Shadow Hearts: Difference between revisions

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|Revision=1.5.0-dev-748
|Revision=1.5.0-dev-748
|Graphics=GSdx 1.1.0 - AVX (2016-05-14, 17:18:16)
|Graphics=GSdx 1.1.0 - AVX (2016-05-14, 17:18:16)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x Native
* Internal Resolution: 4x Native
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* '''Shader Configuration:'''
* '''Shader Configuration:'''
** Enable FXAA: On
** Enable FXAA: On
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=BIOS: Europe 1.60 (04/10/2001), Plays without a problem at a constant framerate of 60 FPS in Hardware mode. The only frame drops I noticed (runs at 86% speed instead of 100%) are at the monastery ruins outside, the forest outside and the graveyard with the tree area. You can fix this with F9 (Software mode) other than that it plays fine. My settings: EE Clamping Mode set to "Full" (solves the invisible character problem). Everything else is set to default. All speedhacks on except for the mVU Flag Hack (info added at 28/7/2016).
|Comments=BIOS: Europe 1.60 (04/10/2001), Plays without a problem at a constant framerate of 60 FPS in Hardware mode. The only frame drops I noticed (runs at 86% speed instead of 100%) are at the monastery ruins outside, the forest outside and the graveyard with the tree area. You can fix this with F9 (Software mode) other than that it plays fine. My settings: EE Clamping Mode set to "Full" (solves the invisible character problem). Everything else is set to default. All speedhacks on except for the mVU Flag Hack (info added at 28/7/2016).
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