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===Introduction: what are savestates?=== | ===Introduction: what are savestates?=== | ||
Like most emulators, PCSX2 supports the use of savestates. Somewhat akin to saved games on a memory card, '''savestates allow players to save their progress''' in the games they are playing. | Like most emulators, PCSX2 supports the use of savestates. Somewhat akin to saved games on a memory card, '''savestates allow players to save their progress''' in the games they are playing. Unlike [[memcard|memcard saves]], savestates are "snapshots" of the emulator at the exact moment in time which they were taken. | ||
Unlike [[memcard|memcard saves]] | |||
===Using savestates=== | ===Using savestates=== | ||
Savestates can be made at nearly any point in a game even where saving is traditionally unavailable, like during cutscenes, in the middle of a battle in progress, etc. The player does not need to find a game save point or wait for a lull in the action - a single hotkey press is all it takes to trigger the creation of a savestate. This convenience is the biggest and most popular reason for using savestates. | Savestates can be made at nearly any point in a game even where saving is traditionally unavailable, like during cutscenes, in the middle of a battle in progress, etc. The player does not need to find a game save point or wait for a lull in the action - a single hotkey press is all it takes to trigger the creation of a savestate. This convenience is the biggest and most popular reason for using savestates. | ||
However, unlike game saves, savestates are extremely exact: if you create a savestate for game ''X'', you can only load that savestate for that exact game ''X'': | |||
* Savestates made for the NTSC/PAL release of game will only work for that region! | |||
* | |||
* In multidisk games, savestates made in disc 1 are incompatible with savestates from disc 2. | |||
* | |||
* '''Savestates can range anywhere from 10 MB to upwards of 25 MB in size''' - it can take a few seconds to finish creating the savestates, they are not created instantly. | |||
*Savestates are not 100% reliable. While they function exactly as advertised 95% of the time, it's that 5% when they don't which you need to look out for. There are 10 savestate slots for a reason, don't be afraid of using all 10 of them. | |||
*Each game has its own 10 unique savesate slots, depending on the game's CRC number. The savestate slots are game-dependent. And when you run out of slots but still want to keep the existing 10 savestates, you can simply cut-paste the savestate folder somewhere safe, leaving you 10 free slots again. | |||
*' | |||
* Savestates will only work a specific version of PCSX2, check the chart below for compatibility with older savestates. PCSX2's currently supported savestate version is displayed in the console after launching the emulator. | |||
*' | |||
= | {| class="wikitable" | ||
|- | |||
!Savestate Version | |||
!0.9.8 stable | |||
!1.0.0 stable | |||
!1.2.1 stable | |||
!1.4.0 stable | |||
!1.5.0 dev | |||
|- | |||
|''0x9A01-0x9A07'' | |||
|align="center" style="background: #ddffdd;"|Yes | |||
|align="center"|No | |||
|align="center"|No | |||
|align="center"|No | |||
|align="center"|No | |||
|- | |||
|- | |||
|''0x9A08'' | |||
|align="center"|No | |||
|align="center" style="background: #ddffdd;"|Yes | |||
|align="center"|No | |||
|align="center"|No | |||
|align="center"|No | |||
|- | |||
|- | |||
|''0x9A0A'' | |||
|align="center"|No | |||
|align="center"|No | |||
|align="center" style="background: #ddffdd;"|Yes | |||
|align="center"|No | |||
|align="center"|No | |||
|- | |||
|- | |||
|''0x9A0B'' | |||
|align="center"|No | |||
|align="center"|No | |||
|align="center" style="background: #ddffdd;"|Yes | |||
|align="center" style="background: #ddffdd;"|Yes | |||
|align="center"|No | |||
|- | |||
|- | |||
|''0x9A0C - (May 2016-Jan 2017)'' | |||
|align="center"|No | |||
|align="center"|No | |||
|align="center"|No | |||
|align="center"|No | |||
|align="center" style="background: #ddffdd;"|Yes | |||
|- | |||
|- | |||
|''0x9A0D - (Jan 2017-present)'' | |||
|align="center"|No | |||
|align="center"|No | |||
|align="center"|No | |||
|align="center"|No | |||
|align="center" style="background: #ddffdd;"|Yes | |||
|} | |||
===PCSX2 savestate-related hotkeys=== | |||
{|class="wikitable" style="background: #fdfdfd; vertical-align: top; border-collapse: collapse; width=100%" | |||
|-style="background: #f2f2f2" | |||
|- | |||
|''F1'' | |||
|align="left"| creates a savestate in the current slot. Default is slot 0. | |||
|- | |||
|''F2'' | |||
|alight="center"|Points to the next savestate slot. If max 9 is reached, it will loop back to point at slot 0. | |||
|- | |||
|''shift'' + ''F2'' | |||
|align="center"|Points to the previous savestate slot. If min 0 is reached, it will loop around to point at slot 9. | |||
|- | |||
|''F3'' | |||
|alight="center"|Loads the savestate from the current slot. Default is slot 0. | |||
|} | |||
[[Category:Guides]] | [[Category:Guides]] | ||
{{General articles}} | {{General articles}} |