Shin Megami Tensei: Nocturne: Difference between revisions

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|publisher        = [[Atlus]] (JP, US), [[Ghostlight]] (EU), [[Sony|SCEA]] (US)
|publisher        = [[Atlus]] (JP, US), [[Ghostlight]] (EU), [[Sony|SCEA]] (US)
|genre            = RPG
|genre            = RPG
|wikipedia        = [https://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Nocturne Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/582958-shin-megami-tensei-nocturne Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/582958-shin-megami-tensei-nocturne/index.html GameRankings]|84/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shin-megami-tensei-nocturne Metacritic]|82/100}}
|gameinfo          = Set in postapocalyptic Tokyo, Japan, Shin Megami Tensei: Nocturne takes you to a world where nearly the entire population is annihilated by a worldwide catastrophe called the Conception. Now the fate of the entire world lies on the shoulders of one boy, who must battle his way through opposing demonic forces, master the powers of Magatama, and persuade demons to join your party. Some demons may evolve into new forms on their own or can be fused into more powerful monsters.<br />
|gameinfo          = Set in postapocalyptic Tokyo, Japan, Shin Megami Tensei: Nocturne takes you to a world where nearly the entire population is annihilated by a worldwide catastrophe called the Conception. Now the fate of the entire world lies on the shoulders of one boy, who must battle his way through opposing demonic forces, master the powers of Magatama, and persuade demons to join your party. Some demons may evolve into new forms on their own or can be fused into more powerful monsters.<br />
Shin Megami Tensei: Nocturne is a continuation of the popular role-playing series, set in our modern world. It's an average day, as a typical Japanese high school student goes to the hospital, for a visit with his sick teacher. While on the train, he gets a mysterious vision that the Apocalypse is coming. Arriving at the hospital, the boy is sucked into a Vortex Field, into a dark mirror-image of his world. When he learns our world is ending to make room for this new one, he'll do what he can to get back home and (hopefully) stop the Apocalypse.  
Shin Megami Tensei: Nocturne is a continuation of the popular role-playing series, set in our modern world. It's an average day, as a typical Japanese high school student goes to the hospital, for a visit with his sick teacher. While on the train, he gets a mysterious vision that the Apocalypse is coming. Arriving at the hospital, the boy is sucked into a Vortex Field, into a dark mirror-image of his world. When he learns our world is ending to make room for this new one, he'll do what he can to get back home and (hopefully) stop the Apocalypse.  
|wikipedia        = [http://en.wikipedia.org/wiki/Shin_Megami_Tensei_Nocturne Link]
<!-- General props -->
|gamefaqslink      = [http://www.gamefaqs.com/ps2/582958-shin-megami-tensei-nocturne Link]
|widescreenpatch  = 1
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/shin-megami-tensei-iii-nocturne-maniacs/ps2-489314 IGN]|8.6/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shin-megami-tensei-nocturne Metacritic]|82/100}}
|eu_rating        = 12+
|eu_rating        = 12+
|eu_rating_text    = Violence, Bad Language
|na_rating        = M
|na_rating_text    = Blood, Intense Violence, Language, Sexual Themes
|na_rating_text    = Blood, Intense Violence, Language, Sexual Themes
|na_rating        = M
|ko_rating        = 15
|ko_rating        = 15
|japan_rating      = A
|japan_rating      = A
|korean            = SLKA-25076 & SLKA-25160
<!-- Language props -->
|korean            = SLKA-25076 & SLKA-25160
|french            = SLES-53363
|french            = SLES-53363
|german            = SLES-53363
|german            = SLES-53363
|japanese          = SLPM-74205 & SLPM-66681
|japanese          = SLPM-74205 & SLPM-66681 & SLPM-65241 & SLPM-65242 & SLPM-65259 & SLPM-65461 & SLPM-65462
|english          = SLES-53363 & SLUS-20911
|english          = SLES-53363 & SLUS-20911 & NPUD-20911 & SLUS-28045
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20911<br />NPUD-20911<br />SLUS-28045 <small>(Trade Demo)</small>
|serialsNTSCU      = SLUS-20911<br />SLUS-28045 <small>(Trade Demo)</small><br />NPUD-20911 <small>(PS2 Classics)</small>
|CRCsNTSCU        = F0A31EE3
|CRCsNTSCU        = F0A31EE3
|releasedateNTSCU  = October 12, 2004<br />May 6, 2014
|releasedateNTSCU  = October 12, 2004<br />May 6, 2014 <small>(PS2 Classics)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
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|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = July 1, 2005
|releasedatePAL    = July 1, 2005
|statusPAL        =2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65242<br />SLPM-65241 <small>(Deluxe Box)</small><br />SLPM-65462 <small>(SMT: Nocturne Maniax)</small><br />SLPM-74205 <small>(PlayStation 2 the Best)</small><br />SCAJ-20015<br />SLPM-65461<br />SLKA-25160 <small>(SMT: Nocturne Maniax)</small><br />SLKA-25076<br />SLPM-66681 <small>(Maniax Chronicle Edition)</small>
