Shadow Hearts: Difference between revisions
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|releasedateNTSCU = December 11, 2001 | |releasedateNTSCU = December 11, 2001 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
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* SPU2-X 1.4.0 (r2693) | * SPU2-X 1.4.0 (r2693) | ||
* LilyPad 0.1.0 (r1853) | * LilyPad 0.1.0 (r1853) | ||
|Comments=BIOS: Japan 2.20, | |Comments=BIOS: Japan 2.20, the game runs better in a software renderer. Some textures don't show in the D3D10 hardware renderer. It can be run at full speed without speed hacks. | ||
|Tester=CKL | |Tester=CKL | ||
}} | }} | ||
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*SPU2-X v2.0.0 (r5427) | *SPU2-X v2.0.0 (r5427) | ||
*? | *? | ||
|Comments=BIOS: Europe 1.70 (27/02/2003), | |Comments=BIOS: Europe 1.70 (27/02/2003), Speedhacks: Recommended + MTVU, Pretty slow in Hardware mode (known GSdx limitation), faster in Software mode. Hardware mode has broken battle whirl effect and fusion effect (both work fine in Software mode) | ||
|Tester={{ForumUser|Bositman}} | |Tester={{ForumUser|Bositman}} | ||
}} | }} | ||
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|GPU=Palit GeForce GTX 760 2GB GDDR5 | |GPU=Palit GeForce GTX 760 2GB GDDR5 | ||
|Revision=1.5.0-dev-748 | |Revision=1.5.0-dev-748 | ||
|Graphics=GSdx | |Graphics=GSdx 1.1.0 - AVX (2016-05-14, 17:18:16) | ||
<spoiler show="Settings" hide="Hide"> | <spoiler show="Settings" hide="Hide"> | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
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{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Manjaro 17.0.6 Gellivara | ||
|CPU= | |CPU=Intel Core i5-7600K | ||
|GPU= | |GPU=NVIDIA GeForce GTX 680 2GB | ||
|Revision= | |Revision=1.5.0-dev-2214 | ||
|Graphics= | |Graphics=GSdx-AVX (software) | ||
|Sound= | |Sound=SPU2-X 2.0.0 | ||
|Comments= | |Comments=Works perfectly. | ||
|Tester= | |Tester={{ForumUser|nijohc}} | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
== Trivia == | == Trivia == | ||
* Original names: '''シャドウハーツ''' (SLPS-25041) & (SLPS-73418) | * Original names: '''シャドウハーツ''' (SLPS-25041) & (SLPS-73418) | ||
<spoiler show="Additional Patches" hide="Hide"> | |||
NTSC-U Codes | |||
* Deinterlace Patch for 8BE3D7B2 : | |||
<pre> | |||
gametitle=Shadow Hearts (SLUS_203.47) Game CRC = 0x8BE3D7B2 | |||
comment=nop interleacing, by pcsx480p60 - v2019/11/13 | |||
// No interlaced | |||
patch=1,EE,202016EC,extended,00000000 | |||
patch=1,EE,20305630,extended,A2200279 | |||
</pre> | |||
PAL Codes | |||
* Deinterlace Patch for 7DE3F9E8 : | |||
<pre> | |||
gametitle=Shadow Hearts (SLES_508.22) Game CRC = 0x7DE3F9E8 | |||
comment=nop interleacing, by pcsx480p60 - v2019/11/13 | |||
// No interlaced | |||
patch=1,EE,202016EC,extended,00000000 | |||
patch=1,EE,203081C0,extended,A2200279 | |||
</pre> | |||
* Deinterlace Patch for DEFA4763 : | |||
<pre> | |||
gametitle=Shadow Hearts (SLES_508.22) Game CRC = 0xDEFA4763 | |||
comment=nop interleacing, by pcsx480p60 - v2019/11/14 | |||
// No interlaced | |||
patch=1,EE,202016EC,extended,00000000 | |||
patch=1,EE,203081A0,extended,A2200279 | |||
</pre> | |||
</spoiler> | |||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Graphical glitches | |IssueName=Graphical glitches | ||
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|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description=Graphical glitches appear while playing. | |Description=Graphical glitches appear while playing. | ||
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set '''Texture Filtering''' back to '''Bilinear (PS2)'''. The '''Nearest''' and ''' | |Workaround=Go to Config > Video (GS) > Plugin Settings, and set '''Texture Filtering''' back to '''Bilinear (PS2)'''. The '''Nearest''' and '''Trilinear''' options can also be used without triggering the issue. | ||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The FMVs will flicker in hardware mode. | |Description=The FMVs will flicker in hardware mode. | ||
|Workaround=Has been fixed in PCSX2 v1.5.0 | |Workaround=Has been fixed in PCSX2 v1.5.0 Git builds as of the 21st of April, 2016. For older PCSX2 versions: Temporarily switch to a software renderer by pressing the F9 key, or go to Config > Emulation Settings, Game Fixes tab, click "Enable manual game fixes" and turn the "Switch to GSdx software rendering when an FMV plays" fix. | ||
}} | |||
{{Issue | |||
|IssueName=Invisible characters | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=In various environments, characters seem to be invisible. | |||
|Workaround=No longer an issue as of 1.5.0 git builds dated July 20th, 2016. For older builds, go to Config > Emulation Settings > EE/IOP tab, and set '''Clamping Mode''' to '''Full'''. Note: This change requires a scene change to take effect and will not make already invisible characters visible immediately if enabled while playing. | |||
}} | }} | ||
==The gallery== | ==The gallery== |