Shin Megami Tensei: Nocturne: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Nocturne Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Nocturne Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/582958-shin-megami-tensei-nocturne Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/582958-shin-megami-tensei-nocturne Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/582958-shin-megami-tensei-nocturne/index.html GameRankings]|84/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shin-megami-tensei-nocturne Metacritic]|82/100}}
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/582958-shin-megami-tensei-nocturne/index.html GameRankings]|84/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shin-megami-tensei-nocturne Metacritic]|82/100}}
|gameinfo          = Set in postapocalyptic Tokyo, Japan, Shin Megami Tensei: Nocturne takes you to a world where nearly the entire population is annihilated by a worldwide catastrophe called the Conception. Now the fate of the entire world lies on the shoulders of one boy, who must battle his way through opposing demonic forces, master the powers of Magatama, and persuade demons to join your party. Some demons may evolve into new forms on their own or can be fused into more powerful monsters.<br />
|gameinfo          = Set in postapocalyptic Tokyo, Japan, Shin Megami Tensei: Nocturne takes you to a world where nearly the entire population is annihilated by a worldwide catastrophe called the Conception. Now the fate of the entire world lies on the shoulders of one boy, who must battle his way through opposing demonic forces, master the powers of Magatama, and persuade demons to join your party. Some demons may evolve into new forms on their own or can be fused into more powerful monsters.<br />
Shin Megami Tensei: Nocturne is a continuation of the popular role-playing series, set in our modern world. It's an average day, as a typical Japanese high school student goes to the hospital, for a visit with his sick teacher. While on the train, he gets a mysterious vision that the Apocalypse is coming. Arriving at the hospital, the boy is sucked into a Vortex Field, into a dark mirror-image of his world. When he learns our world is ending to make room for this new one, he'll do what he can to get back home and (hopefully) stop the Apocalypse.  
Shin Megami Tensei: Nocturne is a continuation of the popular role-playing series, set in our modern world. It's an average day, as a typical Japanese high school student goes to the hospital, for a visit with his sick teacher. While on the train, he gets a mysterious vision that the Apocalypse is coming. Arriving at the hospital, the boy is sucked into a Vortex Field, into a dark mirror-image of his world. When he learns our world is ending to make room for this new one, he'll do what he can to get back home and (hopefully) stop the Apocalypse.  
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|releasedateNTSCU  = October 12, 2004<br />May 6, 2014 <small>(PS2 Classics)</small>
|releasedateNTSCU  = October 12, 2004<br />May 6, 2014 <small>(PS2 Classics)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
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|Comments=BIOS: Japan v02.20. Runs Perfect. OpenGL Hardware, looking gorgeous at 5x Native, Allow 8bit textures, texture filtering bilinear, mipmapping basic, crc full, fxaa enabled, everything else default (info added February 7 2017)
|Comments=BIOS: Japan v02.20. Runs Perfect. OpenGL Hardware, looking gorgeous at 5x Native, Allow 8bit textures, texture filtering bilinear, mipmapping basic, crc full, fxaa enabled, everything else default (info added February 7 2017)
|Tester=stratos
|Tester=stratos
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-4790 @ 3.6 Ghz
|GPU=AMD Radeon RX 570
|Revision=1.6.0
<!--
*Speedhacks: preset 3
-->
|Graphics=GSdx32-AVX2 1.2.0 (default 1.6)
<!--
*D3D11 software mode
-->
|Sound=*SPU2-X 2.0.0 (default 1.6)
*LilyPad 0.12.1 (default 1.6)
|Comments=Full speed. Native game seems to drop framerate(not emulation speed) during area transitions, though EE cyclerate increases didnt seem to improve this. SW mode seems to have the pool flickering graphical issue.
|Tester=Nyahello
}}
}}
{{TestingEntry
{{TestingEntry
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|GPU=NVIDIA GeForce GTX 1050 Ti @ 4GB
|GPU=NVIDIA GeForce GTX 1050 Ti @ 4GB
|Revision=v1.7.0 (dev-341-g0e9dcfbf3)
|Revision=v1.7.0 (dev-341-g0e9dcfbf3)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** Enable fast CDVD: ✓
** Enable fast CDVD: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 1.2.0 SSE4
|Graphics=GSdx 1.2.0 SSE4
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL
* Renderer: OpenGL
* Internal Resolution: 2x Native
* Internal Resolution: 2x Native
* Blending Accuracy: High
* Blending Accuracy: High
</spoiler>
-->
|Sound=
|Sound=
* SPU2-x 2.0.0
* SPU2-x 2.0.0
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|Tester=Lumaro
|Tester=Lumaro
}}
}}
{{TestingFooter}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 10
|OS=Manjaro KDE
|CPU=Intel i7-4790 @ 3.6Ghz
|CPU=Intel i5-6500 (4) @ 3.600GHz
|GPU=AMD RX 570
|GPU=NVIDIA GeForce GTX 1050 Ti
|Revision=1.6.0
|Revision=1.7.2678 Nightly
<spoiler show="Settings" hide="Hide">
|Graphics=GSdx 1.1.0 AVX2, OpenGL (Hardware)
*Speedhacks: preset 3
|Sound=
</spoiler>
* SPU2-X 2.0.0  
|Graphics=GSdx32-AVX2 1.2.0 (default 1.6)
* LilyPad 0.12.1
<spoiler show="Settings" hide="Hide">
|Comments=Game runs fine with default settings.
*DX11 software mode
|Tester=Zerron21
</spoiler>
|Sound=*SPU2-X 2.0.0 (default 1.6)
*LilyPad 0.12.1 (default 1.6)
|Comments=Fullspeed. Native game seems to drop framerate(not emulation speed) during area transitions, though EE cyclerate increases didnt seem to improve this. SW mode seems to have the pool flickering graphical issue.
|Tester=Nyahello
}}
}}
{{TestingFooter}}
{{TestingFooter}}
<!--
 
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->




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|IssueLevel=0
|IssueLevel=0
|Description=The pool of water underneath the maiden in the Fountains of Life flickers.
|Description=The pool of water underneath the maiden in the Fountains of Life flickers.
|Workaround=Go to Config > Video (GS) > Plugin Settings. First change your renderer to OpenGL (Hardware), and then uncheck Allow 8-Bit Textures. Make sure Enable HW Hacks is checked, then click Advanced Settings and Hacks--change Trilinear Filtering to Trilinear (Ultra/Slow).  
|Workaround=On Stable Builds(1.6) and Below: Go to Config > Video (GS) > Plugin Settings. First change your renderer to OpenGL (Hardware), and then uncheck Allow 8-Bit Textures. Make sure Enable HW Hacks is checked, then click Advanced Settings and Hacks--change Trilinear Filtering to Trilinear (Ultra/Slow).
On Dev Builds(1.7): Go to Settings > Graphics > Rendering, set Mipmapping to "Basic(Generated Mipmaps)" and Trilinear Filtering to "Trilinear(Forced)".
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=Characters shadows are either glitched or missing.
|Description=Characters shadows are either glitched or missing.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Alternatively for Direct 3D9 and 11 (Hardware), go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to "None", turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack. This, however, will make NPCs, some objects and shadows visible through walls.
|Workaround=
On Stable Builds(1.6) and below: Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Alternatively for Direct 3D9 and 11 (Hardware), go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to "None", turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack. This, however, will make NPCs, some objects and shadows visible through walls.
On Dev Builds(1.7): Use any Renderer other than "OpenGL".
}}
}}


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