|serialsNTSCJ      = SLPM-65242<br />SLPM-65241 <small>(Deluxe Box)</small><br />SLPM-65259 <small>(Tsutaya original version)</small><br />SLKA-25076 <small>(Korea)</small><br />SLPM-65462 <small>(SMT: Nocturne Maniax)</small><br />SLKA-25160 <small>(Korea, SMT: Nocturne Maniax)</small><br />SLPM-74205 <small>(PlayStation 2 the Best)</small><br />SLPM-66681 <small>(Maniax Chronicle Edition)</small><br />SCAJ-20015
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = February 20, 2003<br />January 29, 2004<br />August 5, 2004 <small>(PlayStation 2 the Best)</small>
|releasedateNTSCJ  = February 20, 2003<br />August 28, 2003 <small>(Korea)</small><br />January 29, 2004 <small>(SMT: Nocturne Maniax)</small><br />July 15, 2004 <small>(Korea, SMT: Nocturne Maniax)</small><br />August 5, 2004 <small>(PlayStation 2 the Best)</small><br />October 23, 2008 <small>(Maniax Chronicle Edition)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Region=NTSC-U(?)
|Region=NTSC-U(?)
|OS=?
|OS=?
|CPU=AMD Athlon II x2 245 OC 3.55ghz
|CPU=AMD Athlon II X2 245 OC @ 3.55 GHz
|GPU=NVIDIA 9600GT
|GPU=NVIDIA GeForce 9600 GT
|Revision=r1888
|Revision=pre 0.9.7 Beta (r1888)
|Graphics=GSdx r2693
|Graphics=GSdx (r2693)
|Sound=
|Sound=
* SPU2-X r2693 1.4.0
* SPU2-X 1.4.0 (r2693)
* LilyPad r1853 0.1.0
* LilyPad 0.1.0 (r1853)
|Comments=The game can be run at full speed without speed hacks. There is some minor graphical problem such as the shadows of the characters, but it cannot be fixed by changing setting
|Comments=The game can be run at full speed without speed hacks. There is some minor graphical problem such as the shadows of the characters, but it cannot be fixed by changing setting.
|Tester=CKL
|Tester=CKL
}}
}}
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|CPU=?
|CPU=?
|GPU=?
|GPU=?
|Revision=r5350 1.0.0
|Revision=1.0.0 (r5350)
|Graphics=GSdx r5334 0.1.16
|Graphics=GSdx 0.1.16 (r5334)
|Sound=
|Sound=
* SPU2-X r5324 2.0.0
* SPU2-X 2.0.0 (r5324)
* LilyPad r5282 0.11.0
* LilyPad 0.11.0 (r5282)
|Comments=BIOS: USA v01.60, Turning on interlacing in GSdx plugin will remove screen flicker. Blend bff seems to look the best and auto setting will also default to this mode.
|Comments=BIOS: USA v01.60, Turning on interlacing in GSdx plugin will remove screen flicker. Blend bff seems to look the best and auto setting will also default to this mode.
|Tester=Nameless One
|Tester=Nameless One
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|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=I5 3330
|CPU=Intel Core i5-3330
|GPU=HD radeon 6850
|GPU=AMD Radeon HD 6850
|Revision=1.1.svn5814
|Revision=1.1.0 (r5814)
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=USA v02.20(10/02/2006), Not Requires good hardware to work fine.
|Comments=USA v02.20(10/02/2006), Not Requires good hardware to work fine.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
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|OS=Windows
|OS=Windows
|CPU=Intel Core i5 i5-2410M  
|CPU=Intel Core i5 i5-2410M  
|GPU=AMD Radeon 7400 HD M
|GPU=AMD Radeon HD 7400M
|Revision=PCSX2 1.5.0 (git version)
|Revision=1.5.0
|Graphics=GSDX
|Graphics=GSdx
|Sound=SPU2-X
|Sound=
* SPU2-X
* ?
|Comments=Game working fine.
|Comments=Game working fine.
|Tester={{ForumUser|lorddemolatron}}
|Tester={{ForumUser|lorddemolatron}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windpws 7 Ultimate x64 SP1
|CPU=Intel Core i5-4690k @ 3.50 GHz
|GPU=NVIDIA GeForce 760 @ 2 GB
|Revision=1.5.0 (dev-1834 g096c931)
|Graphics=GSdx
|Sound=
* SPU2-X
* LilyPad
|Comments=BIOS: Japan v02.20. Runs Perfect. OpenGL Hardware, looking gorgeous at 5x Native, Allow 8bit textures, texture filtering bilinear, mipmapping basic, crc full, fxaa enabled, everything else default (info added February 7 2017)
|Tester=stratos
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home
|CPU=Intel Core i5-7300HQ @ 2.50GHz
|GPU=NVIDIA GeForce GTX 1050 Ti @ 4GB
|Revision=v1.7.0 (dev-341-g0e9dcfbf3)
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** Enable fast CDVD: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx 1.2.0 SSE4
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL
* Internal Resolution: 2x Native
* Blending Accuracy: High
</spoiler>
|Sound=
* SPU2-x 2.0.0
* LilyPad  0.12.1
|Comments=USA v02.00 Runs Great. Blending Accuracy set to High to fix some effects. Note: Game freezes when fast forwarding when using DX11.
|Tester=Lumaro
}}
}}
{{TestingFooter}}
{{TestingFooter}}
<!--
<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
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{{TestingFooter}}
{{TestingFooter}}
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== Trivia ==
== Trivia ==
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<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Inaccurate effects
|IsFixed=0
|IssueLevel=0
|Description=Some minor effects are not properly emulated (The most notable being the "white effect" during the opening with the woman's voice).
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High".
}}


