Shin Megami Tensei: Digital Devil Saga 2: Difference between revisions
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|CRCsNTSCU = D382C164 | |CRCsNTSCU = D382C164 | ||
|releasedateNTSCU = 3 October 2005 | |releasedateNTSCU = 3 October 2005 | ||
|statusNTSCU = | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
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{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 4gb RAM | |OS=Windows 4gb RAM | ||
|CPU=Core i5 480m (2,67 ghz) | |CPU=Core i5 480m (2,67 ghz) |
Revision as of 18:15, 12 October 2014
Shin Megami Tensei: Digital Devil Saga 2 | |||||||||||||||||||||||||||||||||
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Developer(s): Atlus
Genre: RPG
Wikipedia: Link
Game review links: Metacritic
Game review score: 82/100
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 4gb RAM |
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0.9.8 | Gsdx r4600 sse4 |
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BIOS: 70012 V12 USA, HACKS: EE Round mode chop zero, EE clamping mode none,VU 0-1 microVU, Round Mode normal. EE cyclerate 2, VU Cycle Stealing 2, INTC On, Wait Loop On, mVU flag on, Plays at 2x resolution fine with some slowdowns in battles. Sounds is good but glitchy in battle. Videos and cutscenes almost ok, occasionally the sound is heard before the characters move the mouth. At 3x res is playable but has more slowdowns 60 fps, 30-40 in intensive situations). | Madpiercing |