Setting up Windows version: Difference between revisions

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=Introduction=
=Introduction=


This guide explains how to download, install and properly configure '''PCSX2''' in Windows environment. It will also give some tips on using PCSX2 more efficiently. Keep in mind that the guide was written for PCSX2 '''v1.2.1''' but can still be used for other versions of emulator.
This guide explains how to download, install and properly configure '''PCSX2''' in Windows. It will also give some tips on how to use PCSX2 more efficiently. Keep in mind that the guide was written for PCSX2 '''v1.2.1''' but can still be used for other versions of the emulator.


There are also local [[Setting up Linux version]] and [[Setting up Mac version]] versions of this guide (but they are possibly not as detailed as this one).
There are also [[Setting up Linux version|Linux]] and [[Setting up Mac version|Mac]] versions of this guide.


=Overview=
=Overview=
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This set of options is available only if you have selected Hardware Renderer. Here you can tune some settings for extra performance or video quality.
This set of options is available only if you have selected Hardware Renderer. Here you can tune some settings for extra performance or video quality.


*''Texture filtering'': Enables linear filtering when rendering textures. '''Checked''' option will ensures filtering in any case and '''grayed''' will only use filtering for 3D textures (this may help with some 2D games that will look weird otherwise).
*''Texture filtering'': Enables linear filtering when rendering textures. '''Checked''' option will ensures filtering in all cases and '''grayed''' will only use filtering when the game calls for it.


*''Logarithmic Z'': Changes the way the third (depth) coordinate is treated (logarithmic or linear). This option should be left ON unless you experience some weirdness in the objects (like seeing through them). This options is enabled only for graphics cards that do NOT support a 32bit Z-buffer.
*''Logarithmic Z'': Changes the way the third (depth) coordinate is treated (logarithmic or linear). This option should be left ON unless you experience some weirdness in the objects (like seeing through them). This options is enabled only for graphics cards that do NOT support a 32bit Z-buffer.
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