{{Issue
{{Issue
|IssueName=Glitch with shadows of the characters
|IssueName=Flickering pool in save room
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Glitch with shadows of the characters
|Description=The pool of water underneath the maiden in the Fountains of Life flickers.
|Workaround=Problems with shadows can be fixed by turning on Alpha hack in GSdx plugin and turning off all CRC hacks by adding the line "CrcHacksExclusions=all" to inis/GSdx.ini file. This, however, will make NPCs, some objects and shadows cast by object visible through walls, so it's either one or the other. Software Mode runs without either of problems.
|Workaround=Go to Config > Video (GS) > Plugin Settings. First change your renderer to OpenGL (Hardware), and then uncheck Allow 8-Bit Textures. Make sure Enable HW Hacks is checked, then click Advanced Settings and Hacks--change Trilinear Filtering to Trilinear (Ultra/Slow).
*As of r5819, the shadow has been removed from the main character in Hardware rendering mode. Switch to software mode to display the shadow on the main character again.
}}
 
{{Issue
|IssueName=Blur around some objects when upscaling
|IsFixed=0
|IssueLevel=0
|Description=In Hardware mode when using upscaling resolution some objects have blur around them.
|Workaround=Go to Config > Video (GS) > Plugin Settings, enable Hardware hacks and choose '''disable depth emulation'''
Note: this will cause to "Shadows overlapping" even if you set set '''Renderer''' to "'''OpenGL (Hardware)'''"
}}
 
{{Issue
|IssueName=Game Blurry
|IsFixed=0
|IssueLevel=-1
|Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones.
|Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed by apply the following patch:
<spoiler show="Show patch" hide="Hide patch">
<pre>
E8FCF8EC.pnach
    gametitle= Shin Megami Tensei - Nocturne [SLUS 20911] (U) [E8FCF8EC]
    // Skip drawing of accumulation framebuffer (avoids 3-frame ghosting, slightly darkens 3D scenes)
    patch=0,EE,0012AC08,word,03E00008
 
// Remove Motion Blur
patch=1,EE,002FC0E4,word,00000000 // 00000001
</pre>
</spoiler>
}}
 
==Fixed Issues==
{{Issue
|IssueName=Glitchy character shadows
|IsFixed=1
|IssueLevel=0
|Description=Characters shadows are either glitched or missing.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Alternatively for Direct 3D9 and 11 (Hardware), go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to "None", turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack. This, however, will make NPCs, some objects and shadows visible through walls.
}}
}}


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