Shin Megami Tensei: Nocturne: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
(Fixed Issues)
mNo edit summary
(9 intermediate revisions by 4 users not shown)
Line 121: Line 121:
|Comments=BIOS: Japan v02.20. Runs Perfect. OpenGL Hardware, looking gorgeous at 5x Native, Allow 8bit textures, texture filtering bilinear, mipmapping basic, crc full, fxaa enabled, everything else default (info added February 7 2017)
|Comments=BIOS: Japan v02.20. Runs Perfect. OpenGL Hardware, looking gorgeous at 5x Native, Allow 8bit textures, texture filtering bilinear, mipmapping basic, crc full, fxaa enabled, everything else default (info added February 7 2017)
|Tester=stratos
|Tester=stratos
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home
|CPU=Intel Core i5-7300HQ @ 2.50GHz
|GPU=NVIDIA GeForce GTX 1050 Ti @ 4GB
|Revision=v1.7.0 (dev-341-g0e9dcfbf3)
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** Enable fast CDVD: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx 1.2.0 SSE4
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL
* Internal Resolution: 2x Native
* Blending Accuracy: High
</spoiler>
|Sound=
* SPU2-x 2.0.0
* LilyPad  0.12.1
|Comments=USA v02.00 Runs Great. Blending Accuracy set to High to fix some effects. Note: Game freezes when fast forwarding when using DX11.
|Tester=Lumaro
}}
}}
{{TestingFooter}}
{{TestingFooter}}
<!--
<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
Line 149: Line 172:
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Inaccurate effects
|IsFixed=0
|IssueLevel=0
|Description=Some minor effects are not properly emulated (The most notable being the "white effect" during the opening with the woman's voice).
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High".
}}
{{Issue
|IssueName=Flickering pool in save room
|IsFixed=0
|IssueLevel=0
|Description=The pool of water underneath the maiden in the Fountains of Life flickers.
|Workaround=Go to Config > Video (GS) > Plugin Settings. First change your renderer to OpenGL (Hardware), and then uncheck Allow 8-Bit Textures. Make sure Enable HW Hacks is checked, then click Advanced Settings and Hacks--change Trilinear Filtering to Trilinear (Ultra/Slow).
}}
{{Issue
{{Issue
|IssueName=Blur around some objects when upscaling
|IssueName=Blur around some objects when upscaling
Line 156: Line 195:
|Workaround=Go to Config > Video (GS) > Plugin Settings, enable Hardware hacks and choose '''disable depth emulation'''  
|Workaround=Go to Config > Video (GS) > Plugin Settings, enable Hardware hacks and choose '''disable depth emulation'''  
Note: this will cause to "Shadows overlapping" even if you set set '''Renderer''' to "'''OpenGL (Hardware)'''"
Note: this will cause to "Shadows overlapping" even if you set set '''Renderer''' to "'''OpenGL (Hardware)'''"
}}
{{Issue
|IssueName=Game Blurry
|IsFixed=0
|IssueLevel=-1
|Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones.
|Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed by apply the following patch:
<spoiler show="Show patch" hide="Hide patch">
<pre>
E8FCF8EC.pnach
    gametitle= Shin Megami Tensei - Nocturne [SLUS 20911] (U) [E8FCF8EC]
    // Skip drawing of accumulation framebuffer (avoids 3-frame ghosting, slightly darkens 3D scenes)
    patch=0,EE,0012AC08,word,03E00008
// Remove Motion Blur
patch=1,EE,002FC0E4,word,00000000 // 00000001
</pre>
</spoiler>
}}
}}


Line 167: Line 225:
}}
}}


{{Issue
|IssueName=Inaccurate effects during the opening
|IsFixed=1
|IssueLevel=0
|Description=During the opening with the woman's voice the white effect is not emulated properly.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High".
}}{{Issue
|IssueName=Game Blurry
|IsFixed=1
|IssueLevel=0
|Description=The game looks like a blur filter was applied.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)".
}}
{{Issue
|IssueName=Flickering pool in save room
|IsFixed=1
|IssueLevel=0
|Description=The pool of water underneath the maiden in the save room flickers.
|Workaround=Go to Config > Video (GS) > Plugin Settings. First change your renderer to OpenGL (Hardware), and then uncheck Allow 8-Bit Textures. Make sure Enable HW Hacks is checked, then click Advanced Settings and Hacks--change Trilinear Filtering to Trilinear (Ultra/Slow).
}}
==The gallery==
==The gallery==
<gallery>
<gallery>
File:Shin_Megami_Tensei_Nocturne_Forum_1.jpg|Shin Megami Tensei: Nocturne (SLPM 65462)
File:Shin_Megami_Tensei_Nocturne_Forum_1.jpg|Shin Megami Tensei: Nocturne (SLPM 65462)
</gallery>
</gallery>


{{Megami Tensei series}}
{{Megami Tensei series}}
ninja
4

edits

Navigation menu