Shadow Hearts: Difference between revisions

The part about AMD GPUs performing worse is not completely confirmed but seems solid enough to include here.
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(The part about AMD GPUs performing worse is not completely confirmed but seems solid enough to include here.)
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|GPU=ATI Radeon 6970 @ 900/1400
|GPU=ATI Radeon 6970 @ 900/1400
|Revision=1.0.0
|Revision=1.0.0
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
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|GPU=?
|GPU=?
|Revision=r1888
|Revision=r1888
|Graphics=GSDX r2693
|Graphics=GSdx r2693
|Sound=
|Sound=
* SPU2-X r2693 1.4.0
* SPU2-X r2693 1.4.0
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|GPU=MSI GeForce 560ti Hawk
|GPU=MSI GeForce 560ti Hawk
|Revision=r4980
|Revision=r4980
|Graphics=GSDX r4979 0.1.16
|Graphics=GSdx r4979 0.1.16
|Sound=
|Sound=
* SPU2-X r4949 2.0.0
* SPU2-X r4949 2.0.0
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|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=-1
|Description=The game is very GPU-intensive in Hardware mode outside of battles. Additionally, enabling Texture Filtering will lead to visible graphical glitches.
|Description=The game is very GPU-intensive in Hardware mode (specially for AMD GPUs) outside of battles. Additionally, enabling Texture Filtering will lead to visible graphical glitches.
|Workaround=Use Software mode OR GSdx Hardware mode DirectX 9 (much faster than 10/11 for this game).<br>
|Workaround=Use a software renderer OR Direct3D9 (hardware) since it's much faster than 10/11 for this game.<br>
However, it is safe to switch to Hardware mode during battles. This will avoid slowdowns on weaker CPUs.
However, it is safe to switch to Hardware mode during battles. This will avoid slowdowns on weaker CPUs.
}}
}}
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