Shadow Tower Abyss: Difference between revisions

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|genre            = RPG
|genre            = RPG
|wikipedia        = [https://en.wikipedia.org/wiki/Shadow_Tower_Abyss Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Shadow_Tower_Abyss Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/533276-shadow-tower-abyss Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/533276-shadow-tower-abyss Link]
|reviewlinks      =  
|reviewlinks      =  
|gameinfo          =First Person Dungeon Crawler akin to King's Field. The game is set within the citadel first featured in Shadow Tower from PS1, and sees the return of a number of familiar non-player characters. The protagonist, an explorer, is in search of an arcane spear thought to have given great powers to the long-dead ruler of the kingdom, and ushered in an age of unrivalled prosperity. What remains of the kingdom today is largely covered over by the forest, save for the tower itself. Once inside the citadel, the protagonist encounters a mysterious Old Man, who traps him within and forces him to climb to the very top of the structure to escape
|gameinfo          =First Person Dungeon Crawler akin to [[King's Field: The Ancient City]]. The game is set within the citadel first featured in ''Shadow Tower'' from PS1, and sees the return of a number of familiar non-player characters. The protagonist, an explorer, is in search of an arcane spear thought to have given great powers to the long-dead ruler of the kingdom, and ushered in an age of unrivalled prosperity. What remains of the kingdom today is largely covered over by the forest, save for the tower itself. Once inside the citadel, the protagonist encounters a mysterious Old Man, who traps him within and forces him to climb to the very top of the structure to escape
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|widescreen        = 1
|widescreen        = 1
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* SPU2-X (r5830)
* SPU2-X (r5830)
* LilyPad (r5822)
* LilyPad (r5822)
|Comments=BIOS: USA v1.60, Direct3D9 (Hardware) gives issues with lighting. Switch to the Direct3D11 for proper lighting. Runs at constant 60 FPS without any speed hacks.
|Comments=BIOS: USA v1.60, Direct3D9 (Hardware) gives issues with lighting. Switch to the Direct3D11 for proper lighting. Runs at constant 60 Video FPS without any speed hacks.
|Tester=Vibhor
|Tester=Vibhor
}}
}}
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Lines on the water in Waterfall World
|IsFixed=0
|IssueLevel=0
|Description=In the second part of the Waterfall World there are lines over the water
|Workaround=Don't use Upscaling
}}
{{Issue
|IssueName=Black squares on walls
|IsFixed=0
|IssueLevel=0
|Description=On some walls in the game there are black squares that are flickering when the player is moving.
|Workaround=Use Software mode
}}
{{Issue
{{Issue
|IssueName=Malfunctioning lighting
|IssueName=Malfunctioning lighting
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=The game is too dark with the Direct3D (Hardware) renderers, and the lighting flickers with the OpenGL (Hardware) renderer.
|Description=The game is too dark with the Direct3D and Vulkan (Hardware) renderers, and the lighting flickers with both Direct3D, OpenGL (Hardware) renderer.
|Workaround=Switch to Software Mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options.
|Workaround=Use Software mode
}}
}}


==The gallery==
==The gallery==
ninja
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