Shin Megami Tensei: Nocturne: Difference between revisions

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|Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones.  
|Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones.  
|Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed by apply the following patch:
|Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed by apply the following patch:
<spoiler show="Show patch" hide="Hide patch">
{{SpoilerTable|caption=Show patch|text=
<pre>
<pre>
E8FCF8EC.pnach
E8FCF8EC.pnach
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// Remove Motion Blur  
// Remove Motion Blur  
patch=1,EE,002FC0E4,word,00000000 // 00000001
patch=1,EE,002FC0E4,word,00000000 // 00000001
</pre>
</pre>}}
</spoiler>
}}
}}


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