* LilyPad 0.10.0
|Comments=BIOS: USA 1.6, HACKS: AlphaHack, Finally the game is somewhat playable it depends on you since it runs at full speed in software with that hack(activable by gsdx ini) but only with flashlight off.
|Tester=200.165.169.201
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=Windows 7
|CPU=Core2Duo E7400 2.8Ghz @ 3.5Ghz
|CPU=Intel Core i7-2600K @ 3.40 GHz (4.20 GHz OC)
|GPU=NVidia GeForce 8600GT
|GPU=AMD Radeon HD 7970 @ 3 GB
|Revision=0.9.9 r5325
|Revision=1.5.0 Dev-3311
|Graphics=GSdx 5336
|Graphics=GSdx 1.1.0 SSE4.1
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 4x Native(1440p)
* Texture Filtering: Bilinear (Forced)
* Anisotropic Filtering: 16x
* CRC Hack Level: Automatic
</spoiler>
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0  
* LilyPad 0.11.0
* LilyPad 0.12.1
|Comments=BIOS: USA 02.00, A hundred percent playable game with Preset on 2 (Safer +) and "Allow 8-bit textures" ENABLED.
|Comments=BIOS: USA v02.30(02/20/2008), Game works at full speed (60 FPS) in both software and hardware modes. Gameplay results were mostly same as previous user with the exception of the graphical glitches related to the flashlight, which only occurs in hardware mode. There is in fact a reasonable fix for this issue to make the game playable in hardware mode. Although the flashlight affect will still not render 100% perfectly (it only displays the top half of the illuminated circle), this does eliminate the graphical glitches. The fix is under the Video(GS) plugin settings, make sure to set the Renderer to either OpenGL or Direct3D11 in Hardware mode. Then check the "Enable HW Hacks" box. In that sub menu, make sure to check the "Fast Texture Invalidation" option. This setting fixes the glitches, so leave this enabled when playing in hardware mode.
|Tester=Flaviofearn
|Tester=DeusDisciple
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 Enterprise
|OS=Windows 8.1, x64
|CPU=AMD Phenom II x6 1090T Black Edition @ 3,72 GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=Palit GeForce GTX 670 JetStream 2GB @ x16 2.0
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=1.3.0 (GIT Compiled 7/20/14)
|Revision=v1.6.0
|Graphics=GSdx 0.1.16 (GIT Compiled 7/20/14) (MSVC 18.00m SSE2)
|Graphics=GSdx 20170110211115 (MSVC 19.00 SSSE3/SSE41) 1.1.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Large Framebuffer
* Native Resolution: 720p
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Enable HW Hacks: Fast Texture Invalidation
* Edge Anti-aliasing
* Rendering threads: 2
* FXAA Shader
* External Shader
</spoiler>
|Sound=
|Sound=
* SPU2-X GIT Compiled 7/20/14)
*SPU2-X 2.0.0
* LilyPad GIT Compiled 7/20/14)
*LilyPad (20200506140834) 0.12.1
|Comments=BIOS: USA 02.30, FPS: 59-60. Works almost 100% in any software mode with full FPS. Does work in hardware mode, but as soon as you come to the hospital (the first real dark room), the flashlight produces graphical glitches and is unplayable. The game runs at full speed with DX11 + 4x native + Shade Boost + FXAA + Texture Filtering (filled checkbox) + MSAA x8 + Anisotropic x16.
|Comments=According to the author of "DeusDisciple", I had to change the plugin to make the game better. The game runs at 720p 60 FPS, no freezes, bugs and brakes.
|Tester=Messiahgov
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
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{{TestingFooter}}
{{TestingFooter}}


==Trivia==
* Original names: '''사일런트 힐 오리진''' (SLKA-25422)




Line 182: Line 245:
{{Issue
{{Issue
|IssueName=Flashlight graphical glitches
|IssueName=Flashlight graphical glitches
|IsFixed=1
|IssueLevel=1
|Description=As soon as you come to the hospital (the first real dark room), the flashlight, instead of doing its intended job of showing light, instead produces graphical glitches and the game is rendered unplayable. This issue only applies in the two hardware rendering modes, the flashlight affect works as normal in either software rendering mode.
|Workaround=Enter the Video(GS) Plugin settings and set Renderer to either OpenGL or Direct3D11 Hardware modes. Then Enable HW Hacks and check the "Fast Texture Invalidation" option under that menu. This fixes the problems with the graphical glitches, however the flashlight only renders the top half of the normal illuminated circle. It is however a much better alternative to playing the entire game in software mode. Seem to be fixed in latest dev builds
}}
{{Issue
|IssueName=Audio glitches
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|Description=As soon as you come to the hospital (the first real dark room), the flashlight produces graphical glitches and the game is unplayable.
|Description=As soon as you enter the second room in the burning house, audio cuts off after a while and only resumes playing after you re-enter the room. killing the whole atmosphere. (might be existing in the game itself, needs to be tested.)
|Workaround=Use software mode
|Workaround=There's no known solution. if you know one please edit this.
}}
}}


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File:Silent_Hill_Origins_Forum_1.jpg|Silent Hill: Origins (SLUS 21731)
File:Silent_Hill_Origins_Forum_1.jpg|Silent Hill: Origins (SLUS 21731)
File:Silent_Hill_Origins_Forum_6.jpg|Silent Hill: Origins (SLKA 25422)
File:Silent_Hill_Origins_Forum_6.jpg|Silent Hill: Origins (SLKA 25422)
File:Silent_Hill_Origins-chern40+7(1).png|OpenGL (Software)
</gallery>
</gallery>


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