Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army: Difference between revisions

1.7 entry
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(1.7 entry)
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|Comments=BIOS: SCPH39001, FPS: 59.49-60.00. Can be playable on native speed, sometimes in battle or in normal screen can slowdown but generally game is okay, without any minor graphic problems. Must play with Direct3D9 renderer.
|Comments=BIOS: SCPH39001, FPS: 59.49-60.00. Can be playable on native speed, sometimes in battle or in normal screen can slowdown but generally game is okay, without any minor graphic problems. Must play with Direct3D9 renderer.
|Tester=Lorddemolatron
|Tester=Lorddemolatron
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-4790 @ 3.6 GHz
|GPU=AMD Radeon RX 570
|Revision=1.7.0 (dev 1187)
<spoiler show="Settings" hide="Hide">
*Speedhacks: preset 3
*Vsync queues in mtgs: 3
</spoiler>
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)
<spoiler show="Settings" hide="Hide">
*Software rendering mode (5 threads)
*OpenGL at native/4x (full blending required)
*AF: 16x
</spoiler>
|Sound=SPU settings
<spoiler show="Settings" hide="Hide">
*sync mode: none
*latency: 3ms
</spoiler>
|Comments=100% speed with no drops in SW mode. Gouma den is GPU heavy in HW mode, maxing out the GS for me and causing a slight speed reduction 1-2%; independent of blending settings. Anything above native resolution causes gaps in menu sprites that can't be solved with HW hacks. No visual bugs at native res and no crashes or gameplay bugs.
|Tester=Nyahello
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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