Difference between revisions of "Shadow Hearts: Covenant"

From PCSX2 Wiki
Jump to navigation Jump to search
m
 
(8 intermediate revisions by 4 users not shown)
Line 5: Line 5:
 
|publisher        = [[Aruze Corp]] (JP), [[Midway]] (US, EU, AU)
 
|publisher        = [[Aruze Corp]] (JP), [[Midway]] (US, EU, AU)
 
|genre            = RPG
 
|genre            = RPG
|gameinfo          = More than a year after the events of the original Shadow Hearts, Yuri embarks on a new expedition in a world full of magic and creatures. Set during World War I, Shadow Hearts: Covenant puts you in the role of Yuri and his companions as they journey to find a cure for his curse and defeat an evil cult. Each character has their own distinct personality, attributes, abilities, and subquest missions. The final outcome of each battle is based on your speed and accuracy as you employ a variety of attacks, spells, and defense formations.<br />
+
|wikipedia        = [https://en.wikipedia.org/wiki/Shadow_Hearts:_Covenant Link]
Set during World War I, Shadow Hearts: Covenant puts you in the role of Yuri a year after the events of the the original [[Shadow Hearts]] and his companions as they journey to find a cure for his curse and defeat the evil cult, Sapientes Gladio.
 
|wikipedia        = [http://en.wikipedia.org/wiki/Shadow_Hearts:_Covenant Link]
 
 
|gamefaqslink      = [http://www.gamefaqs.com/ps2/915253-shadow-hearts-covenant Link]
 
|gamefaqslink      = [http://www.gamefaqs.com/ps2/915253-shadow-hearts-covenant Link]
 
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shadow-hearts-covenant Metacritic]|85/100}}
 
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shadow-hearts-covenant Metacritic]|85/100}}
 +
|gameinfo          = More than a year after the events of the original [[Shadow Hearts]], Yuri embarks on a new expedition in a world full of magic and creatures. Set during World War I, ''Shadow Hearts: Covenant'' puts you in the role of Yuri and his companions as they journey to find a cure for his curse and defeat an evil cult. Each character has their own distinct personality, attributes, abilities, and subquest missions. The final outcome of each battle is based on your speed and accuracy as you employ a variety of attacks, spells, and defense formations.<br />
 +
Set during World War I, ''Shadow Hearts: Covenant'' puts you in the role of Yuri a year after the events of the the original ''Shadow Hearts'' and his companions as they journey to find a cure for his curse and defeat the evil cult, Sapientes Gladio.
 +
<!-- General props -->
 +
|widescreenpatch  = 1
 
|au_rating        = MA
 
|au_rating        = MA
 +
|au_rating_text    = Medium Level Animated Violence
 
|eu_rating        = 16+
 
|eu_rating        = 16+
 +
|eu_rating_text    = Violence, Sex
 +
|na_rating        = T
 
|na_rating_text    = Language, Partial Nudity, Suggestive Themes, Violence
 
|na_rating_text    = Language, Partial Nudity, Suggestive Themes, Violence
|na_rating        = T
 
 
|japan_rating      = C
 
|japan_rating      = C
 +
<!-- Language props -->
 
|french            = SLES-82030 & SLES-82031
 
|french            = SLES-82030 & SLES-82031
 
|german            = SLES-82030 & SLES-82031
 
|german            = SLES-82030 & SLES-82031
 
|japanese          = SLPS-25334 & SLPS-25335 & SLPS-25317 & SLPS-73214 & SLPS-25318 & SLPM-60226 & SLPM-60214
 
|japanese          = SLPS-25334 & SLPS-25335 & SLPS-25317 & SLPS-73214 & SLPS-25318 & SLPM-60226 & SLPM-60214
 
|english          = SLES-82030 & SLES-82031 & SLUS-21041 & SLUS-21044
 
|english          = SLES-82030 & SLES-82031 & SLUS-21041 & SLUS-21044
|widescreenpatch  = 1
 
