Shadow Hearts: Difference between revisions
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The part about AMD GPUs performing worse is not completely confirmed but seems solid enough to include here.
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Karasuhebi (talk | contribs) (The part about AMD GPUs performing worse is not completely confirmed but seems solid enough to include here.) |
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|GPU=ATI Radeon 6970 @ 900/1400 | |GPU=ATI Radeon 6970 @ 900/1400 | ||
|Revision=1.0.0 | |Revision=1.0.0 | ||
|Graphics= | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
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|GPU=? | |GPU=? | ||
|Revision=r1888 | |Revision=r1888 | ||
|Graphics= | |Graphics=GSdx r2693 | ||
|Sound= | |Sound= | ||
* SPU2-X r2693 1.4.0 | * SPU2-X r2693 1.4.0 | ||
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|GPU=MSI GeForce 560ti Hawk | |GPU=MSI GeForce 560ti Hawk | ||
|Revision=r4980 | |Revision=r4980 | ||
|Graphics= | |Graphics=GSdx r4979 0.1.16 | ||
|Sound= | |Sound= | ||
* SPU2-X r4949 2.0.0 | * SPU2-X r4949 2.0.0 | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description=The game is very GPU-intensive in Hardware mode outside of battles. Additionally, enabling Texture Filtering will lead to visible graphical glitches. | |Description=The game is very GPU-intensive in Hardware mode (specially for AMD GPUs) outside of battles. Additionally, enabling Texture Filtering will lead to visible graphical glitches. | ||
|Workaround=Use | |Workaround=Use a software renderer OR Direct3D9 (hardware) since it's much faster than 10/11 for this game.<br> | ||
However, it is safe to switch to Hardware mode during battles. This will avoid slowdowns on weaker CPUs. | However, it is safe to switch to Hardware mode during battles. This will avoid slowdowns on weaker CPUs. | ||
}} | }} |