Setting up Windows version: Difference between revisions

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(Updated 'Renderers'.)
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In the latest 1.7.x builds, the renderer options are:
In the latest 1.7.x builds, the renderer options are:
<spoiler show="Expand Renderers" hide="Collapse Renderers">
<spoiler show="Expand Renderers" hide="Collapse Renderers">
* ''Direct3D11':'
* ''Direct3D11'': This option is generally the fastest but the least accurate.
* ''OpenGL'': GSdx will use the OpenGL interface to render the image. This option is generally slower than Direct3D 11, but it often provides more accuracy.
* ''OpenGL'': This option is generally slower than Direct3D 11, but it often provides more accuracy.
* ''Vulkan'': About as accurate as OpenGL while being generally faster. It is sometimes slower than Direct3D11, however.
* ''Vulkan'': This option is about as accurate as OpenGL while being generally faster. It is sometimes slower than Direct3D11, however.
* ''Software'': This option is intended to provide the most hardware-accurate experience. It can be slower than the hardware renderers, but you can increase the number of rendering threads (should your CPU have enough threads to support it) in order to reduce the performance hit.
* ''Software'': This option is intended to provide the most hardware-accurate experience. It can be slower than the hardware renderers, but you can increase the number of rendering threads (should your CPU have enough threads to support it) in order to reduce the performance hit.
</spoiler>
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