 
<!-- NTSC-U props -->
 
<!-- NTSC-U props -->
 
|NTSCU            = 1
 
|NTSCU            = 1
Line 54: Line 58:
 
|CPU=?
 
|CPU=?
 
|GPU=?
 
|GPU=?
|Revision=r1888
+
|Revision=pre 0.9.7 Beta (r1888)
|Graphics=GSDX r2693
+
|Graphics=GSdx (r2693)
 
|Sound=
 
|Sound=
* SPU2-X r2693 1.4.0
+
* SPU2-X 1.4.0 (r2693)
* Lilypad r1853 0.1.0
+
* LilyPad 0.1.0 (r1853)
 
|Comments=BIOS: Japan v2.20, The game can be run at full speed without speedhacks. The spinning wheel in battle is bugged, and it cannot be fixed in hardware mode by changing setting. The bug is very minor and does not affect game play. The bug is not present in software mode.
 
|Comments=BIOS: Japan v2.20, The game can be run at full speed without speedhacks. The spinning wheel in battle is bugged, and it cannot be fixed in hardware mode by changing setting. The bug is very minor and does not affect game play. The bug is not present in software mode.
 
|Tester=CKL
 
|Tester=CKL
Line 66: Line 70:
 
|Region=NTSC-U
 
|Region=NTSC-U
 
|OS=Windows
 
|OS=Windows
|CPU=Intel Core i5 2500K @ 4.3Ghz
+
|CPU=Intel Core i5-2500K @ 4.30 GHz
|GPU=Nvidia Geforce 9800 GTX+
+
|GPU=NVIDIA GeForce 9800 GTX+
|Revision=v1.1.0 r5411
+
|Revision=v1.1.0 (r5411)
|Graphics=GSdx v0.1.16 r5390
+
<spoiler show="Settings" hide="Hide">
 +
* Speedhacks:
 +
** Enable INTC Spin Detection
 +
** Enable Wait Loop Detection
 +
** mVU Flag Hack
 +
** MTVU
 +
</spoiler>
 +
|Graphics=GSdx v0.1.16 (r5390)
 
|Sound=
 
|Sound=
*SPU2-X v2.0.0 r5427
+
* SPU2-X v2.0.0 (r5427)
*?
+
* ?
|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, -Hardware mode gets the screen messed up when the judgement ring appears (fixed by using SW mode)
+
|Comments=Europe v01.70(27/02/2003), Hardware mode gets the screen messed up when the judgement ring appears (fixed by using Software mode).
 
|Tester={{ForumUser|Bositman}}
 
|Tester={{ForumUser|Bositman}}
 
}}
 
}}
Line 80: Line 91:
 
|Region=NTSC-U
 
|Region=NTSC-U
 
|OS=Windows 10 x64 (Build 14393)
 
|OS=Windows 10 x64 (Build 14393)
|CPU=Intel Core i5-4460 @ 3.2GHz
+
|CPU=Intel Core i5-4460 @ 3.20 GHz
|GPU=Radeon R9 270x
+
|GPU=AMD Radeon R9 270X
|Revision=1.4.0 2016-01-05
+
|Revision=1.4.0
|Graphics=GSdx 1.0.0 2016-01-05
+
|Graphics=GSdx 1.0.0 (v1.4.0)
|Sound=*SPU2-X 2.0.0 2015-12-31
+
<spoiler show="Settings" hide="Hide">
*Lilypad 0.11.0 2015-12-32
+
* Renderer: Direct3D11 (Hardware)
|Comments=BIOS: USA v2.20 (10/02/2006)
+
* Allow 8-Bit Textures
100% playable, upscales very well. Slight blur in overworld but no significant effect on gameplay. Flickering in cutscenes with dialog still persistent. Settings: D3D11, allow 8-bit textures, 5x native, bilinear (PS2), CRC full (safest), EEC 0, VUCS 0
+
* Internal Resolution: 5x Native
 +
* Texture Filtering: Bilinear (PS2)
 +
* CRC Hack Level: Full
 +
</spoiler>
 +
|Sound=
 +
* SPU2-X 2.0.0 (v1.4.0)
 +
* Lilypad 0.11.0 (v1.4.0)
 +
|Comments=BIOS: USA v2.20 (10/02/2006), Speedhacks EEC 0, VUCS 0. 100% playable, upscales very well. Slight blur in overworld but no significant effect on gameplay. Flickering in cutscenes with dialog still persistent.
 
