Shadow Hearts: Covenant: Difference between revisions

Added test results and summary; Suggest looking into "Flickering Screen" issue as it seems solved on my end, but I didn't want to change it prematurely.
(Same as Drakengard)
(Added test results and summary; Suggest looking into "Flickering Screen" issue as it seems solved on my end, but I didn't want to change it prematurely.)
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|Comments=BIOS: Europe v01.60, Runs perfect at full speed and it looks great. The only bug is the judgement ring during battle (sometimes black screen while the wheel is turning or showing the previous character) It doesn't affect gameplay in any way though. The bug is not present in software mode. Flickering screen during cutscenes with dialog in hardware mode. Solution: turn dialog off in options and it plays fine. Or use software mode F9.
|Comments=BIOS: Europe v01.60, Runs perfect at full speed and it looks great. The only bug is the judgement ring during battle (sometimes black screen while the wheel is turning or showing the previous character) It doesn't affect gameplay in any way though. The bug is not present in software mode. Flickering screen during cutscenes with dialog in hardware mode. Solution: turn dialog off in options and it plays fine. Or use software mode F9.
|Tester=stratos
|Tester=stratos
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel i5-4210 CPU @1.70GHz 2.40
|GPU=Intel HD 4400
|Revision=1.5.0 (163fd2b)
|Graphics=GSdx 1.1.0 SSE41
*Direct3D11 (Hardware)
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=BIOS: USA 2.30; Preset 2; MTVU; Runs at 50-60 FPS in Native Resolution during battle and towns/dungeons outside of a few big areas where it fluctuates between 40-60 FPS. Using 2x Resolution drops the FPS between 35-50 in towns/dungeons, but remains at a good 55-60 FPS during battle. I have encountered no errors with the Judgement Ring at this time (4/13/2019). FMV flickered briefly in the 3rd video shown, but hasn't since (10-15 HRS game time). No crashes.
|Tester=OneBigSpud
}}
}}
{{TestingFooter}}
{{TestingFooter}}
ninja
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