Shin Megami Tensei: Nocturne: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
No edit summary
mNo edit summary
(4 intermediate revisions by 2 users not shown)
Line 121: Line 121:
|Comments=BIOS: Japan v02.20. Runs Perfect. OpenGL Hardware, looking gorgeous at 5x Native, Allow 8bit textures, texture filtering bilinear, mipmapping basic, crc full, fxaa enabled, everything else default (info added February 7 2017)
|Comments=BIOS: Japan v02.20. Runs Perfect. OpenGL Hardware, looking gorgeous at 5x Native, Allow 8bit textures, texture filtering bilinear, mipmapping basic, crc full, fxaa enabled, everything else default (info added February 7 2017)
|Tester=stratos
|Tester=stratos
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home
|CPU=Intel Core i5-7300HQ @ 2.50GHz
|GPU=NVIDIA GeForce GTX 1050 Ti @ 4GB
|Revision=v1.7.0 (dev-341-g0e9dcfbf3)
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** Enable fast CDVD: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx 1.2.0 SSE4
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL
* Internal Resolution: 2x Native
* Blending Accuracy: High
</spoiler>
|Sound=
* SPU2-x 2.0.0
* LilyPad  0.12.1
|Comments=USA v02.00 Runs Great. Blending Accuracy set to High to fix some effects. Note: Game freezes when fast forwarding when using DX11.
|Tester=Lumaro
}}
}}
{{TestingFooter}}
{{TestingFooter}}
<!--
<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
Line 150: Line 173:
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Blur around some objects when upscaling
|IssueName=Inaccurate effects
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode when using upscaling resolution some objects have blur around them.  
|Description=Some minor effects are not properly emulated (The most notable being the "white effect" during the opening with the woman's voice).
|Workaround=Go to Config > Video (GS) > Plugin Settings, enable Hardware hacks and choose '''disable depth emulation'''
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High".
Note: this will cause to "Shadows overlapping" even if you set set '''Renderer''' to "'''OpenGL (Hardware)'''"
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Glitchy character shadows
|IssueName=Flickering pool in save room
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Characters shadows are either glitched or missing.
|Description=The pool of water underneath the maiden in the Fountains of Life flickers.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Alternatively for Direct 3D9 and 11 (Hardware), go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to "None", turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack. This, however, will make NPCs, some objects and shadows visible through walls.
|Workaround=Go to Config > Video (GS) > Plugin Settings. First change your renderer to OpenGL (Hardware), and then uncheck Allow 8-Bit Textures. Make sure Enable HW Hacks is checked, then click Advanced Settings and Hacks--change Trilinear Filtering to Trilinear (Ultra/Slow).  
}}
}}


{{Issue
{{Issue
|IssueName=Inaccurate effects during the opening
|IssueName=Blur around some objects when upscaling
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=During the opening with the woman's voice the white effect is not emulated properly.
|Description=In Hardware mode when using upscaling resolution some objects have blur around them.  
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High".
|Workaround=Go to Config > Video (GS) > Plugin Settings, enable Hardware hacks and choose '''disable depth emulation'''
Note: this will cause to "Shadows overlapping" even if you set set '''Renderer''' to "'''OpenGL (Hardware)'''"
}}
}}


Line 180: Line 202:
|IssueLevel=-1
|IssueLevel=-1
|Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones.  
|Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones.  
|Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed in one of two ways - set GSdx's CRC Hack Level to Aggressive, or alternatively apply the following patch:
|Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed by apply the following patch:
<spoiler show="Show patch" hide="Hide patch">
<spoiler show="Show patch" hide="Hide patch">
<pre>
<pre>
Line 187: Line 209:
     // Skip drawing of accumulation framebuffer (avoids 3-frame ghosting, slightly darkens 3D scenes)
     // Skip drawing of accumulation framebuffer (avoids 3-frame ghosting, slightly darkens 3D scenes)
     patch=0,EE,0012AC08,word,03E00008
     patch=0,EE,0012AC08,word,03E00008
// Remove Motion Blur  
// Remove Motion Blur  
patch=1,EE,202FC0E4,word,00000000 // 00000001
patch=1,EE,002FC0E4,word,00000000 // 00000001
</pre>
</pre>
</spoiler>
</spoiler>
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Flickering pool in save room
|IssueName=Glitchy character shadows
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=The pool of water underneath the maiden in the save room flickers.
|Description=Characters shadows are either glitched or missing.
|Workaround=Go to Config > Video (GS) > Plugin Settings. First change your renderer to OpenGL (Hardware), and then uncheck Allow 8-Bit Textures. Make sure Enable HW Hacks is checked, then click Advanced Settings and Hacks--change Trilinear Filtering to Trilinear (Ultra/Slow).  
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Alternatively for Direct 3D9 and 11 (Hardware), go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to "None", turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack. This, however, will make NPCs, some objects and shadows visible through walls.
}}
}}


Line 205: Line 229:
File:Shin_Megami_Tensei_Nocturne_Forum_1.jpg|Shin Megami Tensei: Nocturne (SLPM 65462)
File:Shin_Megami_Tensei_Nocturne_Forum_1.jpg|Shin Megami Tensei: Nocturne (SLPM 65462)
</gallery>
</gallery>


{{Megami Tensei series}}
{{Megami Tensei series}}
ninja
4

edits

Navigation menu