|Tester=Jonbuddy1
 
|Tester=Jonbuddy1
 
}}
 
}}
Line 93: Line 111:
 
|Status=2
 
|Status=2
 
|Region=NTSC-U
 
|Region=NTSC-U
|OS=Windows 10 Pro (Build 14393), 64-Bit
+
|OS=Windows 10 Pro 64-Bit (Build 14393)
|CPU=Intel i5-6500 @3.20-3.60GHZ (Skylake, Intel TurboBoost, can't overclock)
+
|CPU=Intel Core i5-6500 @ 3.60 GHz (TurboBoost)
|GPU=NVIDIA Geforce GTX 960, 4GB
+
|GPU=NVIDIA GeForce GTX 960 @ 4 GB
|Revision=v1.4.0, 1-5-2016
+
|Revision=v1.4.0
|Graphics=GSdx v1.0.0, 2016-01-05
+
|Graphics=GSdx v1.0.0 (v1.4.0)
|Sound=*SPU2-X v2.0.0, 9-01-2016
+
<spoiler show="Settings" hide="Hide">
*LilyPad v0.11.0, 12-31-2015
+
* Renderer: Direct3D11 (Hardware)
|Comments=Bios: v01.60, 7-02-2002, 16GB (4x4) RAM
+
* Allow 8-Bit Textures: Disabled
Recommended: Please use the two workarounds listed below so you have crisp graphics and can see the cut scenes uninterrupted by glitches and image distortion. The game is 100% playable, save for the listed glitches. It up-scales extremely well, with great graphics capability.
+
* Internal Resolution: 8x Native
 
+
* Texture Filtering: Bilinear (PS2)
Settings: D3D11 HW Mode, disallow 8-bit textures, 8x native, 16x Antisotropic Filtering, bilinear (PS2), CRC Full (Safest), FXAA on, MTVU on
+
* Anisotropic Filtering: 16x
 +
* CRC Hack Level: Full
 +
* Shader Configuration:
 +
** Enable FXAA
 +
</spoiler>
 +
|Sound=
 +
* SPU2-X v2.0.0 (v1.4.0)
 +
* LilyPad v0.11.0 (v1.4.0)
 +
|Comments=Bios: v01.60, 16 GB RAM, Speedhacks MTVU on. Recommended: Please use the two workarounds listed below so you have crisp graphics and can see the cutscenes uninterrupted by glitches and image distortion. The game is 100% playable, save for the listed glitches. It up-scales extremely well, with great graphics capability.
 
|Tester=skiesfirepaved
 
|Tester=skiesfirepaved
 
}}
 
}}
Line 110: Line 136:
 
|Region=NTSC-U
 
|Region=NTSC-U
 
|OS=Windows 7 x64 SP1
 
|OS=Windows 7 x64 SP1
|CPU=intel i5 4690k @ 3.5GHZ (not overclocked)
+
|CPU=intel Core i5-4690K @ stock
|GPU=GTX 760 2GB PALIT
+
|GPU=Palit GeForce GTX 760 @ 2 GB
|Revision=v1.5.0-dev-748
+
|Revision=v1.5.0 (dev-748)
|Graphics=
+
<spoiler show="Settings" hide="Hide">
 +
* Speedhacks:
 +
** Enable INTC Spin Detection
 +
** Enable Wait Loop Detection
 +
** Enable fast CDVD
 +
** MTVU
 +
</spoiler>
 +
|Graphics=?
 +
<spoiler show="Settings" hide="Hide">
 +
* Renderer: Direct3D11 (Hardware)
 +
* Internal Resolution: 4x Native
 +
* Texture Filtering: Bilinear (PS2)
 +
* CRC Hack Level: Full
 +
* Configure Hacks:
 +
** TC Offset X: 350
 +
** TC Offset Y: 350
 +
</spoiler>
 
