Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army: Difference between revisions

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(Does the issue not happen when using Direct3D9 (Hardware)?)
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|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shin-megami-tensei-devil-summoner---raidou-kuzunoha-vs-the-soulless-army Metacritic]|74/100}}
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shin-megami-tensei-devil-summoner---raidou-kuzunoha-vs-the-soulless-army Metacritic]|74/100}}
|gameinfo          = Raidou Kuzunoha is a private detective in Japan's Taishou Period of the 1910s and 1920s, but he's much more than just a well-dressed crime scene investigator; he also has the power to capture and conjure demons to do his bidding. Take control of Raidou and his otherworldly companions, guide them through thrilling episodes of action and intrigue, and learn the incredible secrets of the Soulless Army!
|gameinfo          = Raidou Kuzunoha is a private detective in Japan's Taishou Period of the 1910s and 1920s, but he's much more than just a well-dressed crime scene investigator; he also has the power to capture and conjure demons to do his bidding. Take control of Raidou and his otherworldly companions, guide them through thrilling episodes of action and intrigue, and learn the incredible secrets of the Soulless Army!
''Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army'' is the prequel to [[Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon]]
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|widescreenpatch  = 1
|widescreenpatch  = 1
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{{Issue
{{Issue
|IssueName=Broken effects
|IssueName=Broken effects
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Effects are misaligned.
|Description=Effects are misaligned.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "High". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Accuracy to "High". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}


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