Shadow of Rome: Difference between revisions

testing and adding issues
(Confirmed)
(testing and adding issues)
Line 61: Line 61:
|Comments=No bugs.
|Comments=No bugs.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel i5 2500K
|GPU=NVIDIA GeForce GTX 960
|Revision=PCSX2 1.5.0-20180106110542
|Graphics=GSdx OGL
|Sound=SPU2-X
|Comments=Default settings, MTVU on. EE Cycle rate set to stage 2 to stop FMV stuttering. Half-pixel offset set to Normal(Vertex) if using 3x upscale in GSdx.
|Tester=Yuri
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 99: Line 111:
}}
}}
-->
-->
==Known Issues==
{{Issue
|IssueName= FMV sound playback stuttering
|IsFixed=0
|IssueLevel=2
|Description=FMV playback has audio problems. It stutters every 1 or 2 seconds. Doesn't matter if in hardware or software mode.
|Workaround=Set the EE Cycle rate to stage 2. Doesn't affect the normal gameplay.
}}
{{Issue
|IssueName=No post-processing effects
|IsFixed=0
|IssueLevel=0
|Description=Post-processing effects are missing in hardware mode. Because of this some far away objects tend to be fuzzy, blurry.
|Workaround=Software mode can render these. The Half-Pixel offset helps a little in hardware mode to ease the fuzziness.
}}


==The gallery==
==The gallery==
ninja
90

edits