|Sound=
 
|Sound=
* SPU2-X r2693 1.4.0
+
* SPU2-X 1.4.0 (r2693)
* Lilypad r1853 0.1.0
+
* LilyPad 0.1.0 (r1853)
|Comments=BIOS: Europe v01.60, Runs perfect at full speed and it looks great, speedhacks are on except the MVu Flag Hack.The only bug is the judgement ring during battle (sometimes black screen while the wheel is turning or showing the previous character) It doesn't affect gameplay in any way though. The bug is not present in software mode. Flickering screen during cutscenes with dialog in hardware mode. Solution: turn dialog off in options and it plays fine. Or use software mode F9. Settings: direct3d11, 4x native, bilinear (PS2), crc full (safest), hardware hacks: everything off except offset x = 350 and offset y = 350 (added info at 16/07/2016)
+
|Comments=BIOS: Europe v01.60, Runs perfect at full speed and it looks great. The only bug is the judgement ring during battle (sometimes black screen while the wheel is turning or showing the previous character) It doesn't affect gameplay in any way though. The bug is not present in software mode. Flickering screen during cutscenes with dialog in hardware mode. Solution: turn dialog off in options and it plays fine. Or use software mode F9.
 
|Tester=stratos
 
|Tester=stratos
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U
 +
|OS=Windows 10
 +
|CPU=Intel i5-4210 CPU @1.70GHz 2.40
 +
|GPU=Intel HD 4400
 +
|Revision=1.5.0 (163fd2b)
 +
|Graphics=GSdx 1.1.0 SSE41
 +
*Direct3D11 (Hardware)
 +
|Sound=
 +
*SPU2-X 2.0.0
 +
*LilyPad 0.12.1
 +
|Comments=BIOS: USA 2.30; Preset 2; MTVU; Runs at 50-60 FPS in Native Resolution during battle and towns/dungeons outside of a few big areas where it fluctuates between 40-60 FPS. Using 2x Resolution drops the FPS between 35-50 in towns/dungeons, but remains at a good 55-60 FPS during battle. I have encountered no errors with the Judgement Ring at this time (4/13/2019). FMV flickered briefly in the 3rd video shown, but hasn't since (10-15 HRS game time). No crashes.
 +
|Tester=OneBigSpud
 
}}
 
}}
 
{{TestingFooter}}
 
{{TestingFooter}}
Line 138: Line 195:
 
{{TestingFooter}}
 
{{TestingFooter}}
 
-->
 
-->
 +
  
 
==Trivia==
 
==Trivia==
Line 152: Line 210:
 
|IssueLevel=1
 
|IssueLevel=1
 
|Description=The game looks like a blur filter was applied.
 
|Description=The game looks like a blur filter was applied.
|Workaround=Enable hardware hacks and set TC offset to 350, 350. Do not use half-pixel
+
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and set both TC Offset axis to 350. Do not enable the "Half-pixel Offset" at the same time.
 
}}
 
}}
 +
 
{{Issue
 
{{Issue
 
|IssueName=Flickering Screen
 
|IssueName=Flickering Screen
Line 159: Line 218:
 
|IssueLevel=1
 
|IssueLevel=1
 
|Description=During cut scenes, battle and other areas, the screen will flicker black and rarely during battle show a different image for a second or two before it starts. In battle, the screen will flicker when you go to use the Judgement Ring but will not impact the ring at all, so it's entirely playable.
 
|Description=During cut scenes, battle and other areas, the screen will flicker black and rarely during battle show a different image for a second or two before it starts. In battle, the screen will flicker when you go to use the Judgement Ring but will not impact the ring at all, so it's entirely playable.
|Workaround=By enabling software mode you can disable all glitches listed, but during battle it's not recommended as the only thing impaired is the image. Nothing about the gameplay is harmed by the graphical glitches, so it's encouraged to only turn it on outside of battle if you need to.
+
|Workaround=Temporarily switch to Software mode by pressing the F9 key. Or go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options to permanently switch to Software mode.
 
