Setting up Windows version: Difference between revisions

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Updated 'Renderers'.
(Made core settings a bit more parseable.)
(Updated 'Renderers'.)
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'''Renderer'''<br />
'''Renderer'''<br />
This option allows you choose the interface through which the graphics will be rendered.
This option allows you choose the interface through which the graphics will be rendered. In 1.6.0, the renderer options are as follows:


*''"Direct3D9 (Hardware)"'': GSdx will use the Direct3D capabilities of your graphics card.
<spoiler show="Expand Renderers" hide="Collapse Renderers">
*''"Direct3D10 (Hardware)"'' or ''"Direct3D11 (Hardware)"'' '''(only selectable with DX10/11 graphics card)''': GSdx will use Direct3D10/11 mode which is often faster and usually more compatible as well. It is '''recommended''' to use this option if your system supports it.
* ''Direct3D 11 (Hardware)'': GSdx will use Direct3D10/11 mode which is often faster and usually more compatible as well. It is '''recommended''' to use this option if your system supports it.
*''"Direct3D9 (Software)"'', ''"Direct3D10 (Software)"'' or ''"Direct3D11 (Software)"'': GSdx will use its built-in software renderer which will not utilize your graphics card at all. The image will be rendered solely by your CPU. This will greatly reduce the rendering speed but unfortunately this is the most compatible mode. This option is recommended if you encounter graphics bugs with the hardware renderer.
* ''Direct3D 11 (Software)'': GSdx will use its built-in software renderer which will not utilize your graphics card at all. The image will be rendered solely by your CPU. This will greatly reduce the rendering speed, but this is the most compatible mode. This option is recommended if you encounter graphics bugs with the hardware renderer.
*''"OpenGL (hardware)"'': GSdx will use the OpenGL interface to render the image. Currently this mode is a slower and less compatible equivalent of the DirectX renderers but it's the only option for Linux users.
* ''"OpenGL (hardware)"'': GSdx will use the OpenGL interface to render the image. This option is generally slower than Direct3D 11, but it often provides more accuracy.
*''"OpenGL (software)"'': GSdx will use the OpenGL backend in software mode.
* ''"OpenGL (software)"'': GSdx will use the OpenGL backend in software mode. Similar to Direct3D 11.
*''"Direct3D9 (null)"'', Direct3D10/11 (null)", "Null (software)" or "Null (null)": The plugin will not render anything in these modes, thus not giving any output on the screen. It's useful for debugging purposes only.
* ''None (Core Benchmark): The plugin will not render anything in these modes, thus not giving any output on the screen. It's useful for debugging purposes only.
</spoiler>
 
In the latest 1.7.x builds, the renderer options are:
<spoiler show="Expand Renderers" hide="Collapse Renderers">
* ''Direct3D11':'
* ''OpenGL'': GSdx will use the OpenGL interface to render the image. This option is generally slower than Direct3D 11, but it often provides more accuracy.
* ''Vulkan'': About as accurate as OpenGL while being generally faster. It is sometimes slower than Direct3D11, however.
* ''Software'': This option is intended to provide the most hardware-accurate experience. It can be slower than the hardware renderers, but you can increase the number of rendering threads (should your CPU have enough threads to support it) in order to reduce the performance hit.
</spoiler>


'''Interlacing'''<br />
'''Interlacing'''<br />
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