Sakura Taisen: Atsuki Chishio Ni: Difference between revisions

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|image            = Cover_Sakura_Taisen_Atsuki_Chishio_Ni.jpg
|image            = Cover_Sakura_Taisen_Atsuki_Chishio_Ni.jpg
|caption          =
|caption          =
|developer        = Sega
|developer        = [[Sega]]
|publisher        = [[Sega]]
|publisher        = [[Sega]]
|genre            = Visual Novel, Turn-based strategy
|genre            = Visual Novel, Turn-based strategy
|gameinfo          = This is a remake of the first Sakura Wars game, with updated game script, LIPS system, combat, and various cinematics. The game features a visual novel parts of building the relationships with the party members, as well as the tactical combat parts of defending various parts of Tokyo from the forces of evil.
|wikipedia        = [https://ja.wikipedia.org/wiki/%E3%82%B5%E3%82%AF%E3%83%A9%E5%A4%A7%E6%88%A6_%E3%80%9C%E7%86%B1%E3%81%8D%E8%A1%80%E6%BD%AE%E3%81%AB%E3%80%9C Link (Japanese)]
|wikipedia        = [https://ja.wikipedia.org/wiki/%E3%82%B5%E3%82%AF%E3%83%A9%E5%A4%A7%E6%88%A6_%E3%80%9C%E7%86%B1%E3%81%8D%E8%A1%80%E6%BD%AE%E3%81%AB%E3%80%9C Link (Japanese)]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561889-sakura-taisen-atsuki-chishio-ni Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561889-sakura-taisen-atsuki-chishio-ni Link]
|gameinfo          = This is a remake of the first Sakura Wars game, with updated game script, LIPS system, combat, and various cinematics. The game features a visual novel parts of building the relationships with the party members, as well as the tactical combat parts of defending various parts of Tokyo from the forces of evil.
<!-- General props -->
|sw-rendering-only = 1
|ko_rating        = 12
|ko_rating        = 12
<!-- Language props -->
|korean            = SLKA-35003
|korean            = SLKA-35003
|chinese          = SLAJ-35003 & SCCS-60001
|chinese          = SLAJ-35003 & SCCS-60001
|japanese          = SLPM-67003 &  HSN-0002 &  HSN-0003
|japanese          = SLPM-67003 &  HSN-0002 &  HSN-0003
|sw-rendering-only = 1
<!-- NTSC-U props -->
|NTSCU            = 0
|serialsNTSCU      =
|CRCsNTSCU        =
|releasedateNTSCU  =
|statusNTSCU      =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
<!-- PAL props -->
|PAL              = 0
|serialsPAL        =
|CRCsPAL          =
|releasedatePAL    =
|statusPAL        =
|linuxstatusPAL    =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
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|Region=NTSC-J
|Region=NTSC-J
|OS=Windows
|OS=Windows
|CPU=Core i5-2500
|CPU=Intel Core i5-2500
|GPU=Asus GeForce GTX 580
|GPU=ASUS GeForce GTX 580
|Revision=1.0.0
|Revision=1.0.0
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
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|Region=NTSC-J
|Region=NTSC-J
|OS=Windows
|OS=Windows
|CPU=Core i7-3770K
|CPU=Intel Core i7-3770K
|GPU=ASUS GeForce GTX 980
|GPU=ASUS GeForce GTX 980
|Revision=1.5.0-dev-1894-g726f9d5
|Revision=1.5.0 (dev-1894 g726f9d5)
|Graphics=GSdx OGL
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
Renderer: OpenGL (Software)
</spoiler>
|Sound=
|Sound=
*SPU2-X
*SPU2-X
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* The game was updated with more advanced LIPS and ARMS systems that were introduced in Sakura Wars 3 title
* The game was updated with more advanced LIPS and ARMS systems that were introduced in Sakura Wars 3 title


 
== Known Issues ==
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
 
{{Issue
{{Issue
|IssueName=Shadows with HW Rendering Mode
|IssueName=Incorrect rendering of shadows in Hardware mode.
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Character shadows render incorrectly, resulting in no shadows under the models, and partial to full-screen mosquito-net-like overlay
|Description=Character shadows render incorrectly, resulting in no shadows under the models, and partial to full-screen mosquito-net-like overlay
|Workaround=Switch to SW Rendering Mode. (Reducing the scale factor to 1:1 will reduce the covered area to ~1/3rd of a screen)
|Workaround=Switch to Software mode. (Reducing the scale factor to 1:1 will reduce the covered area to ~1/3rd of a screen)
}}
}}


{{Issue
{{Issue
|IssueName=Tactical Overlays in HW Rendering Mode
|IssueName=Tactical Overlays in Hardware mode.
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=During tactical battles the ground will be covered in a corrupted version of tactical overlay, sometimes completely obscuring the battlefield
|Description=During tactical battles the ground will be covered in a corrupted version of tactical overlay, sometimes completely obscuring the battlefield
|Workaround=Switch to SW Rendering Mode
|Workaround=Switch to Software mode.
}}
}}


==Gallery:==
== Gameplay Screenshots ==
 
<gallery widths="175px" heights="100px">
<gallery>
Swihb-shot0.png|<center>Meeting Sakura</center>
Image:Swihb-shot0.png|Meeting Sakura
Swihb-shot1.png|<center>Meeting Sumire (one of new game mechanics)</center>
Image:Swihb-shot1.png|Meeting Sumire (one of new game mechanics)
Swihb-shot2.png|<center>Sumire being very serious about the tea</center>
Image:Swihb-shot2.png|Sumire being very serious about the tea
Swihb-shot3.png|<center>Updated free roam mode</center>
Image:Swihb-shot3.png|Updated free roam mode
Swihb-shot4.png|<center>Updated tactical mode with retrofitted ARMS system</center>
Image:Swihb-shot4.png|Updated tactical mode with retrofitted ARMS system
Swihb-shot5.png|<center>LIPS in battle</center>
Image:Swihb-shot5.png|LIPS in battle
Swihb-shot6.png|<center>Updated 3D effects (like smoke and sakura petals)</center>
Image:Swihb-shot6.png|Updated 3D effects (like smoke and sakura petals)
Swihb-shot7.png|<center>Sakura is always watching</center>
Image:Swihb-shot7.png|Sakura is always watching
</gallery>
</gallery>


ninja
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