}}
 
}}
 +
  
 
== Screenshots ==
 
== Screenshots ==
Line 172: Line 232:
 
ShadowHeartsCovenant-Shot7.png
 
ShadowHeartsCovenant-Shot7.png
 
</gallery>
 
</gallery>
 +
  
 
{{ForumLinksList|list=
 
{{ForumLinksList|list=
 
*[http://forums.pcsx2.net/Thread-Shadow-Hearts-Covenant-SLUS-21041-U--28838 Shadow Hearts - Covenant (SLUS 21041) (U)]}}
 
*[http://forums.pcsx2.net/Thread-Shadow-Hearts-Covenant-SLUS-21041-U--28838 Shadow Hearts - Covenant (SLUS 21041) (U)]}}

Latest revision as of 09:25, 16 April 2019

Shadow Hearts: Covenant
Shadow Hearts Covenant.jpg
Game general and emulation properties:
CERO rating: C
ESRB rating: T (Language, Partial Nudity, Suggestive Themes, Violence)
PEGI rating: 16+ (Violence, Sex)
OFLC rating: MA (Medium Level Animated Violence)
Widescreen patch available
Languages supported:
English: SLES-82030 & SLES-82031 & SLUS-21041 & SLUS-21044
Japanese: SLPS-25334 & SLPS-25335 & SLPS-25317 & SLPS-73214 & SLPS-25318 & SLPM-60226 & SLPM-60214
German: SLES-82030 & SLES-82031
French: SLES-82030 & SLES-82031
Region NTSC-U:
Serial numbers: SLUS-21041 (Disc 1)
SLUS-21044 (Disc 2)
Release date: September 27, 2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-82030 (Disc 1)
SLES-82031 (Disc 2)
Release date: March 11, 2005
March 15, 2005 (Australia)
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPS-25334 (Disc 1)
SLPS-25335 (Disc 2)
SLPS-25317 (DX Pack, Disc 1)
SLPS-25318 (DX Pack, Disc 2, Bonus DVD)
SLPS-73214 (Director's Cut, PlayStation 2 the Best, Disc 1)
SLPM-73214 (Director's Cut, PlayStation 2 the Best)
SLPM-60226 (Trial)
SLPM-60214 (Trial)
Release date: February 19, 2004
March 10, 2005 (PlayStation 2 the Best)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Nautilus
Publisher(s): Aruze Corp (JP), Midway (US, EU, AU)
Genre: RPG
Wikipedia: Link
Game review links: Metacritic85/100
Game description: More than a year after the events of the original Shadow Hearts, Yuri embarks on a new expedition in a world full of magic and creatures. Set during World War I, Shadow Hearts: Covenant puts you in the role of Yuri and his companions as they journey to find a cure for his curse and defeat an evil cult. Each character has their own distinct personality, attributes, abilities, and subquest missions. The final outcome of each battle is based on your speed and accuracy as you employ a variety of attacks, spells, and defense formations.
Set during World War I, Shadow Hearts: Covenant puts you in the role of Yuri a year after the events of the the original Shadow Hearts and his companions as they journey to find a cure for his curse and defeat the evil cult, Sapientes Gladio.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J ?
  • ?
  • ?
pre 0.9.7 Beta (r1888) GSdx (r2693)
  • SPU2-X 1.4.0 (r2693)
  • LilyPad 0.1.0 (r1853)
BIOS: Japan v2.20, The game can be run at full speed without speedhacks. The spinning wheel in battle is bugged, and it cannot be fixed in hardware mode by changing setting. The bug is very minor and does not affect game play. The bug is not present in software mode. CKL
NTSC-U Windows
  • Intel Core i5-2500K @ 4.30 GHz
  • NVIDIA GeForce 9800 GTX+
v1.1.0 (r5411)

