Shadow Hearts: Difference between revisions
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Manjaro 17.0.6 Gellivara | |OS=Manjaro 17.0.6 Gellivara | ||
|CPU=i5 | |CPU=Intel Core i5-7600K | ||
|GPU=GTX 680 2GB | |GPU=NVIDIA GeForce GTX 680 2GB | ||
|Revision=1.5.0-dev-2214 | |Revision=1.5.0-dev-2214 | ||
|Graphics= | |Graphics=GSdx-AVX (software) | ||
|Sound=SPU2-X 2.0.0 | |Sound=SPU2-X 2.0.0 | ||
|Comments=Works perfectly. | |Comments=Works perfectly. | ||
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== Trivia == | == Trivia == | ||
* Original names: '''シャドウハーツ''' (SLPS-25041) & (SLPS-73418) | * Original names: '''シャドウハーツ''' (SLPS-25041) & (SLPS-73418) | ||
<spoiler show="Additional Patches" hide="Hide"> | |||
NTSC-U Codes | |||
* Deinterlace Patch for 8BE3D7B2 : | |||
<pre> | |||
gametitle=Shadow Hearts (SLUS_203.47) Game CRC = 0x8BE3D7B2 | |||
comment=nop interleacing, by pcsx480p60 - v2019/11/13 | |||
// No interlaced | |||
patch=1,EE,202016EC,extended,00000000 | |||
patch=1,EE,20305630,extended,A2200279 | |||
</pre> | |||
PAL Codes | |||
* Deinterlace Patch for 7DE3F9E8 : | |||
<pre> | |||
gametitle=Shadow Hearts (SLES_508.22) Game CRC = 0x7DE3F9E8 | |||
comment=nop interleacing, by pcsx480p60 - v2019/11/13 | |||
// No interlaced | |||
patch=1,EE,202016EC,extended,00000000 | |||
patch=1,EE,203081C0,extended,A2200279 | |||
</pre> | |||
* Deinterlace Patch for DEFA4763 : | |||
<pre> | |||
gametitle=Shadow Hearts (SLES_508.22) Game CRC = 0xDEFA4763 | |||
comment=nop interleacing, by pcsx480p60 - v2019/11/14 | |||
// No interlaced | |||
patch=1,EE,202016EC,extended,00000000 | |||
patch=1,EE,203081A0,extended,A2200279 | |||
</pre> | |||
</spoiler> | |||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Graphical glitches | |IssueName=Graphical glitches | ||
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|Workaround=Has been fixed in PCSX2 v1.5.0 Git builds as of the 21st of April, 2016. For older PCSX2 versions: Temporarily switch to a software renderer by pressing the F9 key, or go to Config > Emulation Settings, Game Fixes tab, click "Enable manual game fixes" and turn the "Switch to GSdx software rendering when an FMV plays" fix. | |Workaround=Has been fixed in PCSX2 v1.5.0 Git builds as of the 21st of April, 2016. For older PCSX2 versions: Temporarily switch to a software renderer by pressing the F9 key, or go to Config > Emulation Settings, Game Fixes tab, click "Enable manual game fixes" and turn the "Switch to GSdx software rendering when an FMV plays" fix. | ||
}} | }} | ||
{{Issue | |||
|IssueName=Invisible characters | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=In various environments, characters seem to be invisible. | |||
|Workaround=No longer an issue as of 1.5.0 git builds dated July 20th, 2016. For older builds, go to Config > Emulation Settings > EE/IOP tab, and set '''Clamping Mode''' to '''Full'''. Note: This change requires a scene change to take effect and will not make already invisible characters visible immediately if enabled while playing. | |||
}} | |||
==The gallery== | ==The gallery== |