Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army: Difference between revisions

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→‎Known Issues: this still happens in 1.7... not sure if regression or false marking fixed. High blending accuracy is still required for correct graphics in HW mode.
(1.7 entry)
(→‎Known Issues: this still happens in 1.7... not sure if regression or false marking fixed. High blending accuracy is still required for correct graphics in HW mode.)
(One intermediate revision by the same user not shown)
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*latency: 3ms
*latency: 3ms
</spoiler>
</spoiler>
|Comments=100% speed with no drops in SW mode. Gouma den is GPU heavy in HW mode, maxing out the GS for me and causing a slight speed reduction 1-2%; independent of blending settings. Anything above native resolution causes gaps in menu sprites that can't be solved with HW hacks. No visual bugs at native res and no crashes or gameplay bugs.
|Comments=100% speed with no drops in SW mode. Gouma den is GPU heavy in HW mode, maxing out the GS for me and causing a slight speed reduction 1-2%; independent of blending settings. Anything above native resolution causes gaps in menu sprites that can't be solved with HW hacks. Encountered an issue once in my whole playthrough where PCSX2 error'd with a pop up and crashed, was unable to reproduce afterwards.
|Tester=Nyahello
|Tester=Nyahello
}}
}}
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{{Issue
{{Issue
|IssueName=Broken effects
|IssueName=Broken effects
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Effects are misaligned.
|Description=Effects are misaligned.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Accuracy to "High". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Accuracy to "High". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}


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