Settings

GSdx v0.1.16 (r5390)
  • SPU2-X v2.0.0 (r5427)
  •  ?
Europe v01.70(27/02/2003), Hardware mode gets the screen messed up when the judgement ring appears (fixed by using Software mode).
NTSC-U Windows 10 x64 (Build 14393)
  • Intel Core i5-4460 @ 3.20 GHz
  • AMD Radeon R9 270X
1.4.0 GSdx 1.0.0 (v1.4.0)

Settings

  • SPU2-X 2.0.0 (v1.4.0)
  • Lilypad 0.11.0 (v1.4.0)
BIOS: USA v2.20 (10/02/2006), Speedhacks EEC 0, VUCS 0. 100% playable, upscales very well. Slight blur in overworld but no significant effect on gameplay. Flickering in cutscenes with dialog still persistent. Jonbuddy1
NTSC-U Windows 10 Pro 64-Bit (Build 14393)
  • Intel Core i5-6500 @ 3.60 GHz (TurboBoost)
  • NVIDIA GeForce GTX 960 @ 4 GB
v1.4.0 GSdx v1.0.0 (v1.4.0)

Settings

  • SPU2-X v2.0.0 (v1.4.0)
  • LilyPad v0.11.0 (v1.4.0)
Bios: v01.60, 16 GB RAM, Speedhacks MTVU on. Recommended: Please use the two workarounds listed below so you have crisp graphics and can see the cutscenes uninterrupted by glitches and image distortion. The game is 100% playable, save for the listed glitches. It up-scales extremely well, with great graphics capability. skiesfirepaved
NTSC-U Windows 7 x64 SP1
  • intel Core i5-4690K @ stock
  • Palit GeForce GTX 760 @ 2 GB
v1.5.0 (dev-748)

Settings

?

Settings

  • SPU2-X 1.4.0 (r2693)
  • LilyPad 0.1.0 (r1853)
BIOS: Europe v01.60, Runs perfect at full speed and it looks great. The only bug is the judgement ring during battle (sometimes black screen while the wheel is turning or showing the previous character) It doesn't affect gameplay in any way though. The bug is not present in software mode. Flickering screen during cutscenes with dialog in hardware mode. Solution: turn dialog off in options and it plays fine. Or use software mode F9. stratos
NTSC-U Windows 10
  • Intel i5-4210 CPU @1.70GHz 2.40
  • Intel HD 4400
1.5.0 (163fd2b) GSdx 1.1.0 SSE41
  • Direct3D11 (Hardware)
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 2.30; Preset 2; MTVU; Runs at 50-60 FPS in Native Resolution during battle and towns/dungeons outside of a few big areas where it fluctuates between 40-60 FPS. Using 2x Resolution drops the FPS between 35-50 in towns/dungeons, but remains at a good 55-60 FPS during battle. I have encountered no errors with the Judgement Ring at this time (4/13/2019). FMV flickered briefly in the 3rd video shown, but hasn't since (10-15 HRS game time). No crashes. OneBigSpud


Trivia

  • Original names: シャドウ・ハーツⅡ (SLPS-25334), シャドウハーツ2ディレクターズカット (SLPS-73214)
  • Also known as Shadow Hearts II (JP), Shadow Hearts II: Director's Cut (JP)
  • There's a Director's Cut edition released in Japan only, with extra dungeons and new playable characters.

WARNING: Spoiler containing Ending Information


Known Issues

Game Blurry

  • Status: Active
  • Type: Serious
  • Description: The game looks like a blur filter was applied.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and set both TC Offset axis to 350. Do not enable the "Half-pixel Offset" at the same time.

Flickering Screen

  • Status: Active
  • Type: Serious
  • Description: During cut scenes, battle and other areas, the screen will flicker black and rarely during battle show a different image for a second or two before it starts. In battle, the screen will flicker when you go to use the Judgement Ring but will not impact the ring at all, so it's entirely playable.
  • Workaround: Temporarily switch to Software mode by pressing the F9 key. Or go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options to permanently switch to Software mode.


Screenshots


Public compatibility forum links