Shin Megami Tensei: Nocturne: Difference between revisions
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Shin Megami Tensei: Nocturne (view source)
Revision as of 17:08, 28 September 2020
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RedDevilus (talk | contribs) (Fixed Issues) |
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|Comments=BIOS: Japan v02.20. Runs Perfect. OpenGL Hardware, looking gorgeous at 5x Native, Allow 8bit textures, texture filtering bilinear, mipmapping basic, crc full, fxaa enabled, everything else default (info added February 7 2017) | |Comments=BIOS: Japan v02.20. Runs Perfect. OpenGL Hardware, looking gorgeous at 5x Native, Allow 8bit textures, texture filtering bilinear, mipmapping basic, crc full, fxaa enabled, everything else default (info added February 7 2017) | ||
|Tester=stratos | |Tester=stratos | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Home | |||
|CPU=Intel Core i5-7300HQ @ 2.50GHz | |||
|GPU=NVIDIA GeForce GTX 1050 Ti @ 4GB | |||
|Revision=v1.7.0 (dev-341-g0e9dcfbf3) | |||
<spoiler show="Settings" hide="Hide"> | |||
* '''Speedhacks:''' | |||
** Enable fast CDVD: ✓ | |||
** MTVU: ✓ | |||
</spoiler> | |||
|Graphics=GSdx 1.2.0 SSE4 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL | |||
* Internal Resolution: 2x Native | |||
* Blending Accuracy: High | |||
</spoiler> | |||
|Sound= | |||
* SPU2-x 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=USA v02.00 Runs Great. Blending Accuracy set to High to fix some effects. Note: Game freezes when fast forwarding when using DX11. | |||
|Tester=Lumaro | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
<!-- | <!-- | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Inaccurate effects | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Some minor effects are not properly emulated (The most notable being the "white effect" during the opening with the woman's voice). | |||
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". | |||
}} | |||
{{Issue | |||
|IssueName=Flickering pool in save room | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=The pool of water underneath the maiden in the Fountains of Life flickers. | |||
|Workaround=Go to Config > Video (GS) > Plugin Settings. First change your renderer to OpenGL (Hardware), and then uncheck Allow 8-Bit Textures. Make sure Enable HW Hacks is checked, then click Advanced Settings and Hacks--change Trilinear Filtering to Trilinear (Ultra/Slow). | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Blur around some objects when upscaling | |IssueName=Blur around some objects when upscaling | ||
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|Workaround=Go to Config > Video (GS) > Plugin Settings, enable Hardware hacks and choose '''disable depth emulation''' | |Workaround=Go to Config > Video (GS) > Plugin Settings, enable Hardware hacks and choose '''disable depth emulation''' | ||
Note: this will cause to "Shadows overlapping" even if you set set '''Renderer''' to "'''OpenGL (Hardware)'''" | Note: this will cause to "Shadows overlapping" even if you set set '''Renderer''' to "'''OpenGL (Hardware)'''" | ||
}} | |||
{{Issue | |||
|IssueName=Game Blurry | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones. | |||
|Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed by apply the following patch: | |||
<spoiler show="Show patch" hide="Hide patch"> | |||
<pre> | |||
E8FCF8EC.pnach | |||
gametitle= Shin Megami Tensei - Nocturne [SLUS 20911] (U) [E8FCF8EC] | |||
// Skip drawing of accumulation framebuffer (avoids 3-frame ghosting, slightly darkens 3D scenes) | |||
patch=0,EE,0012AC08,word,03E00008 | |||
// Remove Motion Blur | |||
patch=1,EE,002FC0E4,word,00000000 // 00000001 | |||
</pre> | |||
</spoiler> | |||
}} | }} | ||
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}} | }} | ||
==The gallery== | ==The gallery== | ||
<gallery> | <gallery> | ||
File:Shin_Megami_Tensei_Nocturne_Forum_1.jpg|Shin Megami Tensei: Nocturne (SLPM 65462) | File:Shin_Megami_Tensei_Nocturne_Forum_1.jpg|Shin Megami Tensei: Nocturne (SLPM 65462) | ||
</gallery> | </gallery> | ||
{{Megami Tensei series}} | {{Megami Tensei series}} |