Shin Megami Tensei: Nocturne: Difference between revisions

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|Comments=BIOS: Japan v02.20. Runs Perfect. OpenGL Hardware, looking gorgeous at 5x Native, Allow 8bit textures, texture filtering bilinear, mipmapping basic, crc full, fxaa enabled, everything else default (info added February 7 2017)
|Comments=BIOS: Japan v02.20. Runs Perfect. OpenGL Hardware, looking gorgeous at 5x Native, Allow 8bit textures, texture filtering bilinear, mipmapping basic, crc full, fxaa enabled, everything else default (info added February 7 2017)
|Tester=stratos
|Tester=stratos
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home
|CPU=Intel Core i5-7300HQ @ 2.50GHz
|GPU=NVIDIA GeForce GTX 1050 Ti @ 4GB
|Revision=v1.7.0 (dev-341-g0e9dcfbf3)
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** Enable fast CDVD: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx 1.2.0 SSE4
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL
* Internal Resolution: 2x Native
* Blending Accuracy: High
</spoiler>
|Sound=
* SPU2-x 2.0.0
* LilyPad  0.12.1
|Comments=USA v02.00 Runs Great. Blending Accuracy set to High to fix some effects. Note: Game freezes when fast forwarding when using DX11.
|Tester=Lumaro
}}
}}
{{TestingFooter}}
{{TestingFooter}}
<!--
<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Glitchy character shadows
|IssueName=Inaccurate effects
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Characters shadows are either glitched or missing.
|Description=Some minor effects are not properly emulated (The most notable being the "white effect" during the opening with the woman's voice).
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Alternatively for Direct 3D9 and 11 (Hardware), go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to "None", turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack. This, however, will make NPCs, some objects and shadows visible through walls.
}}
 
{{Issue
|IssueName=Inaccurate effects during the opening
|IsFixed=1
|IssueLevel=0
|Description=During the opening with the woman's voice the white effect is not emulated properly.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High".
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High".
}}
}}


{{Issue
{{Issue
|IssueName=Game Blurry
|IssueName=Flickering pool in save room
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=The game looks like a blur filter was applied.
|Description=The pool of water underneath the maiden in the Fountains of Life flickers.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)".
|Workaround=Go to Config > Video (GS) > Plugin Settings. First change your renderer to OpenGL (Hardware), and then uncheck Allow 8-Bit Textures. Make sure Enable HW Hacks is checked, then click Advanced Settings and Hacks--change Trilinear Filtering to Trilinear (Ultra/Slow).  
}}
}}


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{{Issue
{{Issue
|IssueName=Flickering pool in save room
|IssueName=Game Blurry
|IsFixed=0
|IssueLevel=-1
|Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones.
|Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed by apply the following patch:
<spoiler show="Show patch" hide="Hide patch">
<pre>
E8FCF8EC.pnach
    gametitle= Shin Megami Tensei - Nocturne [SLUS 20911] (U) [E8FCF8EC]
    // Skip drawing of accumulation framebuffer (avoids 3-frame ghosting, slightly darkens 3D scenes)
    patch=0,EE,0012AC08,word,03E00008
 
// Remove Motion Blur
patch=1,EE,002FC0E4,word,00000000 // 00000001
</pre>
</spoiler>
}}
 
==Fixed Issues==
{{Issue
|IssueName=Glitchy character shadows
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=The pool of water underneath the maiden in the save room flickers.
|Description=Characters shadows are either glitched or missing.
|Workaround=Go to Config > Video (GS) > Plugin Settings. First change your renderer to OpenGL (Hardware), and then uncheck Allow 8-Bit Textures. Make sure Enable HW Hacks is checked, then click Advanced Settings and Hacks--change Trilinear Filtering to Trilinear (Ultra/Slow).  
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Alternatively for Direct 3D9 and 11 (Hardware), go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to "None", turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack. This, however, will make NPCs, some objects and shadows visible through walls.
}}
}}


==The gallery==
==The gallery==
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File:Shin_Megami_Tensei_Nocturne_Forum_1.jpg|Shin Megami Tensei: Nocturne (SLPM 65462)
File:Shin_Megami_Tensei_Nocturne_Forum_1.jpg|Shin Megami Tensei: Nocturne (SLPM 65462)
</gallery>
</gallery>


{{Megami Tensei series}}
{{Megami Tensei series}}
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