Shin Megami Tensei: Nocturne: Difference between revisions

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|GPU=AMD Radeon RX 570
|GPU=AMD Radeon RX 570
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
*Speedhacks: preset 3
*Speedhacks: preset 3
</spoiler>
-->
|Graphics=GSdx32-AVX2 1.2.0 (default 1.6)
|Graphics=GSdx32-AVX2 1.2.0 (default 1.6)
<spoiler show="Settings" hide="Hide">
<!--
*D3D11 software mode
*D3D11 software mode
</spoiler>
-->
|Sound=*SPU2-X 2.0.0 (default 1.6)
|Sound=*SPU2-X 2.0.0 (default 1.6)
*LilyPad 0.12.1 (default 1.6)
*LilyPad 0.12.1 (default 1.6)
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|GPU=NVIDIA GeForce GTX 1050 Ti @ 4GB
|GPU=NVIDIA GeForce GTX 1050 Ti @ 4GB
|Revision=v1.7.0 (dev-341-g0e9dcfbf3)
|Revision=v1.7.0 (dev-341-g0e9dcfbf3)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** Enable fast CDVD: ✓
** Enable fast CDVD: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 1.2.0 SSE4
|Graphics=GSdx 1.2.0 SSE4
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL
* Renderer: OpenGL
* Internal Resolution: 2x Native
* Internal Resolution: 2x Native
* Blending Accuracy: High
* Blending Accuracy: High
</spoiler>
-->
|Sound=
|Sound=
* SPU2-x 2.0.0
* SPU2-x 2.0.0
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|IssueLevel=0
|IssueLevel=0
|Description=The pool of water underneath the maiden in the Fountains of Life flickers.
|Description=The pool of water underneath the maiden in the Fountains of Life flickers.
|Workaround=Go to Config > Video (GS) > Plugin Settings. First change your renderer to OpenGL (Hardware), and then uncheck Allow 8-Bit Textures. Make sure Enable HW Hacks is checked, then click Advanced Settings and Hacks--change Trilinear Filtering to Trilinear (Ultra/Slow).  
|Workaround=On Stable Builds(1.6) and Below: Go to Config > Video (GS) > Plugin Settings. First change your renderer to OpenGL (Hardware), and then uncheck Allow 8-Bit Textures. Make sure Enable HW Hacks is checked, then click Advanced Settings and Hacks--change Trilinear Filtering to Trilinear (Ultra/Slow).
On Dev Builds(1.7): Go to Settings > Graphics > Rendering, set Mipmapping to "Basic(Generated Mipmaps)" and Trilinear Filtering to "Trilinear(Forced)".
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=Characters shadows are either glitched or missing.
|Description=Characters shadows are either glitched or missing.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Alternatively for Direct 3D9 and 11 (Hardware), go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to "None", turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack. This, however, will make NPCs, some objects and shadows visible through walls.
|Workaround=
On Stable Builds(1.6) and below: Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Alternatively for Direct 3D9 and 11 (Hardware), go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to "None", turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack. This, however, will make NPCs, some objects and shadows visible through walls.
On Dev Builds(1.7): Use any Renderer other than "OpenGL".
}}
}}


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